are you sure? try to lower the speed of the combat completely down to zero and then try another speed.i'm going to check it again but i'm pretty sure there is a change in the sound. again i kjnow that it is not that chipmunk-ish anymore but in the lowest speed it sounds as it should. a little jerk to the right is ok it still sounds a mix of chipmunk-ish and normal. but the lowest speed is the normal audio with the human voices.
Originally Posted by chirambo
[UPDATE] ok checked and i;m not crazy (aaaaaarggh) kill someone with a lilim/succubus in the lowest speed and listen the laugh they make. then try that with increased speed and listen again. there is definetely a change.
Last edited by ChrisD.1; 08-01-2012 at 05:41 AM.
implement the new content into the game
Okay, the music part doesn't work too well with Portal, but mainly because you want to listen to GlaDOS and Wheatley. The game's humour is one of its high points, and a lot of it is spoken.
Originally Posted by ChrisD.1
However, I don't think Portal can be called complicated. Especially not compared to TBS like Heroes. The controls are really easy, and most of the time you're not under a lot of time pressure. Sure, the puzzles can be tricky, but I'd say the basic game premise is surprisingly simple. Compare it to the countless features other games have.
Portal was hilarious. I only watched a buddy play parts of it and I was floored by its high quality (if short) game-play and dialog. Most writers working for most game/movie/whatever companies could learn a thing or two from the writers of portal.
Ok, back on topic. I did just that (with the inferno core troops and a jaguar warrior) with my sound, comparing lowest speed to highest. It was amusing, because at lowest speed my guys seemed to be moving in slow motion. At highest speed - and I changed volume mid attack at times - the sound effects did not change for me. Something is VERY weird. I don't know, but perhaps my version has somehow managed to "stick" the sounds?