Page 3 of 8 FirstFirst 12345 ... LastLast
Results 21 to 30 of 73

Thread: ACB's Problems | Forums

  1. #21
    Banned
    Join Date
    Nov 2008
    Location
    Auckland, New Zealand
    Posts
    10,175
    Quote Originally Posted by Chachi McSwaqq View Post
    If it's a mechanic and not a glitch, that is even worse. I don't care whether it's easy or hard to break it up, you NEVER give an option for a team to keep someone on the ground for the entire game. Stunning is only different from killing because it's temporary, so there should NEVER be a permanent stun that requires respawning or useful teammates to escape. They should not regain the ability to stun before you regain the ability to kill. That is laughably bad. ACR fixed it so that you needed abilities to keep them down and hence it was not permanent, also took much more teamwork and ability coordination.
    Other than blatant cheating where both opposing teams are working together to make sure you stay stunlocked in both rounds of Alliance, and glitched games where things just happen outside the normal mechanics and always go your opponents' way instead of your own, there is literally no situation where you will be "on the ground for the entire game" EVEN IF YOU REALLY DO SUCK THAT BAD.

    Sorry, but you're just plain wrong about that.

    And if you're being kept down for any length of time by your targets, you have to wonder what your teammate was doing, AND you have to wonder what your pursuers are doing. In essence, Alliance stunlocking is 4 vs. 2, and if nobody's solving the problem, it's not the game mechanics that are at fault. It's either bad players or glitches preventing the game from responding correctly to player input.
    Reply With Quote Reply With Quote

  2. #22
    Senior Member FilipinoNinja67's Avatar
    Join Date
    Jun 2009
    Location
    Flarida, US of A
    Posts
    1,936
    @alexisnotonffire

    Okay lets put it like this... Does it take more skill to have a good defense by using decoy, disguise, and knives effectively and hidding effectively or does it take more skill to run to "dead zones" with the same ability set every game?

    Because usually when on the roof players sprint around up there the whole time and the aerial range is ridiculous on ACB (and sometimes ACR but it only increases when people try to run away). Running around and climbing already draws attention to yourself and you should not be rewarded bonuses meant for approaching silently.

    Stun locking in alliance. Lmao I did this the after the first game I played when I came back from my 2 month break then never stunlocked after that. It takes zero skill in alliance and it takes minimal skill in Manhunt. I don't have as much of a problem with stunlocking in manbhunt but Alliance Stunlocking is stupid. If I make the mistake of getting stunned and If i make the mistake of not Y'ing out then I deserve to be stunned. When there is no way of Y'ing out in Alliance it forces me to bring ability sets I don't have fun using if I don't want to stay on the ground the whole game. Good luck approaching them when they run to every corner of the map where there are no roofs or crowds and carry mute/smoke. The only thing that would make Alliance stunlocking harder than Manhunt is having to lock the next person you are going to stun and occasionly kill your targets as they near your persuers. It isn't hard at all

    Sig made by:Zeejay
    "Teamwork makes the dream work"-
    I am the #1 AC player across all platforms. Don't believe me? 1v1 AA newb
    Reply With Quote Reply With Quote

  3. #23
    Senior Member whattafool's Avatar
    Join Date
    Aug 2010
    Posts
    1,593
    Quote Originally Posted by FilipinoNinja67 View Post
    @alexisnotonffire

    Okay lets put it like this... Does it take more skill to have a good defense by using decoy, disguise, and knives effectively and hidding effectively or does it take more skill to run to "dead zones" with the same ability set every game?
    Decoys and disguises obviously. I don't see how that's a valid argument for stunlocking taking no skill though.

    Because usually when on the roof players sprint around up there the whole time and the aerial range is ridiculous on ACB (and sometimes ACR but it only increases when people try to run away). Running around and climbing already draws attention to yourself and you should not be rewarded bonuses meant for approaching silently.
    Like I said, if they're so obvious, why are you approaching them? If I'm not in your line of sight, how can any of my actions towards you be perceived as unstealthy. Sure, I'm obvious as hell to my pursuer, but if you can't even see me, you can't class any of my actions as unstealthy because you're physically unable to see what I'm doing...

    Stun locking in alliance. Lmao I did this the after the first game I played when I came back from my 2 month break then never stunlocked after that. It takes zero skill in alliance and it takes minimal skill in Manhunt. I don't have as much of a problem with stunlocking in manbhunt but Alliance Stunlocking is stupid. If I make the mistake of getting stunned and If i make the mistake of not Y'ing out then I deserve to be stunned. When there is no way of Y'ing out in Alliance it forces me to bring ability sets I don't have fun using if I don't want to stay on the ground the whole game. Good luck approaching them when they run to every corner of the map where there are no roofs or crowds and carry mute/smoke. The only thing that would make Alliance stunlocking harder than Manhunt is having to lock the next person you are going to stun and occasionly kill your targets as they near your persuers. It isn't hard at all
    You've obviously never played a competitive alliance match. Go and play one, try to stunlock, and then come on here and explain to me how easy it was. You can't measure how easy an ability or tactic is based on matches with players who aren't as good as you, because in that respect basically everything is easy and requires no skill.
    Reply With Quote Reply With Quote

  4. #24
    Member Rossko23's Avatar
    Join Date
    Feb 2012
    Location
    (Unfortunately) Midlothian, Scotland
    Posts
    332
    Wow, from "just flawed" AC:R to "Stunlocking requires skill" and to "Disguise doesn't deserves Hidden" I feel sick.

