
Originally Posted by
IV-70
1 just dont leave the room? you know you could be the host and by this srew up the room. if the community would follow this simple rule than we would have alot less issues. Even in other video game in which i know i'm not the host, i dont just leave the game, no, i play on till end. i dont let my team mates down, even if they are jsut randoms. Dont hate the game hat the players.
2 here you got 1!!! player having the advantage, the host of this particular game, on other side you have whole teams haveing this advantage. Maybe i never saw this uber host powers, making me underestimate 'em.
3&4 matchmaking pi.kks host, if there would be just a better host selection and a server list, we would not have to deal much with. If mathcmaking wouldnot rush its selection so much.
MGO worked pretty good with a player count of <1'500. but there we were able to search for rooms and there was no matchmaking forcing people in certain rooms just to the reason to fill it up. There were alot of small rooms with minimum lagg for certain people. The community sorted it out itself. Bad host, no1 joins or stays in for long, while others had a good reputation of being able to host, so there rooms were populated. Those rooms worked for certain people whiel others had bad latency in 'em, so they rather palyed in another good room.
Picture this, pop up a room(maybe even with a few friends) on a server like US EAST 1, you will start with a low player count, playing 2on2 , but also waitng for more people to join in. You can give it a small distribtion , so other can easily search and decide for your room. While matchmaking just puts players in that fit for this particular room. If succesful, those that played in your room will look for again next time. Guys from other parts of the world prolly never even try to get in your room. if you are from region with low player count, (especially at the time you play) you can play in a small room with alot less lagg, not forced to play in FULL rooms with guys from other parts of the world. But just putting a regiuon filter wont cut it either, especiallly with GRFS low player count. When is someone in your region? can a west coast player play with guys from the east coast? make those regions everybody wants even smaller than this? jsut states, or cities? And is a guy across the street with bad internet really better than a guy from another country with a bit o distaance lagg? Should an all aussie room really be hosted in the US or EU? You might say than they need to put designated servers in australia too, spread 'em all over the world, but isnt p2p all about this, it creates close servers when and where they are needed?
Yes the way higher player count of COD can mask those problems, it can rely on a lazy matchmaking system based on p2p. But p2p isnt the big problem here, it can actually be much better than designated server, in my opnion.