No, the lawman is blocked then you have to press f again to pickup the object.Collision = drop?
I'd set some contact params to ignore the collisions by changing ignore to 1 = true.
Code:ContactParams("NonODEObjects") { ZeroFlags() Mu(8) SetModeFlag("dContactFDir1") Ignore(1) } //------------------------------------------------------------------------------------------------- ContactParams("ODEObjects") { ZeroFlags() Mu(8) SetModeFlag("dContactFDir1") Ignore(1) }



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