Now:
Every faction has access to five magic families out of seven (with the exception of Stronghold, which has access to six).
Every faction has access to air and earth magic.
It could be:
Remove the spell power skills (air magic 1,air magic2, earth magic 1 ...etc.) for each type of magic with the exception of Arcane Exaltation
(at this point it could be boosted a bit) plus one spell power skill per faction (with less power), with the exception of Stronghold.
Every faction has access to prime magic and one of each opposite element pair (air-earth; fire-water; light-darkness).
4 magic school out of seven (with the exception of Stronghold, which has access to the sixelemental school).
Arcane Exaltation 1
adds 2 magic power
Arcane Exaltation 2
adds 4 magic power
Arcane Exaltation 3
adds 6 magic power
other x magic (where x=air or earth or fire or water or light or darkness)
x magic 1
adds 2 magic power
x magic 2
adds 3 magic power
x magic 3
adds 4 magic power + grants some extra effect (post 5)
Example:
Haven :air, fire, light, pirme x=light
Inferno :earth, fire, darkness, prime x=fire
Necropolis :earth, water, darkness, prime x=darkness
Sanctuary :air, water, light, pirme x=water
Stronghold :air, earth, fire, water, light, darkness



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Make this game good LIMBIC!!!

