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Thread: D3d9 error yeti.caps.error.txt | Forums

  1. #1
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    D3d9 error yeti.caps.error.txt

    lorsque je lance le jeu je reçoi ce message

    the system does not meet the d3d9 requierement please see yeticapserror.txt for more information


    j aurai besoin d aide jai instalé directX a jour instaler net framework alors que dois je faire jai besoin d aide s il vout plait aidez moi

    un nouveau membre français de ghost recon
    -farot21
    Last edited by farot21; 07-07-2012 at 06:11 PM.
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  2. #2
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    up? pas de gens? a l aide!
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  3. #3
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    -------------------------------------------------------------------------------
    SM2
    -------------------------------------------------------------------------------

    MaxTextureWidth : Failed
    MaxTextureHeight : Passed
    MaxVolumeExtent : Passed
    VertexShaderVersion : Passed
    PixelShaderVersion : Passed

    PresentationIntervals
    -----------------------------------------------------
    D3DPRESENT_INTERVAL_DEFAULT : Passed
    D3DPRESENT_INTERVAL_ONE : Passed
    D3DPRESENT_INTERVAL_TWO : Passed
    D3DPRESENT_INTERVAL_THREE : Passed
    D3DPRESENT_INTERVAL_FOUR : Passed
    D3DPRESENT_INTERVAL_IMMEDIATE : Passed

    Caps3
    -----------------------------------------------------
    D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD : Passed
    D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION : Passed
    D3DCAPS3_COPY_TO_VIDMEM : Passed
    D3DCAPS3_COPY_TO_SYSTEMMEM : Passed
    D3DCAPS3_DXVAHD : Passed

    ZCmpCaps
    -----------------------------------------------------
    D3DPCMPCAPS_NEVER : Passed
    D3DPCMPCAPS_LESS : Passed
    D3DPCMPCAPS_EQUAL : Passed
    D3DPCMPCAPS_LESSEQUAL : Passed
    D3DPCMPCAPS_GREATER : Passed
    D3DPCMPCAPS_NOTEQUAL : Passed
    D3DPCMPCAPS_GREATEREQUAL : Passed
    D3DPCMPCAPS_ALWAYS : Passed

    SrcBlendCaps
    -----------------------------------------------------
    D3DPBLENDCAPS_ZERO : Passed
    D3DPBLENDCAPS_ONE : Passed
    D3DPBLENDCAPS_SRCCOLOR : Passed
    D3DPBLENDCAPS_INVSRCCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHA : Passed
    D3DPBLENDCAPS_INVSRCALPHA : Passed
    D3DPBLENDCAPS_DESTALPHA : Passed
    D3DPBLENDCAPS_INVDESTALPHA : Passed
    D3DPBLENDCAPS_DESTCOLOR : Passed
    D3DPBLENDCAPS_INVDESTCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHASAT : Passed
    D3DPBLENDCAPS_BOTHSRCALPHA : Passed
    D3DPBLENDCAPS_BOTHINVSRCALPHA : Passed
    D3DPBLENDCAPS_BLENDFACTOR : Passed

    DestBlendCaps
    -----------------------------------------------------
    D3DPBLENDCAPS_ZERO : Passed
    D3DPBLENDCAPS_ONE : Passed
    D3DPBLENDCAPS_SRCCOLOR : Passed
    D3DPBLENDCAPS_INVSRCCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHA : Passed
    D3DPBLENDCAPS_INVSRCALPHA : Passed
    D3DPBLENDCAPS_DESTALPHA : Passed
    D3DPBLENDCAPS_INVDESTALPHA : Passed
    D3DPBLENDCAPS_DESTCOLOR : Passed
    D3DPBLENDCAPS_INVDESTCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHASAT : Passed
    D3DPBLENDCAPS_BOTHSRCALPHA : Passed
    D3DPBLENDCAPS_BOTHINVSRCALPHA : Passed
    D3DPBLENDCAPS_BLENDFACTOR : Passed

    StencilCaps
    -----------------------------------------------------
    D3DSTENCILCAPS_KEEP : Passed
    D3DSTENCILCAPS_ZERO : Passed
    D3DSTENCILCAPS_REPLACE : Passed
    D3DSTENCILCAPS_INCRSAT : Passed
    D3DSTENCILCAPS_DECRSAT : Passed
    D3DSTENCILCAPS_INVERT : Passed
    D3DSTENCILCAPS_INCR : Passed
    D3DSTENCILCAPS_DECR : Passed
    D3DSTENCILCAPS_TWOSIDED : Passed

