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Thread: For the NEXT ComDev Q&A(s)... | Forums

  1. #61
    Senior Member MANGAJEDI's Avatar
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    Could this possibly be variable walking speed? The posture makes me think so but it could be the result of a previous animation like after climbing or dropping from something

    Last edited by MANGAJEDI; 07-31-2012 at 11:32 PM.


    "I alone have the fifth freedom. The right to lie, cheat, steal, and kill to protect America's freedoms. If I am captured or killed my country has the right to disavow any knowledge of my existence. If I succeed in my mission nobody will ever know I was there. My name is Sam Fisher, and I am a Splinter Cell." -Fisher

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  2. #62

    Spies vs Mercs

    Quote Originally Posted by UbiZack View Post
    Gentlemen... ladies... and the everything in-betweens...

    I've seen some of your follow-up questions in the thread featuring the FIRST ComDev Q&A... but I wanted to start an official thread that will hopefully keep going for future Q&A's, as well.

    I want to do these relatively often.

    SO... with that being said:

    Feel free to share your curiosities in question-form right here:
    (Thanks!)
    Will there be new ways to kill in SvM? I want to Kill mercs as a spy by hanging from a pipe above them and choking them. I would like the Split jump back and I would REALLY like the coop moves back. Those were awsome. Will we be able to refill on supplies/gadgets. I hated how the merc's gasmask could drain. I'd like to refill my gadgets. Please don't give armor abilities. It'll make the game seem like it has the juggnaut perk from call of duty. Let every player have the same amount of health so they could use health packs around the map if they needs more health. That would be more fair. Are there going to be different objectives all at once like in Chaos Theory? Sometimes in Chaos Theory SvM you would have to capture 3 out of 5 objectives. You could blow up steam room hack terminals and secure computer hard drives. Will objectives like that all at once make a return in SvM?
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  3. #63
    Just One question from me:

    Would it be possible, for Sam to have a set of haji gear in missions like seen in the demo, to infiltrate the enemy base much stealthier?

    I realize there is an element of tension as Sam invades wearing his stealth suit, finding way to hide and go undetected, as we see in the demo; That is simply not possible at times. I would much prefer to interrogate as many hostiles as i can, rather than go through the mission with a dependency on Mark and Execute to kill the enemies you encounter. What if one of them had key intel? What if i could walk right up to the Machine Gunner in the demo and simply mark the target and walk away? leaving the dead or unconscious tangos i've interrogated behind in the shadows or over a cliff?

    There is still a major risk/reward functionality in that, as a tango seen grabbing or otherwise "handling" another tango would be seen as hostile action. You would still need to be stealth, albeit only for the periods you are interacting in a harmful way towards the enemies.
    Last edited by x3c_Limerick; 08-03-2012 at 05:27 PM. Reason: Edited for clarity
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  4. #64
    Quote Originally Posted by UbiZack View Post
    Gentlemen... ladies... and the everything in-betweens...

    I've seen some of your follow-up questions in the thread featuring the FIRST ComDev Q&A... but I wanted to start an official thread that will hopefully keep going for future Q&A's, as well.

    I want to do these relatively often.

    SO... with that being said:

    Feel free to share your curiosities in question-form right here:
    (Thanks!)
    I keep hearing Maxime Beland say. Spy vs Mercs. Not Spies vs Mercs. I can already see this game goes up to 10 players. I hope there is an equal amount of players on each team. I don't want 1 vs 9 or 3 vs 7 or something stupid like that because then people would have to play merc twice in a row or more waiting to play spy. Since the game is 1-10 players. I'd prefer to have 5 spies vs 5 mercs but I keep hearing Max say "Spy" instead of "Spies". In the next Q&A could you at least tell us that SvM will be 5 vs 5? PLEASE?
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  5. #65
    Quote Originally Posted by UbiZack View Post
    Gentlemen... ladies... and the everything in-betweens...

    I've seen some of your follow-up questions in the thread featuring the FIRST ComDev Q&A... but I wanted to start an official thread that will hopefully keep going for future Q&A's, as well.

    I want to do these relatively often.

    SO... with that being said:

    Feel free to share your curiosities in question-form right here:
    (Thanks!)
    You know what I think would be awsome but not that you NEED to do it but still would be INSANE to have. Every single game modes from all SC's. Every map from SvM's on all SC's just like how you took some of the maps from PT and brought them back in CT. Bring back some old objectives(Honestly not nessessary). I'm talking about bring back Face-off, hunter, infiltration, and Last Stand from Conviction into the new coops modes and bring back the old maps from all the other Splinter Cells into Blacklist. Also please let both spies and mercs have 4 gadgets all at once.
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  6. #66
    Member doogsy91's Avatar
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    Quote Originally Posted by MANGAJEDI View Post
    Could this possibly be variable walking speed? The posture makes me think so but it could be the result of a previous animation like after climbing or dropping from something

    I think you'll find he's running. There is no variable speed.
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  7. #67
    Member doogsy91's Avatar
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    To restate my questions from the previous thread (sorry if some have already been asked in this one)...

    1. Will there be an OCP or a similar device?

    2. Will there be hiding spots like in DA and can we perform abductions from and hide bodies in them?

    3. Will there be swimming??!?!?!??!??!?

    4. Will there be a closer-than-ever mode? Will that feature variable speed?

    5. Can we take cover whilst standing up?


    6. Was the ledge grab we saw in the demo lethal or non-lethal? Does this depend on the height of the ledge and/or whether we have the karambit equiped or not?
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  8. #68
    Senior Member mattduck69's Avatar
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    sorry if this has been answered but how exactly do you equiped the karambit? is it in your gadgets or weapons? does it unequiped when you put your gun away? this has been confusing me a bit.
    will there be variable speeds?
    will there be the ocp? if not if therer some other gadget that disables electronics like the emp but more discretly because in conviction the emp caused a fuss.

    P.S thank you zack and the team for bringing us soo much info and answers so quickly
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  9. #69
    Senior Member sameer_monier's Avatar
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    Will we be able to interrogate each guard like we used ?!, or will interrogation be just for certain key people ?!

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  10. #70
    Senior Member NightGhost1994's Avatar
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    Will we be able to interrogate each guard like we used ?!, or will interrogation be just for certain key people ?!
    And can AI resist or It's just classic interrogation?


    Stealth Always Wins
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