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Thread: Favorite Splinter Cell Game? + What you want from each SC to be in SCB | Forums

  1. #11
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by Andre202 View Post
    Not sure about that. If I play on console the controller would vibrate the whole time if there isn't variable speed.
    LOL Well as I said, I'd want variable speed, so this would only apply if thats there mainly. either way, vibration can usually be toggled off.
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  2. #12
    Member Maggot4ever's Avatar
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    They should have, you know, a SOUND and LIGHT meter so I actually have the illusion of stealth. But unfortunately now we do levels where we are in broad daylight....yeah seems like a Splinter Cell game. T.T Now I'm just a ninja monkey that can kill 90 people with one button.

    Edit: As I read everyone else's posts, yes Variable speeds on moving would be great, and Chaos Theory was BY FAR the best. (In my eyes).
    Last edited by Maggot4ever; 06-26-2012 at 09:37 AM.
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  3. #13
    Senior Member shobhit7777777's Avatar
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    Last edited by shobhit7777777; 06-26-2012 at 10:44 AM.



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  4. #14
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    Quote Originally Posted by Andre202 View Post
    Not sure about that. If I play on console the controller would vibrate the whole time if there isn't variable speed.
    He said Rolling not Crouching.
    Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
    Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
    For me it's a no buy without it.
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  5. #15
    Senior Member Andre202's Avatar
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    Quote Originally Posted by CamberGreber View Post
    He said Rolling not Crouching.
    I know. In Conviction I am rolling the whole time because you cannot "sneak" faster because there is not variable speed.
    I think it would brake my controller quick this way.



    Quote Originally Posted by shobhit7777777 View Post
    Added some images.
    Last edited by Andre202; 06-26-2012 at 02:35 PM.
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  6. #16
    Senior Member sam2000_290's Avatar
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    Here's what I want.

    SC1
    -dogs (though I am pretty sure that's it's mentioned that they will be back. Time to get chased by dogs! )
    - satchel (don't you just love the satchels back then to get more information, without always have to interrogate?
    - wall mines (the original wall mines)
    - turrets
    - dual sticky camera, regular and diversion instead of the regular being able to smoke enemies, also bring back Conviction sticky camera. Perhaps there can be 3 sounds, one from the original, one from CT and the other from SCC. No throwable sticky camera!
    - manual split jump (wasn't even in SCC!)
    - old knockouts
    - laser mic
    - health kits (who doesn't love those when regenerating health wasn't in the series?!) Emergency health kits for when you are in the middle of a fight and your health is low. You still have those wall health kits, preferably like PT, they looked more realistic.
    - undestructible cameras where you have to be in the dark or you have to time your movement
    - air foil rings that stuns instead of knock outs
    - original optical cable that sees under doors
    - original shimmying on ledges (though I think this is unlikely)
    - NVG, Thermal, binoculars
    - alarm system
    - original back to wall, while standing too
    - what happened to the NSA? Bring it back! 4E should be part of it.
    - others mentioned

    SCPT
    - wall health kits
    - super smart AI
    - alarms going back to normal
    - half split jump
    - others mentioned


    SCCT
    - dyanmic weather
    - different rifle attachments
    - coop
    - EMV
    - grab through paper wall
    - grab from water
    - others mentioned

    SCDA
    - dynamic weather
    - air foil ring that stuns instead of knock outs
    - cool missions
    - fingerprint scanner
    - partners
    - morality
    - Enrica
    - realistic climbing moves
    - coop
    - shade
    - swimming missions
    - grab under water
    - parachuting
    - others mentioned

    SCC
    - EMP
    - CQB moves
    - sticky camera
    - vault, slide
    - others mentioned

    SCB
    - puzzle gameplay that was mentioned but didn't see at reveal


    That's about it
    Last edited by sam2000_290; 07-13-2012 at 12:36 AM.
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  7. #17
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by sam2000_290 View Post
    Here's what I want.

    SCB
    - puzzle gameplay that was mentioned but didn't see at reveal


    That's about it
    Wait what?? When did they mention "puzzle" gameplay??

    I can't believe this -- wouldn't a puzzle slow gameplay down MORE ​than say lockpicking?
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  8. #18
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    Quote Originally Posted by Andre202 View Post
    I know. In Conviction I am rolling the whole time because you cannot "sneak" faster because there is not variable speed.
    I think it would brake my controller quick this way. .
    I totally forgot you could roll in Conviction. I will start doing that pronto :O
    Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
    Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
    For me it's a no buy without it.
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  9. #19
    Senior Member sam2000_290's Avatar
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    Quote Originally Posted by BoBwUzHeRe1138 View Post
    Wait what?? When did they mention "puzzle" gameplay??

    I can't believe this -- wouldn't a puzzle slow gameplay down MORE ​than say lockpicking?

    Here's one source. http://www.wouldyoukindly.com/ubisof...linter-cell-6/

    Here is the quote:

    “Personally I would love for us to look at modes that emphasise puzzle play and navigational gameplay and stuff that’s highly objection-based. I think what we’ve done is used Deniable Ops as a way of showcasing a certain style of stealth action and I think we can build on that foundation with additional types of exotic gameplay.
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  10. #20
    Senior Member BoBwUzHeRe1138's Avatar
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    Hmmmm...hopefully they keep the objective based stuff. But they may have scrapped it...hope not.
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