Page 2 of 10 FirstFirst 1234 ... LastLast
Results 11 to 20 of 92

Thread: Grim: If Jadid dies, the mission was for nothing! | Forums

  1. #11
    Senior Member NightGhost1994's Avatar
    Join Date
    Jan 2009
    Location
    Sarajevo, Bosnia
    Posts
    1,496
    What confuses me is how Jadid returned so fast. I might be wrong, but in cutscene when back up shown up with assault truck, one of the guards said that Jadid is on his way. 2 minutes later, you find him in that house.


    Stealth Always Wins
    Reply With Quote Reply With Quote

  2. #12
    Quote Originally Posted by sameer_monier View Post
    Another good question, those I don't think it will happen, I mean different cutscenes ?!, with different all together outcome ?!, that would be great, so hardly possible, especially by Ubisoft.
    *frustrating facepalm*
    then at least give players an option to lurk two guard outside then KO them without notice for fck sake. remember like Lacerda and Nedich's mercs bodyguards? bypassable, and that was 7 years ago.cant believe devs can't pull anything like now a days.
    Last edited by coltcat; 07-04-2012 at 05:47 PM.
    Hey devs! if you can read this...

    that means your browser's feedback-block wasn't turn on yet.
    Reply With Quote Reply With Quote

  3. #13
    Senior Member Andre202's Avatar
    Join Date
    Dec 2007
    Posts
    3,954
    Quote Originally Posted by coltcat View Post
    *frustrating facepalm*
    then at least give players an option to lurk two guard outside then KO them without notice for fck sake. remember like Lacerda and Nedich's mercs bodyguards? bypassable, and that was 7 years ago.cant believe devs can't pull anything like now a days.
    It was hilarious. I really don't know why they all go that cinematic way instead of being able to have full control over the game.

    http://www.youtube.com/watch?v=7O94aC6xmAc

    At 3:54!

    That's how Deus Ex would have done it...
    Reply With Quote Reply With Quote

  4. #14
    Senior Member sameer_monier's Avatar
    Join Date
    Sep 2009
    Location
    Cairo, Egypt
    Posts
    5,492
    Quote Originally Posted by coltcat View Post
    *frustrating facepalm*
    then at least give players an option to lurk two guard outside then KO them without notice for fck sake. remember like Lacerda and Nedich's mercs bodyguards? bypassable, and that was 7 years ago.cant believe devs can't pull anything like now a days.
    Totally agree, maybe the guard won't be there as you said if you were stealthy.

    BTW my post was regarding Jadid rather than his guards, but I totally hope we are given tons of freedom.

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
    Spin Offs Ideas
    Small Channel on Youtube
    Reply With Quote Reply With Quote

  5. #15
    Its a cutscene so its part of the story although I don't know how much different the end result will be in the full game since the demo levels always change.

    Sam shot him since Jadid was aiming a gun at him. I don't know if the gun or knife would have worked anyways. Jadid was an MI6 agent most likely trained to resist interrogation. Since he shot himself I doubt he wanted to talk and spill the beans.
    Reply With Quote Reply With Quote

  6. #16
    Senior Member Andre202's Avatar
    Join Date
    Dec 2007
    Posts
    3,954
    Quote Originally Posted by bluewolf042000 View Post
    Sam shot him since Jadid was aiming a gun at him. I don't know if the gun or knife would have worked anyways. Jadid was an MI6 agent most likely trained to resist interrogation. Since he shot himself I doubt he wanted to talk and spill the beans.
    He wasn't aiming at Sam. Sam was faster and shot him once so Jadid dropped the weapon. Whether he would tell something or not wouldn't be important at all at that moment. They want him alive anyway so get to the target, give him a sticky shocker and secure him. Bring him to the exfiltration point.
    Reply With Quote Reply With Quote

  7. #17
    Member Om4zd's Avatar
    Join Date
    Aug 2011
    Location
    England
    Posts
    484
    I didn't know Jadid was an MI6 Agent.
    Splinter Cell FOREVER

    My DeviantART
    ಠ_ಠ

    Reply With Quote Reply With Quote

  8. #18
    Senior Member BoBwUzHeRe1138's Avatar
    Join Date
    Jun 2010
    Location
    Menifee, California
    Posts
    3,459
    I thought the same thing. It's so stupid. And lol at Shobit's post regarding the New Sam. I think he started this in SCC xD
    Reply With Quote Reply With Quote

  9. #19
    Senior Member oO_ShadowFox_Oo's Avatar
    Join Date
    Aug 2007
    Location
    Montreal, Canada
    Posts
    4,055
    Your point in this thread has highlighted my biggest concern with Blacklist so far, Andre.

    And that concern is that even with all of the "listening" Ubisoft has said it's being doing with Blacklist, the game is still going to be cut of the same cloth as Conviction.

    Granted, we must give the team a chance, because I truly believe UbiZack is not joking when he says stealth is back, so I will be reserving any judgement until after they've decided to show us their hand...

    Now we can all argue over the validity of M&E and removal of gameplay mechanics until our faces turn blue, but the biggest disappointment that most people felt with Conviction was not about the inclusion of these mechanics... it was that the whole frame the game was set in was simply not engaging because of the completely unbelievable manner in which all the characters behaved.

