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Thread: Spawn camping? | Forums

  1. #1

    Spawn camping?

    Not really interested at all in anyone's opinions aside from the GM's. You can give it, but I won't read it or care.

    What exactly constitutes spawn camping? Preferably screenshots with clear lines.

    If someone is shooting out from their spawn, are we allowed to kill them, or is that spawn camping? Grenades? Where is the line drawn? Tonight we were told that if there is a drop off, we aren't allowed to kill them until they drop off. They are shooting at us long before that point most of the time. Regardless, how long after they drop down do we have to wait before we can shoot them in order to not have it considered spawn camping?

    Really not trying to be an *******, but tonight we were told, "stop it or get banned" without and clarification as to what is and isn't allowed. We were told, "you will be told" and never were. After that we were repeatedly ignored when asking, or laughed at. Any chance we could get some clarification here?

  2. #2
    Member suprhero's Avatar
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    yeah i would like too cuss i been spawn camped plenty in the past by many people that keep saying nono dont do it. so can we get the Ghost Recon Online Rule Book? i would really love a COPY.


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  3. #3
    GRO Community Leader Freelancer852's Avatar
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    The GM's define spawn camping as killing people on Chertanovo LZ or Markov Station when they're spawning in areas you can just get to and stand in, then kill them immediately after spawn-protection wears off.

    Spawn "trapping" isn't a punishable offense that I know of, except it's still not encouraged. Back in Phase 2 -before we were Community Leaders- our group of players was asked not to spawn trap as a favor to the GM's.
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  4. #4
    Member sakusenjou's Avatar
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    First off I would like to make a shout out to all the Devs who did an awesome job on GRO, especially those involved with the map design. I feel they took spawn camp prevention to another level. On most of the maps its impossible to shoot other players where they spawn. The distance they have to travel to get to the battlefield is more than sufficient.

    The way most of the maps are designed, its hard to push up without going near where we are "spawn camping". I put that in quotes because I feel it is not spawn camping at all. I will prove my point below.

    On Markov Station, when the enemy is pushed to E, is a perfect example. When trying to cap E, the enemy team will post in the door ways before the drop, they will shoot from there every game. If we shoot them when they are positioned there, you tell us we are spawn camping. It is impossible to cap E if those players are left unopposed.

    On the Shearwater 51 map(the oil refinery), playing as the defending team. When flanking all the way on the right side and going under those pipes. You have to pass right by the edge where the other team drops down. They will shoot us from there, so we should be able to shoot back. I do however have some suggestions for this map. Make that ledge where the attacking team jumps down from taller so that anyone who is right up against it will be unable to shoot those coming from the spawn area. Also on the other end for the defending spawn, there should be another second story room on the far right side of it(from the defending player's perspective), and either allow the players to choose which room they spawn in or randomly assign it. This will allow crossfire on anyone spawn camping. To be honest I believe that is the only place where one can actually spawn camp.

    On Chertanovo LZ(the map with C on the bridge). When flanking up the right side(from either side of the map) you have to pass very close to the other spawn. Saying someone is spawn camping for taking that route is unfair. One suggestion is for the spawn that is next to the bus, turn the bus 180, fix it up, and allow people to get on it. Also make sure there is enough spawn shield to allow someone to get on the bus and kill anyone inside it.

  5. #5
    For clarification, the message was not "Stop it or get banned", but when a team is complaining about being held in their spawn for an abnormal amount of time. Then it becomes the GM staff's issue. Any subsequent warnings given out are between that GM and the individual player solely. If you have already been warned, further action will take place. Any thing other than this is speculation. Notice I did not say "banned" or "muted" or made any definitive indication of the type of action that will take place. This is done for confidentiality, and because we handle each complaint on a case-by-case basis. If another GM would like to make screenshots of their opinion of what is spawn camping, please feel free to do so. But allow me to reiterate that each complaint is handled on a case-by-case basis and none are identical to another. Thank you for your time.

    ZJ

  6. #6
    GRO Community Leader Freelancer852's Avatar
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    Like I said, it's only spawn camping if you're in the area they actually spawn at, waiting for spawn protection to wear off, and then shooting them.

    For example, when people are fighting for C on Certanovo LZ you can easily get behind burning bus or behind the broken room and watch people spawn. Then kill them. Passing the spawn while flanking and killing people on the way out isn't spawn camping, it wouldn't even be spawn camping if you posted yourself in the second floor apartments next to the broken building and sniped people running through the middle pillars.