    AC:B is flawed. So is every single game you will come across. Nothing is perfect. Nothing will be perfect. Sure, its more flawed than some games but at least you can still get an enjoyable experience out of it when you're not being punched repeatedly because for some reason, you cannot shove your weapon down that little boxer's gullet. Stunlocking may require some form of skill to execute, but so does mostly everything. While I'm content to be able to stunlock him for 600 Points, I will not abide to watching someone doing the worm on the ground for almost 5 minutes. And it takes absolutely no skill in Alliance IMO, unless some lucky man has resistance, then you are done for if you stunlock while the partner executes the targets. It ruins the vicious circle of Alliance and instead makes it a train over a cliff.

    "I want to kill my target!"
    "Wait my pursuer is pretty much dry-humping him "
    Not a nice situation.

    Roofing: I reckon your DM should go down if you maintain a position on the roof, not for a few seconds though so as to maintain some surprise of some sort. If I seen a guy on a roof, yeah sure I might not go near him or I haven't seen him he gets a kill but the fact remains, roofs are not stealthy!

    Its pretty much the same thing while out of sight of your target "I'll sprint and maintain an incog!" I believe while you cannot see them, they should still get a silent at most after turning the corner. But I don't want it reversed and me having to stand around for 10 minutes and wait for my pursuer to notice I'm sticking out like a sore thumb for something stealthy so its ruined anyway.

    Disguise: Getting a Hidden bonus from Disguise is pretty much the same as getting a focus from an OSB (that I reckon should not happen). Perhaps, if you ran around in this Disguise (you could jog a few steps) the Hidden should be taken away and also if you were roofing.

    Merciless to noobs? Wow. Just wow. Revelations lets noobs pretty much win after level 20 because they have the almighty nuclear bomb if they have a shred of skill. AC:B is the same as CoD, RDR, BF3, Skyrim, Wow, SC, GoW, Runescape, not Halo, Dark Souls I guess, Command And Conquer 4 and heck, put Star Wars: Old Republic of Sith Jedi Yoda speka funny Jar 6 in here!
    These game prove your worth at the game. If you have practised enough, you will do good without all the stuff higher level players have. Not to mention you should have to start from the ground up! If you can't adapt to having no abilities while everyone does good, that is bad, yes. But if you play against players of the same calibur and still lose, that game isn't for you. AC:B is merciless to noobs nowadays because it's only our fantastic community that played it in the past that play it now.

    Chase-killing in Assassinate. I get frustrated at it, yes. But its because I was foolish enough to start a chase. This demands adaptation which develops skill. 'Nuff said.


    Gracias por la firma TheHowlerrr It's awesome sauce!
    I don't taunt!

    As a wise Mario Auditore once said to a young Ezio "You are not Vieri. Do not become him."
    Reply With Quote Reply With Quote

  5. #25
    Hidden is lost if you run with disguise too much
    Reply With Quote Reply With Quote

  6. #26
    Senior Member FilipinoNinja67's Avatar
    Join Date
    Jun 2009
    Location
    Flarida, US of A
    Posts
    1,936
    @ross
    Roofs can be stealthy but 98% of the time they aren't. If I get baited into getting aerialed then I will applaud the team that just mauled me. I don't have a problem with rooftops giving you aerial and acro bonuses but you shouldn't get incognito or silent for running around like a chicken with your head cut off.

    @alexisnotonffire
    You know that stunlocking is standing on top of your persuers and mashing the B button correct? Where is the skill in that? You pretty much just have to know which way is clockwise and where your stun button is. Usually when people are stunlocking they bring the class Smoke/Mute and you just helped me point out how that also takes the least amount of skillz.

    Lol I played with probably the biggest stun lockers back in ACB. We had played Alliance and each time there would be people trying to stun lock. I never did because I like to play fair but I know a counter so those stun lockerz never did so well in those matches. Knowing how to counter a tactic doesn't make a tactic less cheap or more skillful to use. Does it take skill to spam the same moves over and over in fighting games? Is there a counter to it? (Hint: block where they spam) I also have gone up against stunlockers alone in Alliance and have beaten them.

