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Thread: For the NEXT ComDev Q&A(s)... | Forums

  1. #1
    Splinter Cell Community Developer UbiZack's Avatar
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    Question For the NEXT ComDev Q&A(s)...

    Gentlemen... ladies... and the everything in-betweens...

    I've seen some of your follow-up questions in the thread featuring the FIRST ComDev Q&A... but I wanted to start an official thread that will hopefully keep going for future Q&A's, as well.

    I want to do these relatively often.

    SO... with that being said:

    Feel free to share your curiosities in question-form right here:
    (Thanks!)


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  2. #2
    Is Sam's speed while walking/running/crouching variable and can be changed by the mouse wheel/analog stick? Or are there only two modes of speed?

    Is the airstrike ability in the E3 demo part of a loadout or is it a scripted event in the level that has to be triggered? Can we avoid using it?

    Will there be sound sensitivity bar a la Chaos Theory?

    Your answers will be much appreciated.
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  3. #3
    Senior Member mateus99's Avatar
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    What kind of customization are we going to have?
    Do we have a selection of different suits?
    can we upgrade and choose what weapons/knife/gadget do we wish to have before each mission?
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  4. #4
    Senior Member
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    Quote Originally Posted by mateus99 View Post
    What kind of customization are we going to have?
    Do we have a selection of different suits?
    can we upgrade and choose what weapons/knife/gadget do we wish to have before each mission?
    Yes customizations,i would like it to go deep as much as possible,especialy for multiplayer segment(Co-op,Deniable Ops and SvM)

    Stuff like goggle models,goggle light,outfit parts,outfit coloration(Watch out for the pink ninja spys!),equipment,weapons(stuff like personal knives and such),...

    What is this SvM going to be like compare to past versions?
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  5. #5
    How many routes to the end are in the E3 Demo / how large is a typically Level?
    Are there places for hiding the bodies of the enemies?
    Will there be a stealth-rating at the end of a level like "Silent Assassin" oder "Mass murderer" in Hitman?
    Any kind of missions like the kirmis mission in Conviction or the pursuit at the lincoln memorial planned for the final game?
    Is it possible to play the WHOLE game in stealth-style or will there be scripted action-scenes beside the interactive examinations?
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  6. #6
    Senior Member harbi-117's Avatar
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    Hi Zack, thanks again for the ComDev video

    My question is about the non-lethal take-downs in Blacklist.

    In Conviction, if the player holster his weapon he will use his hand to hand take-downs. Now If I remember correctly, the take-down animations in Conviction are directional based, so one animation when facing an enemy & another from the back, left & right of an enemy (total 4 take-down animations)

    will Blacklist be similar to Conviction? or will it have more animations like 2 or more from the same angle?
    Last edited by harbi-117; 07-23-2012 at 03:23 PM.
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  7. #7
    Senior Member sameer_monier's Avatar
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    Is the Stealth Suit only the one we saw and we just keep customizing it ?!, or will we have different kinds of Suits with different look ?! ((I hope for the latter))

    Will SC-3000 make a return with more customization ?! ((or maybe the SC-20K))

    Is D-Ops returning or not ?! ((It must))

    Will the missions contain secondary objectives or not ?! ((I hope so))

    Do we have Drag or Carry bodies ?! ((I really wonder))

    I will share more later on.

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  8. #8
    Senior Member ecma4's Avatar
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    Cool! I love this type of community engagement, thanks for you efforts! One main question from me, are all three platforms (PC, PS3, & XBOX) being developed in parallel? If not, what is the main development platform(s)?
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  9. #9
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    Quote Originally Posted by ecma4 View Post
    Cool! I love this type of community engagement, thanks for you efforts! One main question from me, are all three platforms (PC, PS3, & XBOX) being developed in parallel? If not, what is the main development platform(s)?
    Hope not on Xbox360, Xbox360=>PS3 ports always end up bad from what i have heard.
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  10. #10
    Senior Member michaelanjello's Avatar
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    Wow Zack! Im glad you have this thread. it really improves the way I see Ubisoft now.


    OK. So im curious whether there will be vents? And to which extent is the environment interactable. For example hiding in closets and under tables....etc.

    Also, im Curious whether there will be more moves from the old games? For ex. Snap a guys neck while on a pipe. Split jump. Etc

    and Finally will ther be lockpicking, hacking and OPEN DOOR STEALTHILY?



    Im sure you wont be able to answer these, but its worth a try...
    Thanks.
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