aha yeah thats more intense for the game.
Stockade, a new adversarial gametype
Stockade is an exciting and fun objective-based adversarial gametype, where the situation can be turned around in seconds.
The overall objective in Stockade is simple: eliminate the entire enemy team before time expires. In the event of a tie, teamwork points are used to determine the winner. Stockade is playable on all 13 multiplayer maps.
- · When players die they go to a respawn queue - the "Stockade".
- · When a player gets a kill, one dead teammate gets freed from the Stockade.
- · Completing an objective frees all of their teammates from the Stockade.
now thats NIce.
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aha nah iread it to a few people see how they would react they actually liked that would i had to say.
Could be the best gamemode ever.
It could be alright, I guess.
I'm assuming that the people "freed" from the "stockade" will just spawn at their team's spawn... In that case, the losing team will basically have a 100% chance of being spawn-camped, so it really won't matter if they can free their teammates or not. The whole objective of this gamemode will be to spawn-trap the enemy team, so that even if they do respawn, they'll still die.
Unless they implement random spawns. Which would be acceptable for this mode.
random spawns would be nice like the alternative spawns.
Sounds like the type of dodgeball I played back in highschool.