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Thread: Grenade Launchers worthless now | Forums

  1. #171
    Lets look at this reasonably. In real life would you have a grenade attachment on your gun and not bring a couple extra rounds?

    Give back at least the 2nd one. and a second frag grenade to balance it for those who dont want a grenade launcher
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  2. #172
    Quote Originally Posted by Nexolate View Post
    Sorry, but I find this statement completely ridiculous.

    What you're suggesting is that an acceptable approach is for one team to completely lock another team out of an area.
    You do realise how difficult that is to do, right? It's not something that happens often against two relatively balanced teams.

    All because of one person using one piece of equipment.

    Regards,
    Nexo
    Not really. I mean, if I run out of rounds for my grenade launcher (which happens 100% of the time now obviously), and I need to stop the enemy from taking the objective... if they let me into that general area at all, they're done. I've had dozens of instances where I've ran past enemies, around corners, and dive rolled around the last corner and killed the person getting the objective, just before being killed myself. Grenade launchers are just really helpful in those instances, and in other instances for which they were designed to be used.

    If you're getting an objective, your team SHOULD lock the other team out of the area. That's kind of the point of the objective... you're supposed to hold it. It's kind of like king of the hill.

    And don't even pull that "just because of one piece of equipment" garbage. Stun mines do the same thing. Just because one person uses stun mines, the entire enemy team now has to creep around the map and check every corner and every bush so that they don't get data hacked by someone WHO WASN'T EVEN PAYING ATTENTION.
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  3. #173
    Senior Member Nexolate's Avatar
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    Quote Originally Posted by Charity Diary View Post
    Text.
    The difference is that you've had to take a risk doing that though.
    It shouldn't be easy to bypass a team attempting to hold an objective, for any equipment.

    As we've already discussed, there's a significant amount of leeway with HEDPs that is not present with conventional weapons. The area of effect damage means less time needs to be afforded in order to neutralise a threat, which is a big difference.

    An HEDP requires you to stop them from ever seeing the objective, a complete lock out. Conventional weaponry only requires you to stop them from getting a prolonged sightline, meaning that it falls more into the usual area control scenario.

    Personally, I don't like mines either. I grant you that they are a nuisance, however unlike HEDPs, they are a stationary threat. Mines can only be truly effective from a defensive standpoint, HEDPs are effective both defensively and offensively.

    Further, there are several countermeasures to mines. EMPs to destroy, Intel to reveal, etc. I think we can agree that it takes longer to kill a soldier (particularly Riflemen) than it does to destroy equipment. Also, the soldier can fight back when they're detected, unlike mines.

    Regards,
    Nexo
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  4. #174
    Honestly, if they would fix the bugs with the frag launcher, I would be fine with only having one round.

    But there's just too many instances where I'm not even near cover, and my shot will bounce off of some invisible wall as soon as it leaves the barrel, and it will explode behind me.

    There are also bugs where the grenade won't explode sometimes, when the grenade doesn't damage someone but it knocks them down, and even when an exploded grenade doesn't register at all.

    Right now, it's too unreliable to only have one round. Before the nerf, I would have to use both rounds just to get the weapon to work correctly.
    Last edited by Charity Diary; 08-02-2012 at 10:58 AM.
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  5. #175
    Senior Member PublicVermin's Avatar
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    Quote Originally Posted by Charity Diary View Post
    Honestly, if they would fix the bugs with the frag launcher, I would be fine with only having one round.

    But there's just too many instances where I'm not even near cover, and my shot will bounce off of some invisible wall as soon as it leaves the barrel, and it will explode behind me.

    There are also bugs where the grenade won't explode sometimes, when the grenade doesn't damage someone but it knocks them down, and even when an exploded grenade doesn't register at all.

    Right now, it's too unreliable to only have one round. Before the nerf, I would have to use both rounds just to get the weapon to work correctly.
    Invisible walls are a map glitch, not even that lol, not a GL glitch.
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  6. #176
    Member Machofish's Avatar
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    Arrow

    Quote Originally Posted by JEDISKILLS View Post
    First, F*** Off for telling me to shut up and stop typing. I will post when I feel like it so no need to be this arrogant p!g.
    Oh, I'm sorry, I was somehow under the impression that a 3-line, spiteful, unsupported tantrum was somehow uncalled for on your part, MY BAD.
    I digress, a mod went out of their way to warn me about ranting too loudly, so I'll try to keep this one civil.

    Quote Originally Posted by JEDISKILLS View Post
    you think that you have skills because you were able to detect a few enemies using a sensor grenade with a radius at least 10x greater than a frag? LOL Surely you must feel good about killing a few when you are able to see exaclty where they are, including their full outline??? Let's say I believe it does takes a skill portion to kill them, the same can be said with using a GL.
    Sure, because you only need to fire one grenade to take someone out, whereas even with detected targets you still need to find an angle to flank them so that they don't kill you while you're taking an advantage of the intel. In addition detected targets can still react and defend themselves. A soldier with his face ploughed into the gravel because a 40mm landed a foot from their face can't do very much in that sense.