    PrimitiveMiscCaps
    -----------------------------------------------------
    D3DPMISCCAPS_MASKZ : Passed
    D3DPMISCCAPS_CULLNONE : Passed
    D3DPMISCCAPS_CULLCW : Passed
    D3DPMISCCAPS_CULLCCW : Passed
    D3DPMISCCAPS_COLORWRITEENABLE : Passed
    D3DPMISCCAPS_CLIPPLANESCALEDPOINTS : Passed
    D3DPMISCCAPS_CLIPTLVERTS : Passed
    D3DPMISCCAPS_TSSARGTEMP : Passed
    D3DPMISCCAPS_BLENDOP : Passed
    D3DPMISCCAPS_NULLREFERENCE : Passed
    D3DPMISCCAPS_INDEPENDENTWRITEMASKS : Passed
    D3DPMISCCAPS_PERSTAGECONSTANT : Passed
    D3DPMISCCAPS_FOGANDSPECULARALPHA : Passed
    D3DPMISCCAPS_SEPARATEALPHABLEND : Passed
    D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS : Passed
    D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING : Passed
    D3DPMISCCAPS_FOGVERTEXCLAMPED : Passed

    RasterCaps
    -----------------------------------------------------
    D3DPRASTERCAPS_DITHER : Passed
    D3DPRASTERCAPS_ZTEST : Passed
    D3DPRASTERCAPS_FOGVERTEX : Passed
    D3DPRASTERCAPS_FOGTABLE : Passed
    D3DPRASTERCAPS_MIPMAPLODBIAS : Passed
    D3DPRASTERCAPS_ZBUFFERLESSHSR : Passed
    D3DPRASTERCAPS_FOGRANGE : Passed
    D3DPRASTERCAPS_ANISOTROPY : Passed
    D3DPRASTERCAPS_WBUFFER : Passed
    D3DPRASTERCAPS_WFOG : Passed
    D3DPRASTERCAPS_ZFOG : Passed
    D3DPRASTERCAPS_COLORPERSPECTIVE : Passed
    D3DPRASTERCAPS_SCISSORTEST : Passed
    D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS : Passed
    D3DPRASTERCAPS_DEPTHBIAS : Passed
    D3DPRASTERCAPS_MULTISAMPLE_TOGGLE : Passed

    TextureCaps
    -----------------------------------------------------
    D3DPTEXTURECAPS_PERSPECTIVE : Passed
    D3DPTEXTURECAPS_POW2 : Passed
    D3DPTEXTURECAPS_ALPHA : Passed
    D3DPTEXTURECAPS_SQUAREONLY : Passed
    D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE : Passed
    D3DPTEXTURECAPS_ALPHAPALETTE : Passed
    D3DPTEXTURECAPS_NONPOW2CONDITIONAL : Passed
    D3DPTEXTURECAPS_PROJECTED : Passed
    D3DPTEXTURECAPS_CUBEMAP : Passed
    D3DPTEXTURECAPS_VOLUMEMAP : Passed
    D3DPTEXTURECAPS_MIPMAP : Passed
    D3DPTEXTURECAPS_MIPVOLUMEMAP : Passed
    D3DPTEXTURECAPS_MIPCUBEMAP : Passed
    D3DPTEXTURECAPS_CUBEMAP_POW2 : Passed
    D3DPTEXTURECAPS_VOLUMEMAP_POW2 : Passed
    D3DPTEXTURECAPS_NOPROJECTEDBUMPENV : Passed

    -------------------------------------------------------------------------------
    SM3
    -------------------------------------------------------------------------------

    MaxTextureWidth : Failed
    MaxTextureHeight : Passed
    MaxVolumeExtent : Passed
    VertexShaderVersion : Failed
    PixelShaderVersion : Failed

    PresentationIntervals
    -----------------------------------------------------
    D3DPRESENT_INTERVAL_DEFAULT : Passed
    D3DPRESENT_INTERVAL_ONE : Passed
    D3DPRESENT_INTERVAL_TWO : Passed
    D3DPRESENT_INTERVAL_THREE : Passed
    D3DPRESENT_INTERVAL_FOUR : Passed
    D3DPRESENT_INTERVAL_IMMEDIATE : Passed

    Caps3
    -----------------------------------------------------
    D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD : Passed
    D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION : Passed
    D3DCAPS3_COPY_TO_VIDMEM : Passed
    D3DCAPS3_COPY_TO_SYSTEMMEM : Passed
    D3DCAPS3_DXVAHD : Passed

    ZCmpCaps
    -----------------------------------------------------
    D3DPCMPCAPS_NEVER : Passed
    D3DPCMPCAPS_LESS : Passed
    D3DPCMPCAPS_EQUAL : Passed
    D3DPCMPCAPS_LESSEQUAL : Passed
    D3DPCMPCAPS_GREATER : Passed
    D3DPCMPCAPS_NOTEQUAL : Passed
    D3DPCMPCAPS_GREATEREQUAL : Passed
    D3DPCMPCAPS_ALWAYS : Passed

