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Thread: Stockade? | Forums

  1. #11
    Quote Originally Posted by Chaos Isaac View Post
    It's a one on one fist fight.
    I can't wait.
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  2. #12
    aha yeah thats more intense for the game.
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  3. #13
    Stockade, a new adversarial gametype

    Stockade is an exciting and fun objective-based adversarial gametype, where the situation can be turned around in seconds.
    • · When players die they go to a respawn queue - the "Stockade".
    • · When a player gets a kill, one dead teammate gets freed from the Stockade.
    • · Completing an objective frees all of their teammates from the Stockade.
    The overall objective in Stockade is simple: eliminate the entire enemy team before time expires. In the event of a tie, teamwork points are used to determine the winner. Stockade is playable on all 13 multiplayer maps.
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  4. #14
    now thats NIce.
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  5. #15
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by TRAJEKTURY View Post
    Stockade, a new adversarial gametype

    Stockade is an exciting and fun objective-based adversarial gametype, where the situation can be turned around in seconds.
    • · When players die they go to a respawn queue - the "Stockade".
    • · When a player gets a kill, one dead teammate gets freed from the Stockade.
    • · Completing an objective frees all of their teammates from the Stockade.
    The overall objective in Stockade is simple: eliminate the entire enemy team before time expires. In the event of a tie, teamwork points are used to determine the winner. Stockade is playable on all 13 multiplayer maps.
    Maybe this is just me, but this sound really awesome.

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  6. #16
    aha nah iread it to a few people see how they would react they actually liked that would i had to say.
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  7. #17
    Could be the best gamemode ever.
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  8. #18
    It could be alright, I guess.

    I'm assuming that the people "freed" from the "stockade" will just spawn at their team's spawn... In that case, the losing team will basically have a 100% chance of being spawn-camped, so it really won't matter if they can free their teammates or not. The whole objective of this gamemode will be to spawn-trap the enemy team, so that even if they do respawn, they'll still die.

    Unless they implement random spawns. Which would be acceptable for this mode.
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  9. #19
    random spawns would be nice like the alternative spawns.
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  10. #20
    Sounds like the type of dodgeball I played back in highschool.
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