    Now SolidSage has highlighted how the context of Splinter Cell (elite NSA field-operative) is unbelievable in reality (because the US will always outhack anyone), but it's not a million miles away from being believable. And it's a gripping context in itself.

    But when people talk about Splinter Cell being realistic & believable, they mean the overarching story and events the characters go through, and the actions they take during those events, make you think that "This could just happen in reality"

    This did not happen with Conviction AT ALL.

    Gameplay changes aside, even with the return of body moving, whistling, stickey shockers etc, from what we've seen, the whole framework the game is going to be placed in is going to be another over-the-top, cliched action Hollywood blockbuster.

    Now, granted the first peek we got was just that - a demo showing an unfinished level, designed to showcase what they've developed.

    But already there are some very real concerns about the integrity of the story.

    This thread has already highlighted a few:
    - Sam is calling an airstrike within about 20meters of his posititon.
    - Jadid must be kept alive, yet Sam has to breach the room and starts shooting in his direction
    - "Jadid is on his way", but then he's already in the room two minutes later....AFTER a A-S-Missile strikes the courtyard outside. Remember when Shetland fled the entire bathhouse after a few bullets were fired??
    - Sam starts to actively interrogate the target on-site... EVEN when he is supposed to be taking him alive, most likely FOR INTERROGATION. If the plan is to kidnap him, why isn't he doing just that?
    - Sam gets so clumsy with his gun that he lets Jadid shoot himself with it......seriously?

    These all point towards the same cliched Hollywood action movie approach that was forced upon you in Conviction, regardless of how you played the game.

    Now I would be amazed, surprised and completely delighted IF you could approach that situation in any of the three styles and get a completely different scenario and cutscene.

    But that means that EVERY scenario will need to give you 3 ways of being played out, and I don't think Ubisoft will be going down that route, because it opens up a whole maze of paths the story could take - meaning it would be a mess.

    It would be ideal - even BEAUTIFUL - if the set pieces and cutscenes you received reflected how you played the game, but I don't think that's going to be the case.
    Last edited by oO_ShadowFox_Oo; 07-05-2012 at 12:29 AM.
    Reply With Quote Reply With Quote

  10. #20
    Senior Member
    Join Date
    Dec 2009
    Posts
    2,428
    Quote Originally Posted by oO_ShadowFox_Oo View Post
    Your point in this thread has highlighted my biggest concern with Blacklist so far, Andre.

    And that concern is that even with all of the "listening" Ubisoft has said it's being doing with Blacklist, the game is still going to be cut of the same cloth as Conviction.

    Granted, we must give the team a chance, because I truly believe UbiZack is not joking when he says stealth is back, so I will be reserving any judgement until after they've decided to show us their hand...

    Now we can all argue over the validity of M&E and removal of gameplay mechanics until our faces turn blue, but the biggest disappointment that most people felt with Conviction was not about the inclusion of these mechanics... it was that the whole frame the game was set in was simply not engaging because of the completely unbelievable manner in which all the characters behaved.

    Now SolidSage has highlighted how the context of Splinter Cell (elite NSA field-operative) is unbelievable in reality (because the US will always outhack anyone), but it's not a million miles away from being believable. And it's a gripping context in itself.

    But when people talk about Splinter Cell being realistic & believable, they mean the overarching story and events the characters go through, and the actions they take during those events, make you think that "This could just happen in reality"

    This did not happen with Conviction AT ALL.

    Gameplay changes aside, even with the return of body moving, whistling, stickey shockers etc, from what we've seen, the whole framework the game is going to be placed in is going to be another over-the-top, cliched action Hollywood blockbuster.

    Now, granted the first peek we got was just that - a demo showing an unfinished level, designed to showcase what they've developed.

    But already there are some very real concerns about the integrity of the story.

    This thread has already highlighted a few:
    - Sam is calling an airstrike within about 20meters of his posititon.
    - Jadid must be kept alive, yet Sam has to breach the room and starts shooting in his direction
    - "Jadid is on his way", but then he's already in the room two minutes later....AFTER a A-S-Missile strikes the courtyard outside. Remember when Shetland fled the entire bathhouse after a few bullets were fired??
    - Sam starts to actively interrogate the target on-site... EVEN when he is supposed to be taking him alive, most likely FOR INTERROGATION. If the plan is to kidnap him, why isn't he doing just that?
    - Sam gets so clumsy with his gun that he lets Jadid shoot himself with it......seriously?

    These all point towards the same cliched Hollywood action movie approach that was forced upon you in Conviction, regardless of how you played the game.

    Now I would be amazed, surprised and completely delighted IF you could approach that situation in any of the three styles and get a completely different scenario and cutscene.

    But that means that EVERY scenario will need to give you 3 ways of being played out, and I don't think Ubisoft will be going down that route, because it opens up a whole maze of paths the story could take - meaning it would be a mess.

    It would be ideal - even BEAUTIFUL - if the set pieces and cutscenes you received reflected how you played the game, but I don't think that's going to be the case.
    dear god......its Shadow!!
    Reply With Quote Reply With Quote

Page 2 of 10 FirstFirst 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •