Ok sorry but lawman asp error is opening the module window.
So try to open the object list then search the objects with lawman asp class.
You can type the name in the searchbox .
Or choose the lawman class in the drop down box filter
Ps i m not using cromed right now.
I m writing message with my mobile phone.
Last edited by cr1m3; 06-18-2012 at 05:40 PM.
Nothing because i add and delete it at once... I close editor and get crush. After restart - all ok, all its save except error. THX!!!
If you have problems.
You can replace the map file by the latest map.bak that was saved in your map folder.
If i upload map without Chisinau_weather.src on cojmodding, its accept? Map is not ready, but you online and i can ask you all what i dont know, sorry
The problem with the two-story houses. From a distance of 50 meters, the windows are visible. With 51 meters distances, windows are not visible. The distance of 50 meters ... as an example. With the one-story houses is no such problem.
right and you map will be back to it's previous state, look in the bak file properties to know the date when it was saved.How? Just rename it to .map?
bak1 bak 2 bak 3 means recent and old backups, can't remember which order.
yes because the real weather script is named Chisinau.scr.If i upload map without Chisinau_weather.src on cojmodding, its accept?
i dunno if this tip can help you but you can click on view->other...->objects visibility then search the window object (you can type window while you're in the mesh visibility params and the windows object will be selected)the windows are visible. With 51 meters distances, windows are not visible
then change the lod geometry distance.
In your case on the pictures, you'll have to search the house name in the mesh visibility params and change the geom lod distance.
then open the visibility window menu and choose update on selected object or something like this.
All this in advanced mode...
Look this tutorial from 8 minutes 50 seconds, it's explained how to change objects visibility params:
the geom lod 0 is the nearest object level of detail that you can see in the engine,
geom lod 1 is less detailed and lod 2 and 3 are basic shapes of the object's mesh.
Last edited by cr1m3; 06-18-2012 at 06:29 PM.