They should have, you know, a SOUND and LIGHT meter so I actually have the illusion of stealth. But unfortunately now we do levels where we are in broad daylight....yeah seems like a Splinter Cell game. T.T Now I'm just a ninja monkey that can kill 90 people with one button.
Edit: As I read everyone else's posts, yes Variable speeds on moving would be great, and Chaos Theory was BY FAR the best. (In my eyes).
Last edited by Maggot4ever; 06-26-2012 at 09:37 AM.
gorgeous atmospheric lighting
http://forums.ubi.com/showthread.php...levels-moments
Last edited by shobhit7777777; 06-26-2012 at 10:44 AM.
Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
For me it's a no buy without it.
Last edited by Andre202; 06-26-2012 at 02:35 PM.
Here's what I want.
SC1
-dogs (though I am pretty sure that's it's mentioned that they will be back. Time to get chased by dogs!)
- satchel (don't you just love the satchels back then to get more information, without always have to interrogate?
- wall mines (the original wall mines)
- turrets
- dual sticky camera, regular and diversion instead of the regular being able to smoke enemies, also bring back Conviction sticky camera. Perhaps there can be 3 sounds, one from the original, one from CT and the other from SCC. No throwable sticky camera!
- manual split jump (wasn't even in SCC!)
- old knockouts
- laser mic
- health kits (who doesn't love those when regenerating health wasn't in the series?!) Emergency health kits for when you are in the middle of a fight and your health is low. You still have those wall health kits, preferably like PT, they looked more realistic.
- undestructible cameras where you have to be in the dark or you have to time your movement
- air foil rings that stuns instead of knock outs
- original optical cable that sees under doors
- original shimmying on ledges (though I think this is unlikely)
- NVG, Thermal, binoculars
- alarm system
- original back to wall, while standing too
- what happened to the NSA? Bring it back! 4E should be part of it.
- others mentioned
SCPT
- wall health kits
- super smart AI
- alarms going back to normal
- half split jump
- others mentioned
SCCT
- dyanmic weather
- different rifle attachments
- coop
- EMV
- grab through paper wall
- grab from water
- others mentioned
SCDA
- dynamic weather
- air foil ring that stuns instead of knock outs
- cool missions
- fingerprint scanner
- partners
- morality
- Enrica
- realistic climbing moves
- coop
- shade
- swimming missions
- grab under water
- parachuting
- others mentioned
SCC
- EMP
- CQB moves
- sticky camera
- vault, slide
- others mentioned
SCB
- puzzle gameplay that was mentioned but didn't see at reveal
That's about it
Last edited by sam2000_290; 07-13-2012 at 12:36 AM.
Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
For me it's a no buy without it.
Here's one source. http://www.wouldyoukindly.com/ubisof...linter-cell-6/
Here is the quote:
“Personally I would love for us to look at modes that emphasise puzzle play and navigational gameplay and stuff that’s highly objection-based. I think what we’ve done is used Deniable Ops as a way of showcasing a certain style of stealth action and I think we can build on that foundation with additional types of exotic gameplay.“
Hmmmm...hopefully they keep the objective based stuff. But they may have scrapped it...hope not.