Answer to yves guillemont "new consoles are late!"
Lately, Mr. Guillemont complains that the current generation of consoles last too long, face it, we wont see new consoles until e3 2013, and wont be release on the market till 2014. Yves said that the current generation prevents creativity, but i have the answer.
Those creative games you talk about, release two versions, one minor for the consoles and a original for the pc. Because it is on the pc with windows 7 that you can make the games you cant on the x360 and ps3. I saw the brutal difference on xbox battlefield 3 and pc version battlefield 3, if one has a pc that can run it, you would be a fool to choose the console version. Mine advice, whatever you have to do to make the game run on the consoles you do it, and you do whatever you can to improve it on the pc.
Remember it, games are not just pretty graphics. Ubisoft is one of the best teams in the market, you´re like real madrid.
Ps: when do you release information about rainbow six patriots?
Requires a good asset workflow though. The worst thing you can have as a PC gamer is a console game that has upscaled to PC. Typically doesn't live up to true PC games. Downscaling on the other hand is also tricky, since you may want to create epic environments and then can't even run HDR and Anti Aliasing simultaneously on PS3. I can't help it, but I've never been interested in purchasing a console. On the one hand, I already require a good PC for work anyways, so a console would just be an unnecessary investment. On the other hand, I hate walled garden technologies. Ouya may be interesting in that respect, but probably too early to really think about it.
The guts of a good game is not in the graphics or computing capacity of the platform, it's in the narrative. Look up zork from the 1970's as an example. It was a pure text interface but was grippingly addictive and is still played today.