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Thread: For the NEXT ComDev Q&A(s)... | Forums

  1. #81
    Senior Member michaelanjello's Avatar
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    Quote Originally Posted by sam2000_290 View Post
    Here's another thing. Is it possible to jump from wall to wall? Let's say you're on one wall and there's another wall behind you or on the side. Is it possible to jump to that other wall? So I don't have to drop to the ground and climb the other wall. Instead, just instant wall jump from one wall to another. Ah, this is what I am trying to say
    You know, ive posted almost the same exact question like 3 times?

    The only concern i would have is SC turning into AC completely. However it already seems to be, so i offer a few other suggestions. such as the ability to leap across small gaps, maybe 1-2 meters across. (nothing big or unrealistic. It was there originally in the series anyway)And distances up to a maximum of 5 meters if Sam grabs on with his arms. The smaller the gab, the easier the impact. So say its around 2.5 m so he has to grab on with his arms, sam will use his legs to cushion the impact on the side of the wall. While if its 5 meters, his body will slam into the side of the building and will take longer to recover.

    Mind you, he is pretty old and is carrying a tonne of equipment so the leaping would have to be within plausibility. Nothing like nathan drake, or ezio/altair.....keeping it in Tom Clancy fashion. It could even be implemented into that fluid traversing button the devs added.
    Last edited by michaelanjello; 08-08-2012 at 03:01 PM.
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  2. #82
    Senior Member sam2000_290's Avatar
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    Quote Originally Posted by michaelanjello View Post
    You know, ive posted almost the same exact question like 3 times?

    The only concern i would have is SC turning into AC completely. However it already seems to be, so i offer a few other suggestions. such as the ability to leap across small gaps, maybe 1-2 meters across. (nothing big or unrealistic. It was there originally in the series anyway)And distances up to a maximum of 5 meters if Sam grabs on with his arms. The smaller the gab, the easier the impact. So say its around 2.5 m so he has to grab on with his arms, sam will use his legs to cushion the impact on the side of the wall. While if its 5 meters, his body will slam into the side of the building and will take longer to recover.

    Mind you, he is pretty old and is carrying a tonne of equipment so the leaping would have to be within plausibility. Nothing like nathan drake, or ezio/altair.....keeping it in Tom Clancy fashion. It could even be implemented into that fluid traversing button the devs added.

    Sorry man, there are too many posts to go over. Besides, the more times it is asked, better chance, it is most frequently asked question. I am actually doing us a favour.

    Nah man, don't think it's turning in AC. We all know Sam's old but he's more athletic than anyone we know. Really athletic. lol
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  3. #83
    Senior Member sam2000_290's Avatar
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    BTW, what's the word on removable attachment on weapons? It was unremovable in SCC, so what is it now for SCB? If this is asked, well, trying to keep this question active.

    Though, I am pretty sure it's removable this time. With the economy system, there's probably more than 3 attachments, so these attachments are removable and interchangeable.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  4. #84
    Quote Originally Posted by sam2000_290 View Post
    BTW, what's the word on removable attachment on weapons? It was unremovable in SCC, so what is it now for SCB? If this is asked, well, trying to keep this question active.

    Though, I am pretty sure it's removable this time. With the economy system, there's probably more than 3 attachments, so these attachments are removable and interchangeable.
    I'd imagine that whatever customization is present that it will look like the Gunsmith interface from the latest Ghost Recon game where parts could be swapped, upgraded, and changed. Perhaps if this is the case it could extend not only to Sam's guns but also his suit, goggles, etc.
    Pumped for AC III

    Stealththrough for SCBL was five kinds of sweet but I needs MORE!!!!!!!!!!
    gradient crouching and medkits would be a nice start
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  5. #85

    Op suit customization

    Quote Originally Posted by UbiZack View Post
    Gentlemen... ladies... and the everything in-betweens...

    I've seen some of your follow-up questions in the thread featuring the FIRST ComDev Q&A... but I wanted to start an official thread that will hopefully keep going for future Q&A's, as well.

    I want to do these relatively often.

    SO... with that being said:

    Feel free to share your curiosities in question-form right here:
    (Thanks!)
    Will the customization be avalible in Spies vs Mercs too? I'd like to change colors and change appearances on my character in SvM just like you can in Rainbow Six Vegas 2. The only thing is, I don't want armor abilities. I just want to customize the appearance and that's it. No actual benefits. I'd prefer everyone to have the same amount of health and if they want healh you could just leave health packs around the map like in Chaos Theory. The spies could change the color of the suit or even the goggles, of course only their teamates could see the goggles in complete dark. You could let the merc change the color of his Visor and the shape of it or even the helmet that the merc would wear. As you keep stating there's a lot of variety and adding these things would give the player more variety.
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  6. #86
    Member Om4zd's Avatar
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    Hey it's Phoenix from Youtube!!!

    Nice idea BTW
    Splinter Cell FOREVER

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  7. #87
    Can we launch gadgets from the launcher on the M416?

    I don't want to be forced to use a crossbow when previous games had the gadgets launched from a gun.
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  8. #88
    Quote Originally Posted by The_5_Freedoms View Post
    Can we launch gadgets from the launcher on the M416?

    I don't want to be forced to use a crossbow when previous games had the gadgets launched from a gun.
    If so please don't make it an end game weapon upgrade. That would be stupid since the attachment in CT could launch everything from airfoil rounds to sticky cameras and we didn't have to waste our time trying to unlock it. The SC-20k pretty much did everything you'd ever need to do.
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  9. #89
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by The_5_Freedoms View Post
    Can we launch gadgets from the launcher on the M416?

    I don't want to be forced to use a crossbow when previous games had the gadgets launched from a gun.
    Probably not, I think that's what the Tactical Cross Bow is for, so I am afraid you will be forced to use it.

    while the M416 maybe for the aggressive launches like Grenades, Flash, Smoke, .........etc

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  10. #90
    Quote Originally Posted by sameer_monier View Post
    Probably not, I think that's what the Tactical Cross Bow is for, so I am afraid you will be forced to use it.

    while the M416 maybe for the aggressive launches like Grenades, Flash, Smoke, .........etc
    Why can't the M416 be used for launching sticky shockers as well? Like in CT.
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