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Thread: Solving the Spawn Rape Issue | Forums

  1. #1

    Solving the Spawn Rape Issue

    Hi everyone, firstly let me say its great to be back in the beta tests.... boy did those last few weeks drag lol.

    Also I would like to state that with the exception of some floating animations still occuring on stairways and sliding off of high objects the changes seem to be a real improvement. Specifically the in cover but not in cover glitch has been resolved and made this game excellent, although I imagine a few people are moaning that they can't kill anything now their precious glitch is gone!

    I also noticed that the cloak perk seems to have received a buff and the starter guns have been nerfed slightly, the former being dangerously close to OP imo.

    However the problem i want to address is the spawn rape issue. This obviously went under the radar during the closed period and whilst I was willing to accept it in the last testing period I think it needs to be properly brought to the attention of the devs at Ubi.

    Now before the trolls come in I long since learned that crying about something doesn't really get anywhere so I want to propose a solution.
    I would like some members of this forum to volunteer to help make a video that can be uploaded to YouTube / sent direct to Ubi addressing 3 things:

    1) Where Spawn rape occurs
    2) Showing it is almost impossible to release the stranglehold of these *********s once they are in position
    3) How to make changes to correct this glaring problem in this game.

    Now I know the screams of adapt and overcome will come flying in, but tbh it isn't a viable option when playing with new people and also spawn rape is going to be hugely detrimental to this game once more and more people
    1) Learn how to do it
    2) Suffer at the hands of it.

    In my view the only ways to deal with it atm are as follows:

    1) Leave
    2) Try and fight your way out (very difficult once the enemy is set in spawn rape mode as the video will hopefully demonstrate)
    3) Camp your own spawn and stat pad

    So if you have any thoughts we could add into this potential video and/or would like to partake in the video please leave comments here and add TheOldFlads to your friends list with a PM saying you wish to help out.
    This will almost certainly help improve the game once resolved and then the scrubs will probably be forced to play legit or leave because they are in fact just rubbish.

    Cheers

    Olly
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  2. #2
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    Hey, thanks for your opinion.

    I think your idea of showing the devs that spawn-raping is a crucial moral/motivation-killer is good.
    Never the less i want to add some things:

    First, the devs are aware of this i think, they added a short period of time where you are invincible at least.
    Reporting the way you suggest should work in short term.
    Sure the devs would get high value feedback, buck investigating and evaluating videos just take alot of time because human resources are involved.

    Another thing is to differ between some sorts of base/spawn- rape.
    1 It could happening because the enemy team is ****ly and just want to annoy you, thats very rarely happening.
    2 It could be done by one or two player that breaks off "supplie-lines". Realy efficient way at least, not to judge on fairness here.
    3 It could be happen while the enemy team took the cap and waiting for the next zone to engage for (in conquest) or because they just overwhelmed your team and hold position at the closest line.(on assault maps)

    So basicly on Conquest maps, where you got open spaw-zones and you can be hit by direct fire from the enemy, spawn-raping sucks hard, i agree with you totaly at that point.

    Breaking off enemy supplie-lines? Belongs where this happens, again direkt fire i find "overdone" in this case.

    Camping your team because you got overwhelmed where you got a save spaw-zone that could not be shot on directly?
    Thats not spawn-camping for me sorry.
    Most of the time you even spawn on high ground with alot of cover so its the underdogs fault to get "camped".
    Also it would make no difference to let the enemy take positions 10 meters behind the shortest line to the spawn because they generally not stand a better chance there.

    Actually the last case i described is the one i here complains of most of all.
    Just to make my view of things clear, for me, calling this last kind of "camping", to me its only an excuse because on every map where this could happen, you dont have a lack of cover nor a lack of space to move around,

    Solution to the other both cases?
    1 Give the spawn-zone a no-go-zone for the enemy team. Staying in there leads to death to the enemy. Indicated by a huge wall of text to them.
    2 Punish players with a health reduction to 1 when killing an enemy that is only 5 seconds alive.


    Overall to say, as always, you have to force the player by gameplay-mechanics to behave well. So in my opinion reporting will not be the direct solution but a good source of feedback to that problem, that is known to the developers i think.

    Cheers.
    Last edited by Klaue_; 06-27-2012 at 01:19 PM.
    Boidrix


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  3. #3
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    I do not completely agree here.

    The assault maps are well designed except for 3 spawns.
    Oilrig platform map (or however it's called):
    Attackers: Can have the bridge in the middle. Most people just don't know you can access it.
    Defenders: They only have 1 way to get out of the spawn (both before C can be captured and after), but usually they don't get spawn killed that often.

    Construction towers map:
    Attackers: They have 4 ways to get out of spawn (2 of them can be used to clear the area where people drop on the right side when attacking B => If you get what I mean)
    Defenders: Initially they have 3 ways out of the spawn (however 2 are similar). When C can be captured, they only have 1 way (but then again, I have not seen that much spawn killing there).

    In addition, I see only 2 reasons why you would be spawn killed:
    1. Because you don't play well enough as a team and just rush out of the spawn without much thinking/coordinating
    2. Because the enemy team is a lot better


    If your team is being killed at/near the spawn by only 1 or 2 people, your team is not really good (personal opinion).

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  4. #4
    Thanks for the feedback guys.

    I completely agree that there is a big difference between letting yourself be spawn trapped by not being offensive enough and just having people run past the objective with the sole aim of kill whoring and spoiling it for other people.
    With regards to the spawn points being from high vantage areas this poses its own problems. Basically the best way to escape from this situation would be to utilise the various perks that each person has access too, however, with the vantage points being high up at the same time it offers a large area for the rapist to hide in. This means that it is difficult to both effect the enemy with the perks sufficiently and cause enough delay to allow your team to leave the spawn area.



    In addition, I see only 2 reasons why you would be spawn killed:
    Because you don't play well enough as a team and just rush out of the spawn without much thinking/coordinating
    Because the enemy team is a lot better

    If your team is being killed at/near the spawn by only 1 or 2 people, your team is not really good (personal opinion).

    Big_Ghost_Daddy



    This sort of thinking BGD is exactly the reason that nothing is done to protect people and is quite frankly naive. It could have come straight off the BF3 forums it is so short sighted. This game is currently in beta testing. It is therefore the job of the testers to create a game that offers players old and new the opportunity to enjoy it. It is not an excuse to hammer the crap out of newbies and then claim that its their fault for not being a good team. If this game gets released and this type of thing is still possible then we all fail as beta testers.
    I am fully aware of the fact that teamwork prevails and rightly so. After all it is a basic principle of this series of games, but to create an environment that doesn't appeal to the casual gamer aswell as the tournament gamer is bad game design. This is not a private game for elitests, it is an open game for fps/tps lovers.
    www.back2graw.com Tactical Shooter Group FTW

    www.youtube.com/ollypantrey Ghost Recon Series videos

    www.back2graw.com/forum Because people need a place to vent!

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