The biggest grind is from Level 25 to 30, taking me approximately 2 to 3 weeks of casual play. However, I had already unlocked everything I wanted to unlock. I don't play to use a P90 except for endgame play.
Last edited by Creepermoss; 07-08-2012 at 09:55 PM.
I just went 39/13 with my MP5SD Recon. My headhunter recon usually topfrags.
I didn't read everyone's posts but I'm just going to throw a number out their of how done I think the game is. 70% complete seems like where the game currently is IMO.
This game is exceptionally polished for being an actual beta.
Beta is a term that has been tossed around by developers a lot in recent years for various states of completion on games. A lot of developers out there releasing "multiplayer betas" to the masses a few weeks before the game is scheduled to come out aren't releasing betas at all, those are just demos. They are released purely for marketing purposes to get people interested in the game.
A true "beta test" is a rare thing these days, most of the ones I've participated in are invite only and with a set number of people. These actual closed betas are not representative of the final product of the game, you should take EVERYTHING you see in a closed beta with a grain of salt. The open beta phase of this game is going to be a huge phase for tweaking and polishing the game as it currently exists. The game model as it stands is extremely sound, little irrelevant things like the GC prices we've seen, the messed up matchmaking due to lack of players, and even the weird non-randomization of maps in the system right now will all be polished out.
You guys have to remember that the development build of the game is likely two or three builds ahead of what we're playing. I know for a fact that some of the issues we've all been experiencing have been fixed in upcoming versions of the game. One example that I can talk about is the change from two-round to one-round conquest, that is being reverted.
Almost all the issues and complaints that have been brought up in this thread are issues I know the developers are aware of, and are working to tune/change/fix. A lot of them aren't even actual problems, it just seems like a problem because of the testing that needs to be done.
That all being said..... A RECON WITH AN SMG ISNT A RECON.
I know the word recon means reconissance, which in today's military would be radar, unmaned planes making scans, robots, etc. Considering this is ghost recon and a special forces game, the recon fits the oracle mentality well, and a cloaked pistol wielding recon from gr:fs fits as well. Someone trying to sneak and view the enemies and gather intel isnt going to rush in with a loud smg or take out a lot of enemies, that is the specs. job. In most rpg type games that would be the scout class, the faster smaller class used to get in and out quickly, play the front assault and give a report of what is to come to the main group of soldiers. Again, a recon with an smg isnt....
Watch how the recon is used for the assault, compared to those cloaked on the counterattack. Not the same use, just both cloaked, but very different roles.
I see 5 people not agreeing with me, there are more then 5 people playing the game, and way more then 5 on the forums. Anyone else care to comment?
Last edited by nabokovfan87; 07-09-2012 at 01:48 AM.
I find it amusing that you say a scout class is a faster smaller class, when recons have less health, and are naturally faster than the other classes. They have cloak so they can sneak in, kill a few people, and get out. They are not meant to stand toe to toe with the other classes, and the people who play them well are all over the place, never going toe to toe. Just because you think that a recon with an smg has to fight head up, and therefore isn't a recon just exemplifies your lack of knowledge about the class.
If you call something something else then both are true? or one is and one isn't? It's called logic. If a then b, not... If a and c then b.
1. Bob calls himself Santa.
Therefore, Bob is santa... is your argument
I think the op is full of fail due to my personal experiences, so I'll counter his points:
I joined 5 days ago and played non-stop as a recon allowing me to get to level 20 in 4 days flat. If any of you have played within the last 5 days, you've probably seen me. My IGN is Etoshi.
1.Guns take a while to buy and you need to save up for them,but the amount of rp you get is sufficient to easily buy what you need(the keyword here is need). On my quest to lvl 20, I bought a MP5SDwith 1.7k in accesories, a 1.35k pistol, the lvl 7 armour, the squad ability, a mp7 with open reflex and all upgrades, and an sr25SD with a 2.5-12x scope. I found that matches give you enough money to allow yourself to buy what you need if you saved up and spent wisely(I did not buy inserts or grenades[I actually sold most of my inserts and grenades]). Although I did not buy the second level of cloak and the 9krp pistol because I felt I couldn't afford it if I wanted to buy a pimped out SR, I think that this is fair because this would be what I would need/want ghost coin for.
2.Have not purchased GC, but the GC:RP ratio is kinda weird. For example, the 9k rp pistol is 400 gc whilst the 9k rp sr is 1k gc.
3.Recons are snipers AND SMG wielding close-range rape machines, if your team was getting pushed back to spawn it means that the opposing team is simply more skilled. I've had balanced teams get pushed back to spawn, and in my opinion it is just the skill disrepancy.
4. Never really had that problem, you're just exhaggerating.
I found that this game is pretty polished.
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