View Poll Results: Do you want to play other instruments?

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  • I only want to play Guitar

    11 27.50%
  • Yes, I want to play Drums!

    9 22.50%
  • Yes, I want to play Keyboard!

    16 40.00%
  • I want to play Bass only!

    2 5.00%
  • I want to play many instruments in Rocksmith!

    15 37.50%
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Thread: Anyone else wanting drum support? | Forums

  1. #21
    Member ezpickenz's Avatar
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    Quote Originally Posted by rcole_sooner View Post
    Yeah, and micing acoustic drums would get expensive in a hurry. Drums really are an expensive instrument to play.
    Electronic drums can get pricier, though. Yamaha's got a DD-65 practice pad set that would work for tighter spaces and smaller budgets. Heck, Neil Peart got a lot of practice in with phone books.
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  2. #22
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    I'm calling it right now... If they do anything with drums it will be with electric drums.

    There are some electric kits that are relatively inexpensive, but yeah, if you want full mesh heads etc... you're gonna pay more unless you build 'em yourself
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  3. #23
    If you want to look at it from..which would be easier to add to the game...keyboards, easily

    ok, how to add drums ?

    Let me make a couple assumptions.

    plastic rockband drumsets are out....drums...REAL drums
    no 2 drum kits are the same
    no 2 drum kits are tuned the same
    no 2 electronic drum sets work the same...I think
    and
    of course...it needs to work on any real drum set.

    I only know one way to do this then, if the software is good enuff.

    Rocksmith Drums would be sold with it's own real tone cable that goes to a supplied mic designed for the job and would come
    with a small folding stand designed to hold the mic in front of the drum set at the recommended height.

    When you start the Rocksmith drum game, it will have you 'tune' your drums once as soon as the game gets done loading.
    The very first time you use the game it will ask you what parts you have to your drum kit, how many toms..ect..
    Then it will only have you 'tune' your kit once per session.

    When you tune, it will tell you what to hit and put that sound in memory so it can tell when you hit tom 1, when you rim shot tom 1, when you hit hi-hat open, closed
    ect.. if it can't hear it, it will ask you to do it again. This will take a bit of time so I would hope you only do it once.

    by recording what YOUR kit sounds like, it would allow you to use any drum kit. Then when you play it does the same thing it does for guitars,
    it picks the sound signal apart so it can tell what you did right or wrong.

    also note the mic will be directional so it hears your kit...not the TV. even better, use ear phones.

    keyboard would be a cake walk to add.
    Last edited by fatherrock; 07-04-2012 at 05:38 AM.
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  4. #24
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    Quote Originally Posted by fatherrock View Post
    no 2 electronic drum sets work the same...I think
    ...
    of course...it needs to work on any real drum set.
    There is actually a fair bit of standardization in terms of the midi signals that e-drum kits send out. I didn't realize it until RB came out, but the RB midi-pro adapter works great for most electric drum kits for the basics (snare, crash, ride, tom 1, tom 2, tom 3, hi-hat, kick). Higher end e-drum kits are all mappable (meaning you can make any pad emit whatever midi signal you want). And if you have more toms you just map those to either tom 1, 2, or 3. The game itself asks you whether or not you even have a ride and crash cymbal etc.., and can adapt to it.

    So drums in a game would only require a standard midi cable, and an adapter to act as the controller as they do in rock band. This has already been done, so it's not rocket science.

    I am pretty sure the only way drums will come to rocksmith is with e-drum kits, not with accoustic kits, it's just an order of magnitude easier from both the software and hardware side.

    But I'm ok if RS does not release for drums anytime soon since I have a good drum experience on RB already with my e-kit and hundreds of songs.
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  5. #25
    IMHO I would like to see more for the vocals. A note highway for the vocal part would be nice. Exercises and challenges would be icing on the cake. Some way for the game to recognize that one person is playing the guitar/bass and doing the vocal part. I always disliked on rockband that I had to sign into two profiles to sing and play bass/guitar. Although bandfuse has not said much about their vocal or bass parts, since there is suppose to be career modes for both I can only imagine a more full vocal experience with bandfuse and that would be reason enough for them to go with updating the vocal part. Than it becomes is it another $30 for each instrument added? Bandfuse has 3 to start, will being asked to pay so much for bass and vocals seems reasonable in comparison? Not trying to start an uprising or anything just playing devil's advocate.
    Bandfuse might be an easier game for drums to be added to because of the straight tab approach. Seems to me that you could fit two guitars/bass at the bottom drums above them and vocals at the top, with greater ease than rocksmith could.
    I have more fun with multiplayer myself. I think there is that motivation there when you are learning with someone else to be a little bit better. It always seemed my son played better when we played together than when he played alone. I think I did too.
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  6. #26
    Designing an expansion that only works with electronic drum kits would be opening a big can of worms.
    The game's motto is that it will work on any guitar, and shortly any base...even fretless ones.
    so
    If you add drums, it needs to work on any normal drum set. Not just the uber expensive electronic ones.
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  7. #27
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    Quote Originally Posted by fatherrock View Post
    Designing an expansion that only works with electronic drum kits would be opening a big can of worms.
    The game's motto is that it will work on any guitar, and shortly any base...even fretless ones.
    so
    If you add drums, it needs to work on any normal drum set. Not just the uber expensive electronic ones.
    Not all ekits are that expensive though. It would probably cost more to buy the mics necessary to get a reasonable distinction between cymbals/toms on an accoustic kit than it would be to buy a cheap e-kit.

    I also don't see that many people moving their accoustic kits to where their TV is, I have my ekit right in my TV room, but there is no way I'd want an accoustic kit in there, an accoustic kit would be waay too loud for that room, and would rock my entire house... So if I wanted to set myself to use Rocksmith with an accoustic kit I'd need to buy a new TV to put in a separate room with my accoustic kit... ekits can be played with headphones, and are just way more practical for a game.

    I really don't think there's any need for them to support accoustic kits... There are just too many logistics to deal with vs. the ekits which work really well for much less effort, and a basic ekit is not much more expensive than a reasonable guitar these days.
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  8. #28
    The main problem is...most folks that want to learn drums....
    already own a drum kit of some sort.

    If it is electronic..they are cool....if not, they would not be thrilled to learn they
    need to buy a new set of drums

    What sounds better from an advertising point of view?

    Rocksmith - DRUMS you can now learn to play the drums...if you have an electronic drum set.

    or

    Rocksmith - DRUMS you can now learn to play the drums ....Any Drums.
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  9. #29
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  10. #30
    Keyboard is the smart bet.

    With keyboard, you have it much easier.

    Just about any keyboard worth over 20 bucks has a 1/4' jack
    Easy to set up, plug in, good to go
    Note highway perfect for keyboard
    There are prob more keyboards in homes than guitars..most houses have one somewhere.

    Keyboard is a natural for next expansion after base
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