    Sig made by:Zeejay
    "Teamwork makes the dream work"-
    I am the #1 AC player across all platforms. Don't believe me? 1v1 AA newb
    Reply With Quote Reply With Quote

  7. #27
    Senior Member whattafool's Avatar
    Join Date
    Aug 2010
    Posts
    1,593
    If stunlocking was as easy as you claim, then stunlocking would happen exactly the same amount in regular and competitive lobbies. It doesn't, because good players know how to break it up. The fact that players can perform the tactic with greater success against noobs than they can against good players implies that you have to be better than people at the game to stunlock properly. If you have to be better than them for the tactic to work effectively, it means you have to outperform them, i.e. be more skilled. If you need to be more skilled to make a tactic work it's obviously because the tactic takes more skill to work. If there are degrees of difficulty in anything it's because there is skill involved, and as someone who's been on both sides of good and bad stunlocks, I can assure you there are definitely different levels of difficulty.

    There is no skill in a perfect stunlock (all 4 pursuers down, all either with resistance or without, all near each other), no. But that's only possible in Manhunt, and Manhunt has the desync option, which means your perfect stunlock shouldn't last all that long unless your pursuers are idiots. Regular stunlocking in Manhunt requires skill in the form of keeping active pursuers away whilst maintaining the stun circle. Stunlocking in Alliance requires skill in the form of knowing exactly when to time your advances so that you don't get killed by your pursuers while you're killing your targets. I'm not claiming stunlocking shouldn't have been removed, because I'm glad it was, however, since you can't seem to accept that stunlocking takes skill, this will be my last post on the subject.
    Reply With Quote Reply With Quote

  8. #28
    Well, I think you (OP) chose really some of the most horrible reasons to diss ACB.

    Stun-locking: I agree with you and Chachi here. It is a bit ridiculous. It takes much more skill in ACR. The only downside being that ACR gives up ridiculous points for it with kill/stun streaks.

    Disguise bonuses and being overpowered: That bonus is an excellent balance to gun and OSB. It is a viable ability that takes some skill to use well. In fact, ACR suffers greatly from NOT having that bonus. Because as it stands, ACR favors OP OSBing (takes zero skill) and Gun (takes even less than zero skill.) Hidden bonus for Disguise might help balance ACR's lopsidedness.

    Detection meter: ACB gives out too many points, and ACR gives out too few. At least, ACB encourages low profile actions and using your intelligence to cut your opponent off. ACR's detection meter encourages quantity over quality. If it started at Silent and went up or down, that would ideal. But hey, ACB's is far better than ACR's -- it encourages proper play rather than rush killing everything you can.

    Poison OP: Oh give me a break. Not even close. It takes skill.

    Lock system: I have mixed emotions about this. Part of me agrees with you and part of me hates the ground finish priority. I don't know. Pre-patch ACR, I think was the best. Point your joystick and go. That just seems more natural. But arguably, ACB takes more skill.

    There's a laundry list of other things that ACB does better: match-making, balanced points/perks/streaks, unique characters, better map design. Neither game is perfect, but ACR's flaws outnumber ACB like 100:1.

    ... but if I wanted to pick on ACB:

    Stun animations: Stun animations in ACB take waayyyy too long. It's painful to watch.

    Abilities in mid-animation: I hate that you can't really drop abilities mid-animation. It's doesn't feel natural or fluid, it feels restrictive.

    .... and if I wanted to pick on ACR:

    we'd be here all night.
    Reply With Quote Reply With Quote

  9. #29
    Senior Member FilipinoNinja67's Avatar
    Join Date
    Jun 2009
    Location
    Flarida, US of A
    Posts
    1,936
    ACR's detection meter does not encourage running. It makes it so you actually have to earn your incognitos and silents by being stealthy or dropping an OSB ( sigh face )

    ACB's encourages rushing and running and roofing

    Sig made by:Zeejay
    "Teamwork makes the dream work"-
    I am the #1 AC player across all platforms. Don't believe me? 1v1 AA newb
    Reply With Quote Reply With Quote

  10. #30
    Member Rossko23's Avatar
    Join Date
    Feb 2012
    Location
    (Unfortunately) Midlothian, Scotland
    Posts
    332
    -_- Stunlocking reuires so much skill to maintain! Of course I see it now! Being able to run towards someone that is on the ground and spam B above them requires so much effort!

    Sarcasm aside: Stunlocking requires nowhere near as much skill as cat and mouseing. Simple. I refuse to say any more because saying other wise shows your appreciation of annoying B.S. within the game.

    @Andrew I suppose the occasional shows fantastical skill. But only 0.34% of the time.

    On DM: AC:B encourages running and rushing whereas ACR encourages walking around your target for ever. If Ubi could find a perfect balance by complicating the DM system (I had a huge system written down somewhere) I would be more than satisfied.


    Gracias por la firma TheHowlerrr It's awesome sauce!
    I don't taunt!

    As a wise Mario Auditore once said to a young Ezio "You are not Vieri. Do not become him."
    Reply With Quote Reply With Quote

Page 3 of 8 FirstFirst 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •