
Originally Posted by
CitizenWar
Feel free to rip off these rules;
Other readers: THESE ARE NOT THE RULES FOR THE WLP TOURNAMENT UNLESS WLP WANTS TO USE THEM.
Manhunt tournament rules
Format
1. Manhunt
2. Private Matches (ACB) / Ranked Matches (ACR)
3. 3 vs. 3 (ACB) / 4 vs. 4 (ACR)
4. Maps: Venice, Venice (Night), San Donato, San Donato (Night), Castel Gandalfo, Rome, or Rome (Dusk). (ACB)
Random (ACR)
5. Abilities: ALL abilities are allowed.
6. Best 2 of 3. Not required to play the 3rd match.
7. Double elimination with losers brackets and a possible two-round championship.
Participants
1. Participants may be from any group, clan, team, club, or secret organization of Illuminati. People from different clans may mix to form different teams.
2. Participants must be located in the following countries to avoid connection issues and scheduling issues: Australia, Canada, Hong Kong, Japan, Singapore, South Korea, Taiwan, and the United States. (Participants from Brazil, Mexico, New Zealand may contact Citizen War if they have interest in the tournament. After an interview regarding their internet connection speed, use of a router, etc., they may be allowed in.)
3. Participants should have enough English language skills or a teammate with such English skills in order to participate without rule clarification in their native language.
4. Participants must pledge to participate in the entire tournament during the scheduled time or they will be forfeited. Late shows to rounds past 10 minutes will be forfeited. Participants who make it to the championships will have the opportunity to negotiate the championship schedule with Citizen War and their opponents based on the timetable below.
5. This tournament MAY RUN LATE, especially if you are in the Eastern Standard Time Zone. Pledge to stay up late or don’t participate. If you don’t show up to the next round, you forfeit. Fighting game tournaments similarly run for many hours into the night.
6. Participants may agree to play with other participants early in case they finish their matches early.
7. The final initial matchups and the tournament schedule will be announced on the day prior to the tournament on the Ubisoft Assassin’s Creed Multiplayer Forums.
8. Final decisions about disqualifications etc., are all decided by Citizen War, even in matches in which he is the participant.
9. I encourage all participants to record images or video of their matches.
Rules
1. Matches must take place during the alloted tournament time or during the break time if something goes wrong. Citizen War will ask you to stop playing your current tournament round if you go into the allotted time for the next tournament round.
2. This is double elimination. You are not eliminated from the tournament until you lose TWO tournament rounds.
3. Matches are ten minutes, with max 5 minutes prep and rest time between them. This 5 minutes prep time is ignored in ACR. (Because the ranked system automatically sets up the next match). In ACR, rest time is the remaining time before the next tournament round after two or three matches have been completed.
4. There is an extra 15 minutes of break time after tournament round 2.
5. Conduct lag tests in Brotherhood. Players should try to kill/stun each other for a few minutes. If one team experiences lag, the hosting team must choose a different host ONCE and try a lag test again. The team not hosting can choose between the two hosts after this lag test.
Do not conduct lag tests in Revelations. Matches in Revelations can only start if all players can connect, so this is the required preparation.
6. In case of disconnections. If participants have VIDEO PROOF of a disconnection, then they should tell their opponents. In that case, set things up again and redo the round. Champions will be disqualified if they do not upload video proof of any disconnections within 3 days from the end of the tournament. In this case new champions will be selected based on tournament record.
7. Citizen War may decide the result of a tournament round on the result of the first successful game played if there are multiple disconnections in a tournament round. If two successful games were played but there is not time for a third, he may decide it on the comparative total score of both teams in both games. Failure to provide scores may result in disqualification.
8. At least one player on your team should have a camera ready to take pictures of the score. Uploading the scores online and linking them on the forums is acceptable. No proof of score may result in you losing a match if there is a dispute.
9. If all players experience a long (longer than 30 minutes) server outage, contact Citizen War immediately. Citizen will then reschedule the tournament.
10. No quitting. If you quit due to any complaints, even regarding lag, you are disqualified. No messaging other teams during the match asking for a redo. Wait until after the match is completed if you have a dispute and contact Citizen War immediately. Wait for his reply.
11. As per the Ubisoft forum rules, no shaming other players in the Ubisoft forums. Save your critical commentary for an external site such as YouTube or your clan homepage. Trash talking is not allowed when trying to set up a match. Friendly (i.e. not harrassment) trash talking in the days before the match or after the match is acceptable, but not on the Ubisoft Forums.
12. No personal attacks or harassment. No hate speech or trash talking regarding gender, race, nationality, sexual orientation, gamertags, religion, or ethnicity. Reports of personal attacks or harassment will lead to disqualification.
13. Friendly or dramatic commentary about your perspective on your match is allowed in the forum thread, as long as it follows the forum rules.
14. Substitutions are allowed but you must specify the “main” three or four members of the team. These members are the only members eligible for any prize. Substitutions are “playing for glory.”
15. Prizes are not guaranteed and may not be available for players from different countries.
16. If you feel that something is wrong with a match, submit a dispute to Citizen War upon completing THAT match. Delay the next match until he is able to respond, and then continue playing your tournament round, even if delayed.
(will post tournament times for my tourney in another thread to avoid conclusion)
Hosting:
In ACR: The top seeded team invites their team first to a RANKED MATCH. Then they invite the opponent’s team. Initial hosts / invite order should be switched and retried in case members cannot connect. There are no 5 minute breaks in-between rounds and the maps are random through the ranked system. All participants should vote for Manhunt at the end of the game. ACR manhunt must be run with teams of 4 or the team order will be confused.
In ACB: The top seeded team hosts the first game in a PRIVATE MATCH. The host runs through lag tests as mentioned in the rules. The bottom seeded team hosts the second and third game. The team not hosting chooses Team One or Two before launching the match. The team that is hosting chooses the maps in ACB. In ACB, they must choose from Venice, Venice (Night), San Donato, San Donato (Night), Castel Gandalfo, Rome, or Rome (Dusk).