    Again; From what I've heard, it's only spawn camping if you're posted up right near their spawn and killing people as soon as their spawn protection wears off.

    Shooting at people shooting you from their spawn is totally fine.
    Last edited by Freelancer852; 06-25-2012 at 03:28 AM.
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  7. #7
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    I still believe spawn trapping needs to be handled better.
    There needs to be either more cover for the ones getting trapped or more pathways out of the spawn.

    Great examples of good spawn points are the end spawn points on Chertanovo. Those spawn points feature an absence of cover for those trying to move closer to the spawn; it is incredibly unfavorable to push beyond the capture zone and that's how it should be. This actually allows the defenders to move about and make a counter attack.
    Bad spawn points are like Shearwater 51 where it is atrociously easy to lock down the first spawn points.
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  8. #8
    Member suprhero's Avatar
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    Quote Originally Posted by gameshoes View Post
    I still believe spawn trapping needs to be handled better.
    There needs to be either more cover for the ones getting trapped or more pathways out of the spawn.

    Great examples of good spawn points are the end spawn points on Chertanovo. Those spawn points feature an absence of cover for those trying to move closer to the spawn; it is incredibly unfavorable to push beyond the capture zone and that's how it should be. This actually allows the defenders to move about and make a counter attack.
    Bad spawn points are like Shearwater 51 where it is atrociously easy to lock down the first spawn points.

    Great point BTW. I suggest everyone check out BJH's Blog hes really good i never fall asleep reading his stuff.


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  9. #9
    This needs better clarification. My brother and I are planning on spending money the day you drop ghost coins and have both talked about waiting because you have a game built to be played and now your allowing some players to do one thing and others not to... why are we not allowed to shoot someone in their spawn but they're allowed to shoot us? Rules must be black and white... personally I want to see some protection of the spawn implemented; however, my brother being the raging "SLAY THE NEWBS" type would probably like it left how it is... either way just make it official and get it black and white. GM or Mechanic enforced... it cannot be left up to a persons mood if your hours of gameplay and work are wasted from a ban because of a grey area about when you can shoot someone in a shooter. Lets face it... this shooter is unique because it allows you to suppress your enemy... after we get good at it you are telling us to stop... that doesn't make sense.

    I strongly recommend allowing shooting at the spawns (not into the spawn but keeping them locked in spawn if they fail at escape) as the devices allow enough defensive escape the way they are built... this will help keep your community strong and give you an edge that other games do not have... I don't think anyone wants another COD shooter

    Please try to be 100% clear and not political in the post as you will be alienating one group of players either way.

  10. #10
    Quote Originally Posted by LMV Violation View Post
    This needs better clarification. My brother and I are planning on spending money the day you drop ghost coins and have both talked about waiting because you have a game built to be played and now your allowing some players to do one thing and others not to... why are we not allowed to shoot someone in their spawn but they're allowed to shoot us? Rules must be black and white... personally I want to see some protection of the spawn implemented; however, my brother being the raging "SLAY THE NEWBS" type would probably like it left how it is... either way just make it official and get it black and white. GM or Mechanic enforced... it cannot be left up to a persons mood if your hours of gameplay and work are wasted from a ban because of a grey area about when you can shoot someone in a shooter. Lets face it... this shooter is unique because it allows you to suppress your enemy... after we get good at it you are telling us to stop... that doesn't make sense.

    I strongly recommend allowing shooting at the spawns (not into the spawn but keeping them locked in spawn if they fail at escape) as the devices allow enough defensive escape the way they are built... this will help keep your community strong and give you an edge that other games do not have... I don't think anyone wants another COD shooter

    Please try to be 100% clear and not political in the post as you will be alienating one group of players either way.
    I like this guys points. In addition, any rules that are GM enforced will go out the window once the game goes live. People won't be checking the forums ever, you can't post information there that would put them in jeopardy of getting banned. If spawn camping is an issue, it is more of a map design problem, that will be the only way to solve it. Anything other than that and the ability of the 10-15 GMs to enforce rules that are not specific to a large audience will not work. At all. This being closed beta, and most of the people in question in this incident are from phase 1 and 2 there is a different level of understanding between the player and GM, where as rando schmuckatelly won't give a rats *** about what a random GM might say or do to stop something, they will just make a new account.

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