Specialist 23 (NS2000 SP) ~ Assault 3 (M500 SV) ~ Recon 8 (SRS SD)
IGN - DreamlessMemory
I joined 5 days ago and played non-stop as a recon allowing me to get to level 20 in 4 days flat. If any of you have played within the last 5 days, you've probably seen me. My IGN is Etoshi.
What's up Etoshi Yes I have played with you!
You shouldn't come to a forum and complain "This game is bad because I choose to play with randoms and lone wolf, rather than make friends with skilled players and join fireteams" If you really want to improve your overall experience do the latter. Within my first 3 hours of gameplay I had like 15 people on my friends list. I took notice of who was good and asked if I could join up with them. This community has been pretty friendly and welcoming to newcomers.
The matchmaking is unbalanced mostly because many of the winning teams are in fact 2 fire teams of 4 vs randoms. Players using Teamwork and communicating will always trump a team of randoms not communicating in any online competitive game whether FPS, RPG, RTS etc. I love the fact that this game keeps "parties" together very well. Something GRFS and other games fail at doing.
In short, find players with skill, make friends and play with them.
Battlefield 3 is a Triple-A title with millions of dollars behind it and it's been crashing almost every time I play it since they released the first "big patch" to "balance" a lot of the issues they were having. Let's not even mention the amount of OBVIOUS issues that they created while "balancing" the game either. Nothing changed on my system either, at the time I had been playing the game daily, no system updates or anything occurred on the day the BF3 patch came out so it's obviously the game. A lot of other people have been reporting the same thing of the BF3 forums, we've been helpful and submitted DxDiag reports and all the other information they've requested and it's been more than three months now. No fix.
The point I'm making here is that GRO is a free-to-play title being developed for the PC. It was originally developed to give PC gamers an alternate to Future Soldier since Ubisoft didn't want to bring Future Soldier to PC due to piracy concerns. The budget for GRO is incredibly small, meaning that the development team is much smaller than what a Triple-A title gets. There are often hundreds of employees working on a Triple-A title, I think I remember hearing that the GRO team could be counted in the dozens.
This is a small project, yet it has been dedicated to the PC which makes it 100% better than most games out there that were developed with consoles as the primary platform. The developers are doing an AMAZING job for the hurdles I imagine they've had to overcome and I give them props. Issues are being noted and fixed, they are fairly active amongst the community (even if you don't know it), and they have a great vision for where they want the game to go.
Hopefully the open beta will bring some optimization and stability changes with it, but you have to keep in mind that it's still open BETA. Not finished, not released. By participating in a beta test you are acknowledging that the game isn't finished and that there's gonna be issues. Just because it doesn't run on your system doesn't mean you stop participating, it means you send in the required information so they CAN get it running on your machine. Granted, there are some exceptions were the developers need to prioritize their time. If you're using a 5 year old computer and someone else is using a brand new one and the game isn't working for either, the guy with the newer system is gonna get looked at first.
These are all realities of the game development industry; same goes for pushing out updates. Just because you reported an issues doesn't mean it's gonna be fixed in the next patch. I've been told that the GRO developers are usually three to four builds ahead of what we're playing. Meaning that when you report something it's gonna take a MINIMUM of three builds before it actually shows up changed.
While I'd like to say that I don't think it's ready for release, I think the game may just not be for me. I'd like to start by mentioning that I LOVE the UI and most of the laggy hit detection problems from phase two are resolved. Here are my main issues with the game:
1. Critical hits are a train-wreck - every time I die to a crit I feel cheated, whereas landing crits don't provide a comparable positive experience. Also bad for any potential serious competitive scene. Critical hits are bad design.
2. Temporary magnum ammo and armor inserts boils down to paying for power. Personally it's a major turnoff, and a strong disincentive to spend any money on the game. Overall it results in similar negative experiences as crits.
3. That most higher level weapons are strictly better than lower level ones is bad too, but it's not nearly as much as the other two. Matchmaking can largely hide this with a larger player-base.
4. Most importantly: the in game store has nothing I would want to buy with real money. There isn't enough in the way of visual customization options. More equal power gun customizations would be good too.
Overall I find it to be quite polished. And I blame the small population for poor matchmaking.
Last edited by zzSleeper; 07-11-2012 at 05:20 AM.
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Point being, if there is ever a game where you have to group just to play, you lost the largest majority of your possible audience, games based around social media, groups, or a forum, are simply going to lack the passion and player threshold of players who simply play the game for fun, because they like it, and dont care what everyone on their friends list is doing. Those are the peopke who play what they want, enjoy it to its fullest, spread the word, and then fill servers the bulk of them...
So, i politely disagree....
That doesn't mean that friends won't or can't play together, or that someone who is playing as a "lone wolf" can't or doesn't actually group up. I've played on bad fireteams, squads, and had ones that destroyed me with randoms. Then I play the next match with the people who whooped me and get rolled by a different group. Teamwork is key, but anyone who knows how the game works and how the map is laid out can manage to be a part of a team, that doesn't require a squad or friends one bit.
Last edited by nabokovfan87; 07-17-2012 at 08:34 PM.
Fireteams are not force multipliers. They are, in fact, force dividers. A fireteam will not work very cohesively with the remaining squad members, resulting in disjointed communication and group movement.
If you watch footage of my video above, you can see that, rather than operating as a bunch of disjointed players, eight people are working together, regardless of fireteam affiliation.
The only group you have at the end of the day is your squad. It may consist of your fireteam as well, but you will always have 4 people you don't know. And a fireteam of 4 great players and 4 RNGs will fall apart to a team of 8 competent players any day of the week. Fireteams are not always force multipliers. They can very easily become force dividers if the remaining 4 people don't integrate with fireteam tactics or choose to ignore the.
I have had teams with people talking, it doesn't do anything if they don't all work together, and do so well.
EDIT: For those interested, here is my feedback: http://forums.ubi.com/showthread.php...33#post8492833
Last edited by nabokovfan87; 07-22-2012 at 03:54 AM.