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The Classic Race leaderboard isn't updating anymore either. Is it all over for the leaderboards?
There's a few ways to look at this.
The game's been out nearly a year and they're not fixing anything as they're winding it down.
There's so many thing needing fixed they don't know where to begin.
I'm going to be stuck at #1 without ever having to win another race.
But, where's the fun in any of the above?
Gonnae fix it, eh?
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Senior Member
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Saw the other thread, good call on putting it all together.
I'll check the challenge boards when I'm online next and report back on your thread. I don't do the challenges so much, it's hard to beat a 14 second winning time when you're doing the same challenge in a minute forty five flat-out with no accidents...
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Senior Member
I know what you mean
But I’ve requested the fake scores to be removed. And perhaps that’s the reason they’re not appearing, they’ve maybe ALL been removed, not just the fake ones? On Driver-Club.com (or whatever the site is) the leader boards for those challenges are empty — no scores at all appearing. I don’t even see my own score, which I would see in the game leader board however. That would make sense because Driver Club, like we said, needs ages to update. So perhaps in like a month or two, we suddenly get tons of new scores again (I hope so…).
Also, the cheaters aren’t always so obvious… I was second in „Legal Troubles“ for a while and couldn’t figure out how the guy managed to be like 10 seconds ahead of me when 90% of the challenge is just highway? So I added him, which made it easier to find his name in other challenges (basically I checked the friends scores for each challenge). I then found out he had scores like 0.003 seconds, so it was obvious for me that he was a cheater.
I’m wondering if there’s any cheaters between the „normal“ scores too… you know, like at place 500 or something. That would mean some people would be ranked 1005 instead of 1000 for example.
But if I get this correctly, that means on PS3 there’s some cheating too going on? Man that seriously sucks. I always try to ignore them, in the Starksy & Hutch one I think I’m amongst the „first" with not even 25 seconds, and I’m somewhere at place 280 — so I scroll down to 280 every time to see if someone beat me.
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I have put a couple of emails to them and I know other have as well, I just get a bland standard email back and nothing changes!,,, I guess they don't want people to buy thierry new games
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ive been ringing ubisoft for months about the overall leadeboards. asking for them to be updated as im sure that they have not been updated in 2012. i just keep getting told that they have emailed the problem to head office but i never heard anything back.. this is on PS3 by the way..
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...and still nothing updating.
I'm not buying the the -busy on other projects- argument either. I run an engineering business, if a prevous installation I've done has problems I find out why and fix it before I build any potential faults into any new installations. It's good business practice and it saves you time, money and your reputation.
It's a disgrace that the online version of the game has so many issues that haven't been addressed.
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not good business sense is it. if they cant update them for whatever reason i wish theyd just say that like ive told them but i think they just hit the delete button on the emails.. doesnt make u feel good about purchasing futher ubisoft titles..
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Senior Member
Let me explain once again how it works: First, we need to make the difference between developers and publishers. Reflections are the developers — they made the game. Ubisoft are the publishers — they are putting it out there in the outside world.
Reflections is a very small company with only 150 people! So they are responsible for over 4 million people playing Driver: San Francisco.
Since they are a small company, they need to be careful how they invest or spend their money. You know what Ubisoft is like… and since Reflections became a part of Ubisoft not long ago, they’re probably setting up a budget limit. So it’s important to spend it wisely here, and there’s not much „freedom“ or „liberty“ I will say.
No developer works for free. They cost — always. So fixing bugs costs as well (And you can’t avoid them — there is no „perfect“ game, every game has bugs, if not more than DSF).
The thing is, they don’t get any money back from fixing bugs.
So as you probably know, they’re helping with Watch Dogs right now. To get some money. To be able to pay developers to fix bugs in DSF. See my point? They first need to do something else in order to fix things „for free“. I don’t see how they can survive otherwise… they almost „died“ already once, so they’re not dumb to make the same mistake.
Sorry but that sounds logical to me… it’s not like „Hey you made this game so you’re millionaires, please do this, this, this and this, and maybe this kthxbye."
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Sorry man, you've got it all wrong there. If you make a product or offer a service and it's faulty, you fix it, it's as simple of that.
DSF has been out less than a year, no guarantee on a product runs for less than a year, they have an obligation to fix it.
I've had to spend money on labour and materials to fix things that I installed 11 months previously, that's business, if you don't like it go an do something else or learn from your mistakes so you make your product better next time.
Whoever is financially or technically responsible, Ubi or Reflections, makes no differece to all the new players who are not getting onto the leaderboards and all of us suffering from all the other bugs, their product is faulty and they need to fix it.
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