    SrcBlendCaps
    -----------------------------------------------------
    D3DPBLENDCAPS_ZERO : Passed
    D3DPBLENDCAPS_ONE : Passed
    D3DPBLENDCAPS_SRCCOLOR : Passed
    D3DPBLENDCAPS_INVSRCCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHA : Passed
    D3DPBLENDCAPS_INVSRCALPHA : Passed
    D3DPBLENDCAPS_DESTALPHA : Passed
    D3DPBLENDCAPS_INVDESTALPHA : Passed
    D3DPBLENDCAPS_DESTCOLOR : Passed
    D3DPBLENDCAPS_INVDESTCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHASAT : Passed
    D3DPBLENDCAPS_BOTHSRCALPHA : Passed
    D3DPBLENDCAPS_BOTHINVSRCALPHA : Passed
    D3DPBLENDCAPS_BLENDFACTOR : Passed

    DestBlendCaps
    -----------------------------------------------------
    D3DPBLENDCAPS_ZERO : Passed
    D3DPBLENDCAPS_ONE : Passed
    D3DPBLENDCAPS_SRCCOLOR : Passed
    D3DPBLENDCAPS_INVSRCCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHA : Passed
    D3DPBLENDCAPS_INVSRCALPHA : Passed
    D3DPBLENDCAPS_DESTALPHA : Passed
    D3DPBLENDCAPS_INVDESTALPHA : Passed
    D3DPBLENDCAPS_DESTCOLOR : Passed
    D3DPBLENDCAPS_INVDESTCOLOR : Passed
    D3DPBLENDCAPS_SRCALPHASAT : Passed
    D3DPBLENDCAPS_BOTHSRCALPHA : Passed
    D3DPBLENDCAPS_BOTHINVSRCALPHA : Passed
    D3DPBLENDCAPS_BLENDFACTOR : Passed

    StencilCaps
    -----------------------------------------------------
    D3DSTENCILCAPS_KEEP : Passed
    D3DSTENCILCAPS_ZERO : Passed
    D3DSTENCILCAPS_REPLACE : Passed
    D3DSTENCILCAPS_INCRSAT : Passed
    D3DSTENCILCAPS_DECRSAT : Passed
    D3DSTENCILCAPS_INVERT : Passed
    D3DSTENCILCAPS_INCR : Passed
    D3DSTENCILCAPS_DECR : Passed
    D3DSTENCILCAPS_TWOSIDED : Passed

    PrimitiveMiscCaps
    -----------------------------------------------------
    D3DPMISCCAPS_MASKZ : Passed
    D3DPMISCCAPS_CULLNONE : Passed
    D3DPMISCCAPS_CULLCW : Passed
    D3DPMISCCAPS_CULLCCW : Passed
    D3DPMISCCAPS_COLORWRITEENABLE : Passed
    D3DPMISCCAPS_CLIPPLANESCALEDPOINTS : Passed
    D3DPMISCCAPS_CLIPTLVERTS : Passed
    D3DPMISCCAPS_TSSARGTEMP : Passed
    D3DPMISCCAPS_BLENDOP : Passed
    D3DPMISCCAPS_NULLREFERENCE : Passed
    D3DPMISCCAPS_INDEPENDENTWRITEMASKS : Passed
    D3DPMISCCAPS_PERSTAGECONSTANT : Passed
    D3DPMISCCAPS_FOGANDSPECULARALPHA : Passed
    D3DPMISCCAPS_SEPARATEALPHABLEND : Passed
    D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS : Passed
    D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING : Passed
    D3DPMISCCAPS_FOGVERTEXCLAMPED : Passed

    RasterCaps
    -----------------------------------------------------
    D3DPRASTERCAPS_DITHER : Passed
    D3DPRASTERCAPS_ZTEST : Passed
    D3DPRASTERCAPS_FOGVERTEX : Passed
    D3DPRASTERCAPS_FOGTABLE : Passed
    D3DPRASTERCAPS_MIPMAPLODBIAS : Passed
    D3DPRASTERCAPS_ZBUFFERLESSHSR : Passed
    D3DPRASTERCAPS_FOGRANGE : Passed
    D3DPRASTERCAPS_ANISOTROPY : Passed
    D3DPRASTERCAPS_WBUFFER : Passed
    D3DPRASTERCAPS_WFOG : Passed
    D3DPRASTERCAPS_ZFOG : Passed
    D3DPRASTERCAPS_COLORPERSPECTIVE : Passed
    D3DPRASTERCAPS_SCISSORTEST : Passed
    D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS : Passed
    D3DPRASTERCAPS_DEPTHBIAS : Passed
    D3DPRASTERCAPS_MULTISAMPLE_TOGGLE : Passed

