As we all know, that's the day when the patch is supposed to be released. Now I'm not going to debate whether it will actually be released on that day so read this:
This is what they mean when they say: the higher the expectation, the bigger the disappointment!9/ Is Limbic up to the challenge of finishing the game and patch it enough to be fully playable? Which aspect of the game, except for an obvious bug patching, is now in the centre of interest, the top priority one? What changes (if any) can we expect in the forecoming patch?
Last week we could finally reveal what changes will come next and what are our priorities.
Basically, the patch 1.5 (release on July 12) will bring among other things some much-awaited items like new town screens and compatibility of on-line and off-line changes. Compatibility of on-line and off-line changes will mean that you’ll be able to create your saves while playing off-line. The next time you’ll start the game in online mode, during the boot-up of the game, all offline save games created in the previous offline session will be uploaded as online saves to the Ubisoft servers. So when you’ll open the Load Game menu, you will have access to both your online and offline save games. And the same will happen in the other way once you switch from online to offline, your online saves will be available in offline. So no need to maintain two separate parallel campaign progressions anymore.
You’ll still need to pay attention to Dynasty stuff though: it is not retroactive, so if you’ll go too far while playing off-line, once connected online you’ll not be able to activate Dynasty stuff meant as a reward. At the same time, Dynasty items that you’ve already unlocked will remain available on-line only.
We’ve also worked a lot on the game balance which will be included in the patch 1.5. After the release of the patch, we will monitor very closely forums, Facebook, Twitter in order to gather all of your feedback and see if more changes will be needed.![]()




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