I know how we have all been hoping to have a topic where Reflections can take most of our feedback about what we'd like to see in the next Driver game, so I thought that I should make a new thread about it.
A reminder of the ideas that I posted a couple months ago in an old thread:
Also, having played (and almost done with the agency missions of) Just Cause 2, I can finally post some advice about what is there to learn from that game's pros and cons:- Shift has been enhanced more than ever before: Tanner can now occupy virtually any type of vehicle you can imagine. Use cars, boats, motorbikes, planes, helicopters, tanks, etc.
-On foot and guns are back! Use shift to possess any pedestrian on the streets and take control of them. Later, you'll find that a lot of interesting story and activities around the city are possible with on foot and shift. Disguise yourself to gather intel or sneak stealthily into certain buildings or other restricted/off-limits places in the game. Use it to prevent yourself from getting completely killed off in the game (though it might kind of make the game a little too easy this way).
- a pretty good variety of difficulty settings help you customize your game to your own liking (i.e. how enemies react, permadeath or Game Over after wrecking your vehicle or dieing in one person's body, etc.)
- With the newly expanded shift, you can also do many crazy, over-the-top moves in the on foot sections of the game, like filling up your ability bar to perform limited bullet-time kills (where you can see your enemy die like in Max Payne 3 and where you can take control of the bullet or rocket to drive it into your enemy), etc. The possibilities seem like they're endless.
- a story that's more comic book-like is now more possible and may seem like an excellent idea, now that Tanner can use shift and his abilities in so many different ways. Take down Jericho and many other baddies in this game. Expect tons of wrecked vehicles, explosions, bullets flying everywhere, etc. Totally explosive, over-the-top action for both the driving and on foot gameplay.
- use many different weapons, including guns and melee ones, which can be customized to your own liking.
- customize the look and feel of your vehicles (not just cars, but every other type of vehicle there is)
- unlicensed vehicles: allowing for all kinds of incredible damage, explosions, and physics that weren't possible in DSF
- on foot melee and stealth moves
- All kinds of new multiplayer ideas open up with using both shift and on foot gameplay.
Those are just a few of my suggestions. I may update this list in the near future.
- mind control shift gameplay: take possession of your enemies and cause them to commit suicide, turn on their own teammates, etc. Take control of their bullets to prevent Tanner from getting any damage or to hit a particular target that is in the direction that the bullet is facing. And, of course, this would be done with filling up the ability bar, making it sparingly used (to prevent the game from being too easy).
- ways to change the traffic system, weather, etc. With the 360 version, you could even have Kinect features, where you don't have to go through so many menus, just to change something simple like the time of day or weather. Instead, you just say, "change time of day to dawn," or "change weather to rain."
- a constantly changing day/night weather cycle in the game. With weather and wind conditions, you could see some pretty nice physics play out, too.
- Pro: getting a little more creative, even if it's with one idea, like a weapon (as Half-Life 2 and Portal 1 also demonstrated), can go a long way towards making a game feel much more fresh to play
- Con: having a really big map isn't necessarily always a good thing, especially if it consists mostly of nothing but killing and destroying everything, as you grind to get enough points to progress in the main story
- Con: do not have so few story missions, which just results in a game that's riddled with so many filler side quests (I'm looking at you, Elder Scrolls, too) and possibly might cause even less people to finish your game
- Con: if there's a really big world to explore, please let there be a huge variety of minigames and missions, instead of making these two structures so repetitive and old after you've completed a few of them.
- Con: make the vehicles a lot of fun to drive around in & give many different ones some driving missions as well (not just the law enforcement & performance vehicles)