IMHO, if the team being camped can't fight off the campers, then it's because of a lack of teamwork and team coordination. I've played many games in my time where I've been able to drive out campers time after time with teamwork, coordination and aggressive tactics.
It seems dumb to not allow camping because some people complain for their lack strategy.
HOWEVER, there should and could be a mechanic like in AVA where within a certain Radius of your own spawn, you are unable to take damage from someone trying to come in and spawn camp. But you can damage and kill them.
I will agree that the maps are not particularly balanced for the attackers on certain points but that doesn't mean the player should exploit that fact. That logic allows players to justify accessing glitch spots since it isn't their problem that the devs haven't fixed it. I believe it is part of the player base to have some self-control and refrain from spawn trapping. It is completely feasible to defend points without resorting to waiting right at the edge of the drop off. On Shearwater 51, why don't you just wait under the grating the attackers must drop off from to attack B instead of waiting outside of their spawn?
My brother and I were playing shearwater 51 and he took out a sniper by flanking and I'm fairly sure he never took a shot at their spawn but still received a warning from a GM to stop spawn camping... there are plenty of ways to take out attackers on that map that would put you line of site of their spawn while you are not spawn trapping or camping... thus making a rule fairly hard to enforce and understandable why it's not there.
Going back to the original question with the secondary request... is it bannable to spaw trap/camp and if it is/isn't can we please receive some clarification on the rules because this is obviously a recurring topic with how many people I've talked with that received a warning (I personally have not...).
Thank you in advance to any GM/DEV that takes the time to answer the on topic questions of clarification on the rule and/or intended game play.
I was told there was going to be precise clarification by the GM staff on this topic.
Pink, they already have a barrier to stop us from getting into spawn. This is why I feel the developers need to get on these forums and tell us what they are looking to achieve with the maps and where the spawn camping begins. If the devs did not want us to go up there, why did they not create the edge there, instead of back where it is. A lot of players are not good with long range, so in order to kill a sniper, they might have to flank around and get him, and go near that edge. Case in point. Back to square one. I am all for them making that area before the drop off well guarded and untouchable, but do not tell me not to walk by it. Trust me I mind my own business when I go over there. Yes I will look up to see if anyone is coming, but I wait for them to come down, cause I know they will complain. Its also kind of funny cause even if I run by, they will shoot at me first, and then of course I kill them, and they have the audacity to tell me I was spawn camping.
What it really comes down to is team communication. Also people just go running out of spawn, and pay no regard to where the dead skulls are, and just blindly walk out, you can not do that. This is war. Please look where you are going, check your corners, and play the game.
Most people call it spawn camping cause they feel they should not be shot until well after they get up on over watch positions of A and B. This is ridiculous! Use some common sense and you can take out anyone by that edge after spawn or up on the over watch positions.
(FACT) Phase 2 nubs were better when they started, and did not complain as much. Phase 3 people need to stop complaining and work together. I have been on teams with new people, and all they do is complain, they never call out positions, its unbelievable. I yell out "behind you guys at B, up top!!!", 15 seconds later, they are all dead.
Thinking about it...
If all the silly recons would use Oracle instead of Active Camouflage it wouldn't be so difficult finding the people spawn trapping now would it?
My WordPress Blog
Person 1 "We are going to kill a man in Ohio on Thursday"
Person 2 "Why?"
Person 1 "It's a case-by-case issue involving looking through a window"
Person 2 "What law did he break?"
Person 1 "None, another man said he shouldn't do it so we held a group meeting and decided that man was more correct than the first... so now he dies!"
Person 2 "I hope they will have cheese sticks..."
Minor exaggeration above should illustrate my point of why rules exist in community environments... and why governments are a necessarily evil that we all endure.
Wrong Cort. I was told in game that there would be a specific clarification. The case by case excuse is a bunch of ********. You can't get mad at people if the gen pop doesn't know the rules. If it isn't specifically stated as to what is and isn't acceptable you get each GM enforcing their own version of what they think the rules are. If they are just responding to getting whispered then that is a horrible way to handle it because then it is simply one persons word against another. Not only that, but most people think that if you kill them without 20 seconds of them spawning then its spawn camping. When a GM whispers someone there is no way for them to know what exactly happened, just what someone who may have been confused said. Without a clear idea of what is and isn't acceptable then there shouldn't be any punishments handed out because, well, where in the rules does it say that spawn trapping/camping isn't acceptable behavior? And on that note what entails spawn trapping/camping on each map. Quote it please.