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Thread: The Ledge Run | Forums

  1. #21
    Quote Originally Posted by BoBwUzHeRe1138 View Post
    I would donate in a heartbeat. I would like for Ubi to start a division of SC.

    The first game could be Splinter Cell Legacy (in reference to the Legacy titles) which stars Sam (get Ironside for at least one more outing as Sam and they can tell him it's his final outing...the handoff to a new hero to round out his career...yknow? finish his story arc)
    Meanwhile Blacklist and those games use Sam as the immortal character while the new Legacy series uses the classic Clancy idea of time progression and they make Sam retire and bring in a new protagonist. If Ironside would return again, make him the new Lambert.

    Splinter Cell Legacy (takes place after Double Agent and ignores SCC and SCB)
    Splinter Cell Legacy 2: Cold War
    Splinter Cell Legacy 3: The Invisible Act
    Splinter Cell Legacy 4: Phoenix Rising
    Splinter Cell Legacy 5: Past Sins

    Splinter Cell Blacklist
    Splinter Cell Triple Crisis
    Splinter Cell Hairtrigger
    Splinter Cell Endgame
    Splinter Cell Future Stealth

    idk, I just made up some names. But do you get me?
    it's times like these that make me wish that Ubisoft give players the ability to create SP and MP maps, missions and campaigns, mods and add models. *SIGH*

    i have a very good idea for a mission called "Audit the Fed"

    wats not to like? loads of heavily armed guards. the mystery. gold...

    ... and a vault full of nothing.
    http://www.youtube.com/watch?v=mXmNpdYpfnk @ 2:11 "yes, we own gold"
    http://www.youtube.com/watch?v=GkTNaWUpH04 @ 1:46 "uh... actually, we dun have any gold"

    next, how about sneaking into the house of the banksters with Black Water mercs everywhere... and reading emails like "haha, those idiots and pension funds bought the goat poo". lol...

    hell, we can even make missions that assassinate high profile whistleblowers, activists, witnesses, etc, if we wanna make missions where we fight for the "evil" side.

    -

    like i said, having the ability to do all that would be pretty dang awesome.
    Last edited by Ristar85; 06-30-2012 at 01:01 PM.
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  2. #22
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    I would love a SC Legacy Kickstarter.

    Even better if it came with a MOD SDK.
    Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
    Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
    For me it's a no buy without it.
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  3. #23
    Quote Originally Posted by SolidSage View Post
    @KaiserSosa
    Well ideally, like you said, audible detection game play would need to come back in a big way to balance the alternative approaches. making classic sneakyness rewarding and SCC brashness high risk, as it would be in real life.
    But should that audible game play not be available at this juncture, at least the visual differences would allow players to feel that they were playing something a 'little' bit closer to their old style. granted in co-op it would be next to worthless, but in SP they could at least play the slow methodical way that they seemed to appreciate the most.
    Well herein lies the issue with this - primarily for it to be even considered and carried off successfully, it would absolutely have to be dynamic in one form or another to blend into the "smooth transitional" player movement Ubisoft Toronto is touting for Blacklist. If it can not be tied to audio and present consequence in the game world, it would have to be tied and attributed with something else entirely - enemy movement, layout, level design, etc.

    The core foundation of the game is already based on this "Panther-like" parkour Sam, everything that derives within the world is paralleled to these abilities. By merely introducing a few slower executing animations into the pre-existing game, it just disjoints the core gameplay and wouldn't be beneficial even to that of the traditional "Legacy" player. Because the stealthier, more cerebral player's mind will be able to tell "this is just an illusion" or an empty animation that doesn't match the core foundation of the game itself. It dictates the fluidity and if it isn't something considered early on in the development process it is nothing more then a hamper for those who might try to take the gameplay seriously.

    It would give the impression of "Oh look, it feels similar to Chaos Theory when I move Sam along this pipe or ledge", yet after doing this once or twice and realizing it is nothing but a tacked-on feature, it crumbles the nostalgia into a fine dust of general disappointment. Hopefully, they will (or already have) considered this or revise it as such (more preferably tied to audio), in that way when Legacy players do commit to such gameplay choices it ultimately has consequence and fidelity. Not just a half-arse, empty non-conclusive "Easter-egg" animation for the sake of unenthusiastic fan service.

    TL;DR version: Either go 100% with a feature catering Legacy fans or don't do it at all.

