Ubisoft
-reports first-quarter 2012-13 sales
-First-quarter sales: €131 million
-Targets for full-year 2012-13 confirmed
-New syndicated loan agreement signed
Paris, July 19, 2012 – Today, Ubisoft released its sales figures for the fiscal quarter
ended June 30, 2012.
Sales
Sales for the first quarter of 2012-13 came to €131 million, up 27.2% (or 17.5% at
constant exchange rates) compared with the €103 million recorded for the same period
of 2011-12.
First-quarter sales were higher than the guidance of approximately €115 million issued
when Ubisoft released its full-year results for 2011-12. The quarter saw the following:
-Higher-than-expected sales of Tom Clancy's Ghost Recon Future Soldier
®, which
was the best-selling console game in the US for May and June, both in unit and
value terms.
-A 41% decline in back-catalog sales to €39 million, due to industry wide lower
retail back-catalog sales, although this contraction was partly offset by growth in
online back-catalog sales.
-Continued strong momentum for the Online segment, with sales up 112% to
€27 million. This performance was primarily driven by our Free-to-Play titles and
by the success of Trials Evolution, which turned in record first-day sales on XBLA.
Yves Guillemot, Chief Executive Officer, stated "With 335 nominations and more than
160 awards at E3 2012, Ubisoft reaped the rewards of its pro-active strategy in the Core
segment and demonstrated its strong comeback in this category. Assassin's Creed 3 won
numerous Game of the Show awards, Far Cry 3 and Tom Clancy's Splinter Cell Blacklist
made a big impression at the event, and our two new brands Watchdogs and ZombiU set
social networks alight. In the Casual segment, Just Dance 4 is expected to be another
major hit, thanks notably to a strong playlist of this year's best songs. Our success at E3
2012 and the robust momentum of our Online games are positive indicators for achieving
our full-year targets for 2012-13."
Mr. Guillemot continued "Our medium-term goal is to
capitalize on both the arrival of the new generation of consoles and the ramp-up of the
Free-to-Play segment, which represent two major opportunities for us to step up growth
and enhance our profitability. Our capacity to create successful brands and high-quality
content, allied with our ongoing progress in the item-based model, multi-screen gaming
and the development of Uplay (our online services and distribution platform, which now
boasts 35 million members) place us in an ideal position to leverage these two
opportunities.”