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The audio is really choppy, with short 'silences' where it cuts out. The mouse acceleration is truly awful, haven't seen this level of bad since the Dead Space ports everything feels really floaty and uncontrollable.
These might seem like minor issues compared to the crippling errors other people are getting, but they make the game unplayable all the same.
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/13/09 11:02:01 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.6GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 3301MB used, 13078MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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Just make the patch, please?
- Audio sometimes stutters and repeats.
My specs:
- ATI Radeon HD5700 series
- Intel Core i3 CPU (OC) 3.69GHz
- 4Gb RAM
- Windows 7 64bit SP1
Last edited by Jounitsio; 06-28-2012 at 01:39 PM.
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Member
yep, big audio stuttering, audio is really off in this game
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Just came off from my first session playing campaign with a friend and came across an audio issue.
I usually use my onboard audio for gaming but also have a dedicated sound card (see specs for details).
The issue I came across is that at certain points the game audio would change which output it was using so sometimes the audio is coming from the onboard and then usually at cut scenes the audio would switch output to my dedicated audio card.
This is with my default audio set to onboard in Windows.
Other than that no audio lag detected so far.
Here are the ingame settings I was playing with:

I am using v1.1.12 of the STEAM game client.
My system specs:
Windows 7 64bit
ASUS P8Z68 V Pro / GEN3 (using onboard audio for gaming)
M Audio Delta 1010 PCI Audio card (dedicated card for DAW work)
8GB DDR3 1600 RAM
Core i5 2500k @ 4.2Ghz
MSI GTX 580 Twin Frozr II 1.5GB Vram
Corsair 750w PSU
MY DXDIAG LINK
Last edited by Hex73uk; 06-28-2012 at 09:55 PM.
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Member
Does anyone get full sound when in the firing range?
I can not hear footsteps.
i7 980 3.4Ghz
EVGA X50 SLI3 Board
Gainward GTX 570 GLH
Creative SB Recon3D Professional
12GB Munshkin 1600 DDR3
Windows 7 64 Ultimate
2x2TB Seagate 7,200rpm HDD
Coolermaster Trooper Full Tower Case
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Where to begin....
- low-res text in menu's (1920x1080) 
- double "press a key" screen -> proof of a crappy port with alllll doooo respect 
- no ingame settings changes
- audio issues, and yeah I have the latest drivers
The game has great potential, but at this moment it sucks @&^#.
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Community Developer
Ghosts,
We can't answer to each of you through the forums for the moment. But be sure that we read every single comment and are working on quick fix to solve the reported issues.
The best way to keep posted about the status of bugs resolution is to have a look at the first post of the thread.
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on Deploy screen , it d be nice to click with mouse where to spawn - player or base, now its just arrow keys
click - double click to spawn
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scoreboard ` , works nicer if same key closes scoreboard
toggle key `
now its ` then esc
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When you click previous in the editing characters menu, the game crashes with a C++ error.
To my understanding this doesn't happen every time.
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