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Thread: Bodark Victory on Harbor: Full (Overtime Comeback) Match | Forums

  1. #11
    Cry more Charity, if anything the video is a fairly balanced view of the Scout's abilities and weaknesses. Four stun mines, no data hacks, and the opposing team clearly realised where he was putting the mines. Brief killing spree with the SMG quickly ending with no ammo. Straight up fights where the enemy is aware you're there usually ended in a death, with him being outgunned at range in almost every instance.

    Not a bad video, though I'm a bit dubious about this trend of slowing down melee kills. Had a laugh at the cloaked scout near the start too, I wondered what the hell you were talking about until you pointed him out.


    Faith: not wanting to know what is true - Nietzsche


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  2. #12
    Quote Originally Posted by morika View Post
    Four stun mines, no data hacks
    Everyone I know that uses stun mines doesn't use them for the data hacks. They use them because they incapacitate players for like 15 or 20 seconds, and during that time, since they're highlighted, they'll probably die. Then they have to wait to respawn. So while a normal claymore just kills the person, the stun mine takes that player's "out of the game" time from 10 seconds to 30 seconds.

    So what if he didn't get any hacks? He incapacitated people without even being there, and those people probably died because of it. Don't act like the stun mines are a weakness...
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  3. #13
    Where exactly did I suggest that? In fact, I just finished stating the opposite in another thread. Besides, only two of them were actually triggered.

    Just finished the second half, and you got extremely lucky with that last objective. The extra time doesn't kick in with neutral objectives, not sure if it works when you capture objectives with 0:00 on the clock, haven't really paid that much attention.


    Faith: not wanting to know what is true - Nietzsche


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  4. #14
    Quote Originally Posted by morika View Post
    Where exactly did I suggest that? In fact, I just finished stating the opposite in another thread. Besides, only two of them were actually triggered.

    Just finished the second half, and you got extremely lucky with that last objective. The extra time doesn't kick in with neutral objectives, not sure if it works when you capture objectives with 0:00 on the clock, haven't really paid that much attention.
    I've actually had the extra time kick in with a neutral objective, but it only happened once. It was closer to the enemy's spawn, and it gave them extra time to capture it. We were winning by 20 points before they captured it, so we lost =(
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  5. #15
    I stand corrected then, I guess the few times I've seen the counter tick down we must have been a few points off triggering it.


    Faith: not wanting to know what is true - Nietzsche


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  6. #16
    Quote Originally Posted by morika View Post
    I stand corrected then, I guess the few times I've seen the counter tick down we must have been a few points off triggering it.
    Perhaps if the end-game scores are close enough, sayyyy within 100 points of each other, the neutral objective will be given extra time? Maybe that's how it works...

    Of course, the positioning of the objective is never quite neutral...
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  7. #17
    That's certainly what causes it to trigger, if you can win by capturing the next objective the game gives you the chance of doing it. There are a number of variables surrounding this that often get missed in the fray though, such as neutral objectives, teamwork points, etc. For example, I've seen several host migrations negate this time, or at least appear to. The additional objective is reset, and the game ends.


    Faith: not wanting to know what is true - Nietzsche


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  8. #18
    Quote Originally Posted by morika View Post
    That's certainly what causes it to trigger, if you can win by capturing the next objective the game gives you the chance of doing it. There are a number of variables surrounding this that often get missed in the fray though, such as neutral objectives, teamwork points, etc. For example, I've seen several host migrations negate this time, or at least appear to. The additional objective is reset, and the game ends.
    Sooo hypothetically, my team could capture the first 6 or 7 objectives, each followed by a host migration, and then the enemy team could be given more time to capture the objective close to their spawn, thus winning them the game?

    I would ragequit so hard.
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  9. #19
    Hypothetically speaking, yes. I'm not 100% sure that was what caused the game to end suddenly, it is a fairly rare combination of events but that has been my impression thus far. Similarly, your rage quitting would probably cancel overtime and grant victory to whomever had the highest teamwork score.


    Faith: not wanting to know what is true - Nietzsche


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  10. #20
    Quote Originally Posted by morika View Post
    Where exactly did I suggest that? In fact, I just finished stating the opposite in another thread. Besides, only two of them were actually triggered.

    Just finished the second half, and you got extremely lucky with that last objective. The extra time doesn't kick in with neutral objectives, not sure if it works when you capture objectives with 0:00 on the clock, haven't really paid that much attention.
    Hey it gave us HVT twice and we got screwed by the host migration, so a little payback was in order, right?
    "A single twig can break, but a bundle of twigs is strong"





    Check out my YT channel for some great montages and gameplay from various titles.

    http://www.youtube.com/user/adamdowney73/videos
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