Original post : http://forums.ubi.com/showthread.php/688850-PROPOSITION-Ajout-d-un-système-de-gestion-de-partie-et-amélioration-du-système
(if you have a better translation of the original post, PM me).
Following many complaints present since the beginning of the beta and also thanks to many proposition, I tought it would better to let the player can choose his game, configuration, and these enemies. All this without forgetting the logic of the developers and the organization of that game and provided without deleting the current system.
So I propose a system (at least the model) that could solve many complaints of matchamking and also to that player can choose the game.
But before I let you discuss these proposals must know one thing : the models have were designed so that the interface is accessible and understandable to the largest number of players, so little explanation as to content models will be present on this post.
I am also aware that the devs have priority for the bug fix so I tried to avoid to add unnecessary options.
The french players are rather favorable to this system.
1. Game creation :
The filter level option is used to allow only some people who have fiver or fewer levels of difference to your level.
The private option is used to create a private game that only your friends can join with an invitation from you (does not appear in the list of game).
2. Game list :
If a game is red, it means you don't have the level required to access this game (remember level filter).
3. Match Lobby :
This is the interface when you join a game, this interface makes the transition between the menu and the battlefiels.
If all players are ready when the party starts even if the waiting time is not over.
The star next to the username is the master of the game, it comes with such privilege allowing him temporarily to expel a player in the game (the privileges are
only used in the match lobby).