Clint Hocking moves to Valve July 11, 2012 9:52PM PDT By Laura Parker, Associate Editor
Splinter Cell, Far Cry developer now working at Valve after leaving LucasArts last month. Former LucasArts creative director Clint Hocking has moved to Valve, according to an update on his personal Twitter account.
Hocking posted a photo of his son in the Valve HQ office in Seattle today, accompanying the post with the words: "Arrival. (and Son)". Hocking now working for Valve.
The developer left LucasArts last month, revealing he'd found new work and was in the process of relocating out of San Francisco, California. At the time, Hocking did not reveal where he would be working next.
Hocking joined LucasArts in 2010, working on multiple unannounced projects. Before that, the developer was employed at Ubisoft, where he worked on the 2002 original Splinter Cell game and its 2005 sequel, Chaos Theory, for which he served as the game's creative director.
Hocking was also creative director on 2008's Far Cry 2.
True - but some people are more inspiring than others. I don't doubt that Far Cry 3 will be epic - just saying that whatever Clint puts his mind to theres usually a good result. The Midas of gaming lol.
- have precise, manual controls - e.g. no auto-aim - put balance, challenge and fun above realism - be full of fast-paced real-time action - let cunning, intelligence and skill decide who wins (PvP) - have simple mechanics: easy to learn but difficult to master