Regarding Limited Interrogations can you shed light on that ?!
cause to me if you want freedom of interrogation, I can only think of a system similar to the Social Battle of DE:HR and how open it is, I fail to see how the older titles had free interrogations.
Free, because you could skip them, you could decide if you interrogate someone or not...
I suggested in this thread to combine what Conviction allowed with the freedom the previous games gave you. So you are alone to decide that. Now with Blacklist it's just like the Airfield Sequence which you cannot skip, although you push only a few times some buttons. On a second or third playthrough is really tiresome to sit through these kind of things.
^^ oh I see now what you mean, well how about if they will stick with this kinda of interrogation, they introduce an Auto-Pilot Mode ((it is suggested by Gameinformer when it comes to QTE)), after finished the game, when you are preparing for your 2nd playthrough you get the option to activate the Auto-Pilot or not, if you activate you are able to skip interrogation scenes or just watch them if you like.
Hey qq how do y'all feel about the difficulty and ability to acquire M&E tokens?
In the most recent demo, Sam was almost always primed and ready to blast away. IMO it feels too easy to either kill someone, kill a dog in a mini game, or just bust through a wall with an explosion. I really hope the player isn't spoon-fed M&E tokens for every little thing he/she does in the final game or at least in the harder difficulties
Pumped for AC III
Stealththrough for SCBL was five kinds of sweet but I needs MORE!!!!!!!!!!
gradient crouching and medkits would be a nice start
I hope interrogations are like what they were in CT when you could choose between interrogating a guard or not instead of the QTE we saw in the demo.
will night vision and thermal vision return?
will the split jump and killing from pipes return? ( not death from above)
will we be able to launch equipment from assault rifles like in the older games or in the blacklist trailer?
how will players be able to stealth-fully escape dogs?
is the last known position returning? (please no)
will the paladin be able to help Sam in a stealthy way?
How will blacklist be rewarding or encouraging players to play stealthy?
how much of an impact will stealth have on spies vs. mercs?
will vents and crawl spaces be incorporated more-so than in conviction?
in the latest demo, it ended with Sam running because he had been detected by... everyone. if a player does not get detected throughout the mission, would it be possible to have an alternate ending to the mission where Sam is extracted without notifying everyone?
will hacking or lock picking return?
how big of a role are enemy cameras in the game?
how will the AI be voicing story elements to the player?
Me tooWhats wring with LKP?
I for one enjoyed it.
Btw, welcome to Ubi forums and y9041 too
Stealth Always Wins