    TextureCaps
    -----------------------------------------------------
    D3DPTEXTURECAPS_PERSPECTIVE : Passed
    D3DPTEXTURECAPS_POW2 : Passed
    D3DPTEXTURECAPS_ALPHA : Passed
    D3DPTEXTURECAPS_SQUAREONLY : Passed
    D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE : Passed
    D3DPTEXTURECAPS_ALPHAPALETTE : Passed
    D3DPTEXTURECAPS_NONPOW2CONDITIONAL : Passed
    D3DPTEXTURECAPS_PROJECTED : Passed
    D3DPTEXTURECAPS_CUBEMAP : Passed
    D3DPTEXTURECAPS_VOLUMEMAP : Passed
    D3DPTEXTURECAPS_MIPMAP : Passed
    D3DPTEXTURECAPS_MIPVOLUMEMAP : Passed
    D3DPTEXTURECAPS_MIPCUBEMAP : Passed
    D3DPTEXTURECAPS_CUBEMAP_POW2 : Passed
    D3DPTEXTURECAPS_VOLUMEMAP_POW2 : Passed
    D3DPTEXTURECAPS_NOPROJECTEDBUMPENV : Passed

    the yeticapserror.txt
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  4. #4
    Senior Member apdji's Avatar
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    Envoie directement ton yeticapserror.txt en pièce jointe au support, tu auras de meilleures réponses que tout ce qu'on pourra te donner et certainement plus rapidement aussi.

    Spé rusheur ascendant harceleur de la WaxAttack
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  5. #5

    Cool

    Quote Originally Posted by apdji View Post
    Envoie directement ton yeticapserror.txt en pièce jointe au support, tu auras de meilleures réponses que tout ce qu'on pourra te donner et certainement plus rapidement aussi.
    En complément le lien si besoin : http://ubisoft-fr.custhelp.com/app/a...ist/p/88,2229/

    Bon week end à tous.
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  6. #6
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    yen a quon deja envoyé il ont rien dit sauf modifier la résolutio mais je trouve pas le fichier
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  7. #7
    Quote Originally Posted by farot21 View Post
    yen a quon deja envoyé il ont rien dit sauf modifier la résolutio mais je trouve pas le fichier
    Éventuellement si le problème est celui ci :

    La ou tu installé ton jeu, de mon coté : C:\Ubisoft\GRO\PDC-Live\ ( de ton coté à vérifier ou est l'install)

    Dans ce dossier tu a le fichier GraphicSettings.ini, si celui ci n'existe pas créer le en modifiant l'extension, ensuite à l'aide du bloc notes ouvre le et inscrit toutes les variables que j'ai mis en dessous.

    Sinon :

    Dans ce fichier si tu l'a, tu a ses variables inscrites dont la résolution que tu peux modifier, enregistre ton fichier une fois la résolution changée et relance le jeu. A partir de la si cela marche, tu pourra changer les graphismes dans les options ( graphismes bas - moyen - élevé )

    Les variables de résolutions sont :
    DisplayWidth= ..........
    DisplayHeight= .........

    Voir ci dessous un exemple du fichier en entier :

    [Graphic Settings]
    AutoConfigure=0
    ShadowMapSize=0
    PostProcess=0
    ShaderVersion=3
    RenderBloom=0
    TextureSize=2
    VolumetricShadow=0
    MotionBlur=0
    LodQuality=2
    ShdLodQuality=3
    DisplayWidth=1920
    DisplayHeight=1080
    Windowed=0
    VSync=0
    AAQuality=1
    Last edited by cooflo; 07-08-2012 at 09:40 AM.
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  8. #8
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    vla le lien du forum

    2eme post

    je fais comment

    je l ai trouvé en D je modifie quoi je suis sur window xp

    Hey sirgell,

    Please try changing your game resolution settings.

    Try to run the game in Windowed mode, at low quality and in 1024 x 768. You can change the settings manually by going to Local Disk C\Ubisoft\GRO-Live\NCSA-Live and change the following:

    Windowed= 1 for windowed, 0 for full screen DisplayWidth= 1024 Display Height= 768 ShadowMapSize=3 PostProcess=3 ShaderVersion=3 RenderBloom=0 RenderDOF=0 ParticleFX=1 TextureSize=2 DrawingDistance=1 VolumetricShadow=0 MotionBlur=0 LodQuality=2 ShdLodQuality=3 Windowed= DisplayRefresh=0
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  9. #9
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    jai
    bloomber g report

    shaders

    launcherlog

    logs

    mais pas GraphicSettings.ini

    help
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  10. #10
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    Unhappy

    ma carte graphique est trop faible merci support

    j aurai aimé tester ce jeu dommage

    sujet clos et résolu
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