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Thread: Problem with map. Screenshot. | Forums

  1. #111
    Senior Member cr1m3's Avatar
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    Collision = drop?
    No, the lawman is blocked then you have to press f again to pickup the object.



    I'd set some contact params to ignore the collisions by changing ignore to 1 = true.

    Code:
    ContactParams("NonODEObjects") {     ZeroFlags()     Mu(8)                       SetModeFlag("dContactFDir1")          Ignore(1) }  //------------------------------------------------------------------------------------------------- ContactParams("ODEObjects") {     ZeroFlags()     Mu(8)                       SetModeFlag("dContactFDir1")          Ignore(1) }
    Last edited by cr1m3; 06-28-2012 at 09:42 PM.
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  2. #112
    Upload you test version pls. You add script to lawman and set enable on start? right?

    You can browse the physics def files to know more about physics commands.
    Thank you, lots of questions but no way... sry

    There's the map and included bag_test.phx
    Thx again.
    Last edited by SanchoMLD; 06-28-2012 at 09:50 PM.
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  3. #113
    Senior Member cr1m3's Avatar
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    Call of Juarez - Bound in Blood\CoJ2\Data\Physics\Include

    there are all physics described in english and polish.
    You can browse the physics def files to know more about physics commands.

    Upload you test version pls.
    ok wait.

    There's the map and included bag_test.phx:
    http://d01.megashares.com/dl/NBtxhke/robbery_bag_physics_test.rar




    Last edited by cr1m3; 06-28-2012 at 09:49 PM.
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  4. #114
    Senior Member cr1m3's Avatar
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    You add script to lawman and set enable on start? right?
    yes


    This physics.phx script is an early test but it looks like we can change the lawmanAspNetMission physics.


    Ok,
    BB good night...
    Last edited by cr1m3; 06-28-2012 at 09:58 PM.
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  5. #115
    Ahh its not auto drop... i can use practic any script for this effect like in you test version..

    i try to set existing scripts, from data0, is change somethink... but more bug.
    This physics.phx script is an early test but it looks like we can change the lawmanAspNetMission physics.
    Yes you right. I will try more settings tomorrow, thx for help. BB.
    Last edited by SanchoMLD; 06-28-2012 at 10:03 PM.
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  6. #116
    Senior Member cr1m3's Avatar
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    I'd tried to enable the bag physics but i can t figure out how to fix this.
    The mp gamemode is handling the lawman in the opposite
    Way from the sp physics.
    I'll look in coj 1 lawman code and settings to know
    Why coj2modulenet is disabling the lawman in
    Mp.
    I mean, lawman were perfecly working in coj1 mp,
    The lawman objects were colliding with all objects.
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  7. #117
    Yes i tried more settings and same effect..

    PM*
    Last edited by SanchoMLD; 07-02-2012 at 07:52 AM.
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  8. #118
    After i export some selection, i must restart editor to see it. How to reload/restart selections without restart?
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  9. #119
    Senior Member cr1m3's Avatar
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    Quote Originally Posted by SanchoMLD View Post
    After i export some selection, i must restart editor to see it. How to reload/restart selections without restart?
    In advanced mode, click on refresh file system.
    I mean first, in mesh browser, click on basic mesh button then
    >refresh file system and click on all button then browse the data to see
    Your exported selections.
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  10. #120
    How to edit wall color?

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