View Poll Results: try to improve upon the grenade throwing animation?

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  • yeah i think it can be improved upon

    7 63.64%
  • no i like it leave it how it is

    4 36.36%
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Thread: frag grenade animation | Forums

  1. #1

    frag grenade animation

    Been thinking about the animation that is shown for when the player throws a grenade.... It is just ok compared to when the player throwd a knife which looks a far superior animation... The purpose of this post wss to ask for this particular animation to be improved upon.

    It looks more like a shot put type throw thand a clear throwing action as the hand does not follow through down to the players waist. It is only a minor gripe but i thought i would raise this as i don't think of it as negative merely constructive critisism.

    I just think the feel of it could do with improvement.

    Also it would be nice if we could have the option for a long throw and a short toss for dropping grenades from height

    Please vote on this and leave your thoughts
    Last edited by ronster2011; 07-30-2012 at 10:48 AM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  2. #2
    Member TigraPolosatiy's Avatar
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    Lightbulb

    Some small improvement won't interfere.
    For example, they can display the left arm (as a counterbalance)



    And more massive shaking of viewport, at the throwing moment.
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  3. #3

    The Captcha does not work properly with mobiles!!!!!.....

    Quote Originally Posted by TigraPolosatiy View Post
    Some small improvement won't interfere.
    For example, they can display the left arm (as a counterbalance)



    And more massive shaking of viewport, at the throwing moment.


    Well illustrated tigra... Good job..... it would'nt be a bad idea to mocap a baseball throw... Pull pin >>> Counter balance >>>> Overarm Throw>>>>Also losing the hand lingering after the grenade projectile leaves the hand. Overall movement made faster.

    For a short throw it should be and under arm roll or toss. pull pin>>>>underarm short throw

    The time that the button is pressed for dictates the type of throw with the pull pin animation being first in the sequence

    To do a long throw you would hold the grenade button down for the short throw is done by a quick tap on the same button

    this mechanic adds alot more strategy to grenades and how they can be used.
    Last edited by ronster2011; 07-31-2012 at 02:52 PM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  4. #4
    Member TigraPolosatiy's Avatar
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    was glad to help
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  5. #5

    Water and projectile weapons

    Changing the subject slightly but perhaps a dev or ubitims can answer this....

    What happens when you throw a molotov cocktail in the water?

    I assume that it becomes a floating bottle and does not burst into flames?

    Also if you throw a grenade in the water do we get the cool water explosions like in fcip?

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

  6. #6
    Member TigraPolosatiy's Avatar
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    Lightbulb

    Maybe it will be possible to break the bottle, and when gasoline will flood the surface - make a spark, and Voilá!
    Beautiful and dangerous fire on the water!

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  7. #7

    Grenade throw animation

    Ok back at my computer today...

    I just reviewed the footage of the grenade throw animation and it is not that bad really but I still think the animation could do with a little improvement...and more emphasis to the action of throwing.

    Tigra's point about the counterbalance arm is quite good because of the tribal tattoos that the players arms will display. it will also be showing both arms when a throwing action happens. And you will be throwing alot of grenades and molotovs in FC3. so this is perhaps a good time to see your tattoos.

    It looks like the control mechanics of the grenade seem to have a timer attached to them as the player in the video below seems to throw 1 grenade instantly and the second holds it in there hand longer before releasing it Please see this at 3.09.



    This is a nice feature that i had not realised before that you could hold the grenade before releasing it. This feature coupled with the short underarm throw would make grenades and molotovs really durable and could make for some interesting strategy It looks like grenades are on a six second timer or that was my rough count.

    Cannot figure out if grenades are selectable as a weapon slot or if they are accessible at any time via a button without having to swap from your primary loadout to the grenade to throw one..

    Please let's have some more votes and discussion.... let's try to look into this mechanic a bit more thouroughly it is very important, that grenades or any thrown projectile are the best they can be. I would really like peoples thoughts on the short throw and the animation and the mechanics.
    Last edited by ronster2011; 08-01-2012 at 09:09 AM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  8. #8
    Senior Member TheRealDrewdelz's Avatar
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    Well, the reason a thrown knife is more visible from first person is because it's not thrown like a typical object(grenade, baseball, ect)
    The proper method of throwing a knife(especially if doing a no-spin throw) involves bringing your arm down as straight as possible, right in front of you. As opposed to a baseball throw that comes in from the top right at a downward angle.
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  9. #9

    Throwingaction at present

    Quote Originally Posted by TheRealDrewdelz View Post
    Well, the reason a thrown knife is more visible from first person is because it's not thrown like a typical object(grenade, baseball, ect)
    The proper method of throwing a knife(especially if doing a no-spin throw) involves bringing your arm down as straight as possible, right in front of you. As opposed to a baseball throw that comes in from the top right at a downward angle.
    Yes that's the point we are making that the long throw is thrown from the chest and the player does not get his body behind it or use the other arm as a counter balance.

    The Knife animation looks good as the physics seem more or less correct but in the case of the grenade throw it does not look quite right it's ok and passable but the I think it could be improved. what do you think?

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

  10. #10
    Senior Member TheRealDrewdelz's Avatar
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    Yeah, in the video you posted the throw does look a bit weird. It's less of a throw, and more like he's "pushing" the grenade away from himself like "Eww, get it away!" lol
    Doesn't look very manly, and doesn't look like they ever threw a rock or ball as a child considering they seem to have no experience throwing anything. lol
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