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Thread: Hacker heaven? | Forums

  1. #11
    Sounds like most people here don't camp AA's forums like I do... you should get to know your enemy better.

    1. PB has way too many exploits. We've already seen the flaws in PB in "The Unerring of Punkbuster."
    2. PB issues GUID bans. So what? GUID Spoofers and instructions on how to use them are readily available on AA's forums. It takes less tahn 5 minutes to change your GUID, and you don't need to change any hardware.
    3. If the game uses PB, it will be hacked whether it's popular or not; for this reason: PB doesn't work; AA's cheats (along with other cheat-makers) go undetected by PB for anything up to 9 months at a time, while all the time allowing innocent players to be banned by using an exploit in their system (seriously, all you need to know is someone's GUID and you can get them globally banned from EVERY game that uses PB; it takes 2 minutes). Cheat makers deliberately target any game that uses PB to prove it's uselessness; and with the agenda to "stop game makers using PB". Once games stop using PB and start using something that isn't full of holes and run by a company that would rather sugar coat a lump of sh*t than fix the exploits; we'll see less cheats for said games. But only then.

    All of the above info is available from the 3 major cheat makers forums; just don't ask me to link any threads as it will get me banned
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  2. #12
    Senior Member Compassghost's Avatar
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    Quote Originally Posted by Scaminatrix View Post
    Sounds like most people here don't camp AA's forums like I do... you should get to know your enemy better.

    1. PB has way too many exploits. We've already seen the flaws in PB in "The Unerring of Punkbuster."
    2. PB issues GUID bans. So what? GUID Spoofers and instructions on how to use them are readily available on AA's forums. It takes less tahn 5 minutes to change your GUID, and you don't need to change any hardware.
    3. If the game uses PB, it will be hacked whether it's popular or not; for this reason: PB doesn't work; AA's cheats (along with other cheat-makers) go undetected by PB for anything up to 9 months at a time, while all the time allowing innocent players to be banned by using an exploit in their system (seriously, all you need to know is someone's GUID and you can get them globally banned from EVERY game that uses PB; it takes 2 minutes). Cheat makers deliberately target any game that uses PB to prove it's uselessness; and with the agenda to "stop game makers using PB". Once games stop using PB and start using something that isn't full of holes and run by a company that would rather sugar coat a lump of sh*t than fix the exploits; we'll see less cheats for said games. But only then.

    All of the above info is available from the 3 major cheat makers forums; just don't ask me to link any threads as it will get me banned
    False clause fallacy: incorrectly assumes one thing is the cause of another

    Anti-cheat is solved from a multi-pronged attack involving admin involvement and anti-cheat support. Anti-cheat was never meant to replace full-time admins, it was designed to assist them, and in a fully admined server, it provides adequate support.

    There is no proactive stoppage for cheating. The same goes for VAC. VAC has retroactive 9-month bans too. That's simply how things work. Until the exploit is repaired, it's up to the admins to deal with the issue, and they normally will.

    Viruses will continue to be made regardless of how many anti-virus softwares hit the market, simply because anti-virus, like anti-cheat, is a retroactive process. Exploits cannot be blocked until they are found.

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  3. #13
    Quote Originally Posted by Compassghost View Post
    False clause fallacy: incorrectly assumes one thing is the cause of another
    Anti-cheat is solved from a multi-pronged attack involving admin involvement and anti-cheat support. Anti-cheat was never meant to replace full-time admins, it was designed to assist them, and in a fully admined server, it provides adequate support.
    There is no proactive stoppage for cheating. The same goes for VAC. VAC has retroactive 9-month bans too. That's simply how things work. Until the exploit is repaired, it's up to the admins to deal with the issue, and they normally will.
    Viruses will continue to be made regardless of how many anti-virus softwares hit the market, simply because anti-virus, like anti-cheat, is a retroactive process. Exploits cannot be blocked until they are found.
    There is no assuming going on. I'm taking info from admin's posts on cheat makers forums. Please don't suggest that I pulled all this from my arse, if that's what you are implying.
    PB may provide adequate support in a fully admined server; but what about when all of the admin get banned from their own server? This has been done twice (2 seasons of the Unerring so far); and a third should not be considered unlikely.
    I'm not saying hacks exist because of PB; I'm saying (any game that uses) PB is deliberately targeted due to a grudge that the major cheat makers have with EvenBalance. They have admitted it (not in such a simple way, but they have)
    I'm not saying hacks will disappear if PB went bye-byes tomorrow, I'm saying there will be less hacks; as something more favourable and reliable would hopefully take PB's position.
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  4. #14
    Senior Member Compassghost's Avatar
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    f you want an anti-cheat company to create a proactive anti-cheat system, you'd better sign your hard drive over to them. Punkbuster, despite all its faults, works well enough in stopping the public hacks in a reasonable amount of time. I'm sure me and a lot of other people are hesitant to allow an anti-cheat company to scan our entire computer all the time and send our entire hard drive's contents for the sake of anti-cheat protection...

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  5. #15
    Quote Originally Posted by Compassghost View Post
    f you want an anti-cheat company to create a proactive anti-cheat system, you'd better sign your hard drive over to them. Punkbuster, despite all its faults, works well enough in stopping the public hacks in a reasonable amount of time. I'm sure me and a lot of other people are hesitant to allow an anti-cheat company to scan our entire computer all the time and send our entire hard drive's contents for the sake of anti-cheat protection...
    Good thing you're hesitant about that as it wouldn't work; as this is where it gets interesting. Scanning your HDD won't show up any of the decent cheats as they live in RAM. You open the program with a Java applet and log-in, then the components are streamed to your PC. The cheat deactiveates itself upon detection in RAM so scanning RAM won't work either. Unfortunately you've highlighted the only thing that PB is actually good at - detecting the free hacks. I know it's a "tick-tock" system, but the tocks are months apart and the ticks are days apart.
    Theoretically, the best way to combats hacks these days is to have your own custom-coded engine and, well, custom everything else! But yea, very few games have that foundation. The rest have very few other options.
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