    Quote Originally Posted by JEDISKILLS View Post
    glad you brough up the claymore or stun mine. Isn't that a piece of equipment where you can kill or stun someone just by placing it somewhere without having to aim it? Just place it somewhere and wait for someone to step on it. How is hitting someone with one of those more "skillful" than a GL?
    Don't put words into my post, read over my last post again, where did it EVER say that claymores/stun mines require skill? Simple: You made that up. Please, try to maintain a level playing field rather than resorting to transparent lies to gain the upper hand in a debate.

    Quote Originally Posted by JEDISKILLS View Post
    the cammo will dissipate when firing, running, bla bla bla. The GL takes a considerable amount of time to reload and is not a good weapon passed mid range. If you seriously got beaten up by a few rifleman who happened to be using GL, i'll give you a hint: The problem isn't them.

    You will have to do a better job in justifying how the camo dude and sensor grenades are more legit than a rifleman with a GL because it was kind of easy using your arguments against you.
    This was not a rant against the grenade launcher, it was a a response to your claim that grenades were somehow requiring more grace than other forms of equipment provided in-game. In any case, I realize the grenade launcher's arc makes it ineffective at long range, but how many maps have seriously long-range engagements? Theres the DLC maps... and a few sniper points, to which any class except for a sniper is at a disadvantage. I'm just going to say that I have beaten, and been beaten by, scouts using auggie camo, engineers wit detection equipment, and riflemen with GLs, the difference was that with the engineers and scouts I made a few mistakes on my own half, whereas if I get slammed by 2 consecutive grenades (or one grenade between the eyes) there is virtually no action I could've taken to preserve myself otherwise, other than hide- no, wait, I forgot. You can't take cover from a grenade launcher.
    "The grenade launcher takes a considerable time to relo-" Okay, what? A rifleman using a pre-update grenade launcher had enough time to successfully reload, and then hit a target with the second grenade after the first one knocked his target off their feet. I could only imagine the spamming that could go on if the grenade launcher's reload was accelerated.

    Yes, the sensor grenade has a much larger radius than the grenade, but it only lasts approximately 5 seconds. Additionally, staying in cover, anticipating the engineer's next move or even getting out of the sensor's radius can all make sure get out of the situation alive. Or you could just... Oh, I don't know, shoot the sensor?
    I'm just going to go ahead here and inform you that you failed to address scouts using camo. While responding to an argument be sure to cleanly and coherently respond to each of my points, rather than fabricating arguments that you wish I had made, which I didn't because unlike a scrub relying on grenades to do anything in-game, I'm not a complete idiot.

    I understand you think you're smart and cool. Just because you have the ability to retort to an argument doesn't suddenly make you cool, let alone intelligent , meaningful, or logical. "Easy using your own arguments against you" Yeah, well at least I actually had an argument to begin with.

    Please, if you're planning on winning by making me chew you out hard enough that Ubisoft ends up banning me, then you're winning. If not, then remain seated. In any case there isn't much point in arguing about it now, is there? Ubisoft has already taken action with the best interests of the community and the game at heart, and with large industries, such actions are usually irreversible. If you don't have the ability to make a coherent counter-argument, then don't post at all.

    Again, I am trying to act with good sport here, so I am offering you the last word in this discussion. Make it count. I will be disappointed if your response is anything less than an interpretive dance about how your overgrown ego is large enough to crush me like a bug.

    (And nobody heard from this idiot ever again)

    Quote Originally Posted by DREGGSTA View Post
    yeh, that must've made a lot of sense, to you. lol @ you can't kill someone w/a sensor. nope they are harmless up until they lead the enemy to kill you hahaha. like people don't spam sensors. PLEASE!!!
    You missed the entire point of my paragraph.
    Let me rephrase it so that you are capable of better understanding me.

    If a grenade lands right next to you, you can either stay in place, in which you will die, or you can try and run, in which you will probably die. If I throw a sensor at you, you can stand and fight, in which case you have a heighened chance of dying, or you can run, in which you will probably survive.

    -I can't give myself more sensor grenades from a handy ammo box that I'm not carrying around.
    -I still need to outmanouver you if I've detected you with the sensor grenade.
    -The effects of a sensor grenade wear off after 5 seconds.
    -You can shoot a sensor grenade.

    How can someone spam sensor grenades? You throw one, then another, and that's pretty much it. They'll give a team a momentary advantage, which can be easily nullified by someone who can think fast (and shoot the sensors off the floor). A hailstorm of grenades, however, are much more difficult to counter. When did I ever imply that sensors are the only way I can get kills? That's like me saying that frag grenades are the only way you can get kills... oh wait.
    Last edited by Machofish; 09-29-2012 at 05:16 PM.
    "Fire, Captain, FIRE!" -A Blackhawk Pilot expressing irritation about Capt. Scott Mitchell's terrible machinegun skills.
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