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Thread: If there was ONE thing you could change? | Forums

  1. #31
    Senior Member Andre202's Avatar
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    Without having jumping, it won't happen, except they coded such narrow paths that way that you do a split-jump.
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  2. #32
    Senior Member Jazz117Volkov's Avatar
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    Quote Originally Posted by Andre202 View Post
    Without having jumping, it won't happen, except they coded such narrow paths that way that you do a split-jump.
    Ignorance is bliss Andre... ignorance is bliss.
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  3. #33
    Senior Member Andre202's Avatar
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    Quote Originally Posted by Jazz117Volkov View Post
    Ignorance is bliss Andre... ignorance is bliss.
    Don't get me wrong. I would like to see it too.
    But well, it was unnecessary to say that above since this doesn't really fit to the thread.

    Since I don't know what needs to be changed, I can only assume. But I would change the narrative the way so it doesn't interfere with the gameplay and the control of the player over "his" character, allowing the player to have a sandbox playground but at the same time being able to tell a story.
    Last edited by Andre202; 06-30-2012 at 03:18 PM.
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  4. #34
    Remove Mark and FAILxcute
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  5. #35
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    Quote Originally Posted by Jazz117Volkov View Post
    As of the present it is unconfirmed, but I want!

    That is 1 of the few places it actually works in CT.

    You know without using the whistle.
    Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
    Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
    For me it's a no buy without it.
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  6. #36
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    I want the Splinter Jump, too. And, I want to be able to actually jump like in SAR.
    Ubisoft, please prove me wrong.
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  7. #37
    True variable speeds linked to a super sensitive audible system.
    "You're MINE !"
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  8. #38
    Re-intorduce classic Splinter Cell Gameplay elements.

    intel gathering, hacking, computers, emails, keypad locked doors, retinal scanners, classic-style-in-game interrogations.


    If I could ONLY choose one of the above elements it would probably be classic-style in-game interrogations like CT had. Get rid of the Conviction/Blacklist cinematic/cutscene style interrogations.
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  9. #39
    Senior Member michaelanjello's Avatar
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    Quote Originally Posted by mudsak View Post
    Re-intorduce classic Splinter Cell Gameplay elements.

    intel gathering, hacking, computers, emails, keypad locked doors, retinal scanners, classic-style-in-game interrogations.


    If I could ONLY choose one of the above elements it would probably be classic-style in-game interrogations like CT had. Get rid of the Conviction/Blacklist cinematic/cutscene style interrogations.
    but then the game would be boring
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  10. #40
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    Quote Originally Posted by michaelanjello View Post
    but then the game would be boring
    Chaos Theory was boring? The most popular Splinter Celll game in the series BORING? That is what you are saying.

    This is what is wrong with the direction of Splinter Cell, you have people who think Chaos Theory is boring.


    The way Splinter Cell was created and what it should aspire to be.
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