Then I would come home, and fire up my home pc which is a lot more powerful (core i5 3.3ghz, 16gb ram, and a geforce 8800gt 512mb card and the results were dramatically different. Solid 60fps on high settings and much better responsiveness and control.
That being said, here are some tips for actually playing the game.
1) use cover - a lot. If you're going to shoot, brace up against cover
2) use your scope / iron sights a lot - the spray from holding down your fire button is much tighter and more accurate when zoomed in
3) look before you leap. manipulate the camera to look around corners before you run across open spaces
4) know when not to use cover - you can only learn this through experience, but hugging cover can restrict your arc of fire, often backing away from cover a bit will give you a better shot
5) don't camp. as soon as you set up a tent, you may as well put up a big flashing sign announcing your location.
6) if you're going around a corner where bad guys are, start firing before you get around the corner - chances are they'll still have their guns down and you'll get the drop on them (if your fire is accurate).
Regarding performance... It was better before the latest update 0.7.0 came out. Now even players with high end machines complain about bad performance on all settings. Let's hope it gets fixed soon.
About the recoil... for me it helped to increase the DPI of the mouse, so i can make finer movements. In some games, I'm totally fine with 400 DPI, but for GRO I want at least 2000. I'm not talking about the mouse speed, you can have high DPI and then reduce the sensitivity ingame or in your driver afterwards if it's too fast for you.
About the cover system... if you're not comfortable with it, try the recon. You can run around unseen with cloak and use SMGs, those have almost no recoil.
Or take the specialist, he can use the same shotguns as the assault and become almost invincible with his AEGIS shield, allowing you and your teammates to come out of cover and push forward.
Last edited by SiLeNCel2; 06-21-2012 at 10:16 AM.
So whatever it is, it isn't affecting everyone. I wonder if it's consistent with those who mucked around with their config files by hand?
It's important to distinquish GPU and CPU issues. It's very possible this game is more CPU-bound than GPU. It's hard to say right now given the lack of benchmark information.
OP has problems with a GTX 460 and Core 2 Duo. Yet, I've tried this game with a GTX 460 and a newer Core i5-2400, it runs very smooth and solid. I suspect that like WoWC, this game benefits greatly from multicore systems because of threading issues related to streaming data.
Last edited by targeter16; 06-21-2012 at 07:30 PM.
Also with just one assault rifle upgrade (level 5) has seemed to make all the difference in the world damage/accuracy/barrel lift wise... that seems a little out of balance to me. Not sure what type of progression the devs are after.
A combination of dropping graphics to basically zero, res to ... 1024x768, perhaps a hair more mouse sensitivity, and hitting level 5 has managed to land me near the middle sometimes and once in a while near or on top.
CPU Hierarchy (E8400 is 5 generations back)
I'll be looking to upgrade sometime soon. In the current state I'd recommend not playing Ghost Recon Online on Core 2 Duo CPU (5 generations back). Not sure about other CPU's of that generation. The minimum spec should be above that cpu at least for dual cores, barring some amazing improvement in performance from the engine.
Last edited by irongamernet; 06-21-2012 at 10:56 PM.
Just ran some fraps FPS benchmarks on a match or two.
The menus seem to throw it off. While I'm running around it is more around 20-30 fps drops to 1 with quick turning or too much action.
Min 1 (spawning, usually drops to 20 fps)
Max 61 (menus, didn't stop it soon enough to not include these)
Average 2: 46
Core 2 Due 8400
GTX 460 2gb
Cable (24 / 5 mbps speed tested)
I did have the config set to shaderVersion 2 but it caused some artifacts and red shapes (no textures). It appears the game set it back to 3 somehow.
Last edited by irongamernet; 06-22-2012 at 12:03 AM.