Hey devs! if you can read this...
that means your browser's feedback-block wasn't turn on yet.
OhMG, so emotional and nostalgic... In those days, Splinter Cell WAS the name of the game... ;-)
I much more like traditional hand-made animation anyway... I must replay-whole serie agan...
http://www.SamFisher.cz- Splinter Cell forever! (Over 25GB Splinter Cell stuffs online! 9,09GB of WMV and 8,03GB of flash 720p HD videos and 699MB HD screenshots from Conviction up to 9126x6453!)
http://www.splintercellconviction.cz - Comix Trailer 720p!
Both of you got each other wrong, you are on the same side, yet tearing yourself apart LOL
It was just a misunderstanding, Bob thought Colt was talking about SAR, while Colt was actually taking about SCC, then Bob replied with SAR statements, and Colt thought he was defending SCC.
So easy guys, not a biggy.
Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
Spin Offs Ideas
Small Channel on Youtube
I am SOOOOO happy to see these videos! Thank you so much for posting them. I'll write more soon. Crazy busy...
Ubisoft, please prove me wrong.
You guys know how in mgs theres that alert noise that comes up when you get spotted by a guard. Theres one is Splinter Cell as well. It wasnt included in Convcition and I dont think it was included in DA either. Right before the music switches to suspicious and the guards start becoming suspicious there like"BUM" sound. Its like a low piano key being played.
check out 0:30 seconds. You hear the noise. I also loved how they used music and sound to indicate how guards are reacting. DA did a good job at this too especially when the music started getting louder when sneaking up on a guy. sry for the off topic btw. wont happen again
Last edited by michaelanjello; 06-27-2012 at 11:34 PM.
lol no need to apologize, you're talking about the video as well as a feature from the games they show in the video. Not off topic haha (as far as I'm concerned)
And that "BUM" sound, the low piano note, that's only in SAR if I recall correctly. I think every game had their one "alert" noise for guards and even Conviction did to an extent...it's a sharp "SHING!" sound whenever the white circular arrow appears and points to the guard who almost saw you.
SAR's pinao note is my favorite indicator that you alerted the guards to your presence. The rest did the job fine, but the first one literally scared the crap out of me. Okay, not literally, but almost made me pee my pants multiple times. As for DA's music, I loved the louder and quicker music they did for DA360's "closer than ever" -- really cool.
Ive loved every game's music. SCC was the weakest link IMO. It wasnt bad, just none of the music really clicked and stuck with me like the previous games. :x