There are certain things that keep bugging me, so I'll just get them out here.
1) Impact grenades are still buggy. they do damage upon impact, then sit and explode like timed nades. this is probably a known bug.
2) SOMETHING I"D LIKE TO FOCUS ON:
Weekly challenges should be both more difficult, and more rewarding. the 30 kills while prone one was interesting and took a while to get. 50 kills in the course of a week? I got there in about an hour. Also, I think it's fundamentally silly for the weekly challenge to be less rewarding (250) than the nightly first victory challenge (300). I don't mind if you want to keep the actual task simple so that more people can reach the goal, but it should be worth a decent amount (closer to 1000rp) to make it at least seem worth while.
3)This is a point of personal complaint, but I feel like the amount of ghost coins earned for reaching level 20 in the open beta is absurdly small. What we end up getting back for putting several weeks of playtime into this game turns out to be worth less than $5 in game currency, and that seems a little cheap. It might also be nice if there were more rewards for people hitting 30, or getting to 20/30 on all three classes.
Anyway, I'd love to hear other people's thoughts on this, thanks for taking the time to read!
-Pyreos






