
Originally Posted by
Big_Ghost_Daddy
Good idea, but some problems coming with this:
Where will the server be made, who will host?
Ubisoft only has a certain amount of servers. If people will be able to host their own, what will happen when the host leaves, crashes, ...
Ubisoft always (so the people don't able to host), I thinking to a system for limit the number of game which are created.
(exemple : You don't create a new game if they have 2 more times to free slot that players in the lobby (not in game)).

Originally Posted by
Big_Ghost_Daddy
What is the minimum amount of players?
Less than 4 players per team seems pretty boring (personally I think 6 is minimum)
No changing for now.

Originally Posted by
Big_Ghost_Daddy
XP, RP and loot?
Is it that smart to have people gain any of these on self hosted and/or private matches. The way it is now, it is less likely that people have themselves killed/let the other team win on purpose so the other could gain extra XP or RP or vice versa. Daily Challenges, events and achievements will also not really be challenges or achievements anymore.
I don't think there will be a real impact on the loot or XP ...

Originally Posted by
Big_Ghost_Daddy
Fireteams with level differences.
What if a fireteam with e.g. lvl 10-20-5-1 wants to join a server with maximum level deviation of 5 on let's say 10. What will happen to the persons with lvl 20 and 1?
The group can't join this game if it have a level filter, it's to block the undesired level. So just go to an other game or create a new game.

Originally Posted by
Big_Ghost_Daddy
GM per match can be annoying.
What if a player keeps killing the GM and the GM goes in a rage. Result will be most likely a kick of the player. Even worse: the GM is losing so he kicks some stronger enemy players. I don't want to be pessimistic, but do keep in mind that people like that exist.
For this, it's only about of the player, but :
the privileges are only used in the match lobby
It's to limit the damage.