    Sage, I like the general idea but it has to be a fully fledged feature and not an Easter-egg set of moves that doesn't flow within the game world and wears off its novelty after one or two levels. At this point in the franchise's life - that is just not enough.
    Give me Sam, or give me death.
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  4. #24
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    Quote Originally Posted by SolidSage View Post
    @Cam & Covert
    I think you make a lot of sense and I would love for another Ubi team to get to build out new missions using the Legacy tech.
    Maybe they could be fan funded like the Kickstarter games. Fans invest and then the team has a budget to work with, and a promise of purchase almost. This could really reduce the need for it to be a big seller (which it might be anyway, who knows) AND get you guys what you want?

    Ubi could build out a quick site and when the commitment reaches a necessary amount, boom, get those fresh young programmers turning and burning. Get one of the Legacy Dev's to oversee the project and Bob's your Uncle.
    The story can still progress between all the titles, I mean they're just missions he's going on. Sam goes on LOADS of missions.

    This is probably not a well informed or feasible idea.
    I would love that too. I was thinking the other day, actually, that all fans like me want is some new classic gameplay. Even if they used the same graphics and engine as SC, PT, CT or DA, I'd be happy. Heck, they could sell it through xbox arcade.
    Last edited by codenameeric; 07-01-2012 at 06:07 AM.
    Ubisoft, please prove me wrong.
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  5. #25
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by codenameeric View Post
    I would love that too. I was thinking the other day, actually, that all fans like me want is some new classic gameplay. Even if they used the same graphics and engine as SC, PT, CT or DA, I'd be happy. Heck, they could sell it through xbox arcade.
    I would buy that in a heartbeat... still sad that our Legacy SC is pushed to the side as old tech and Arcade games with a small budget and little advancement of enemy AI if any.....

    but if it meant having a classic experience again, well I'd love it.
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  6. #26
    Quote Originally Posted by BoBwUzHeRe1138 View Post
    I would buy that in a heartbeat... still sad that our Legacy SC is pushed to the side as old tech and Arcade games with a small budget and little advancement of enemy AI if any.....

    but if it meant having a classic experience again, well I'd love it.
    well, dun u forget about Dishonoured too. the demo for these 2 games are really, REALLY AWESOME!!!

    the bad thing is they dont have MP. argh.
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  7. #27
    Senior Member SolidSage's Avatar
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    Yeah I know it would sort of suck to not get the full treatment but the idea of taking CT's engine and just building new missions and levels for it is interesting to me. I don't know about altering Sam's story line, that has ramifications for the entire franchise and would be a difficult sell, but what if Bob and Steve were the guys or a new character that some how fits into the lineage without disrupting it?

    SvM might be a dodgy task, but again, that could just take the old build and create new maps.

    The biggest argument might be that the New Legacy games might become a competitior for the the New C style games, but honestly, I would buy them both I think a lot of people would. I imagine there are enough fan/developer types on these forums to accomplish the task. Get Clint to manage it like someone said and BOOM, Bob's your Dad's brother!


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  8. #28
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by SolidSage View Post
    Yeah I know it would sort of suck to not get the full treatment but the idea of taking CT's engine and just building new missions and levels for it is interesting to me. I don't know about altering Sam's story line, that has ramifications for the entire franchise and would be a difficult sell, but what if Bob and Steve were the guys or a new character that some how fits into the lineage without disrupting it?

    SvM might be a dodgy task, but again, that could just take the old build and create new maps.

    The biggest argument might be that the New Legacy games might become a competitior for the the New C style games, but honestly, I would buy them both I think a lot of people would. I imagine there are enough fan/developer types on these forums to accomplish the task. Get Clint to manage it like someone said and BOOM, Bob's your Dad's brother!
    I'd probably buy both too. I'd play the SCLegacy series as a classic SC game and then the other SC games...we'll call them the SCAggro series just for differentiation...I'd play those more aggro. I'm a sucker for stealth and SCB isn't bad, I'm not against aggr-stealth, I just miss the other type too. I don't see the problem with having "competing series". They could have different studios working on each series and UbiTor for example released SCB while UbiMont released SCLegacy 1 the following year, etc. It'd be the yearly system like AC (or about a year, maybe more...SAR, PT, and CT all came out in very close succession as well) and since they;re completely different series, coming out different years (never in the same year), they'd net more money (I believe).

    One team will always be working on SCAggro and another will always be working on SCLegacy.

    It's kind of like CoD. There's Black Ops but also Modern Warfare and those are technically offshoots of the main series which consisted of the original up to 4. Because MW2 was not COD 5 MW2, it's not really the "official" CoD 5...yknow? So they could easily do SCAggro and SCLegacy.
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