How to delete (change) it?
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How to delete (change) it?
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Hi,
look the picture:
Uploaded with ImageShack.us
there's my custom brushes to remove grass and other custom brushes :
http://www.sendspace.com/file/g7c25p
place the brushes folder in:
C:\Users\username\Documents\Call of Juarez - Bound in Blood\data\brushes
The remove_grass_custom that i have made is removing all plants in a row and you can increase it's brush size to erase all plants on large areas but dont
click too many times with a large brush, or chromed can crash because of high processing.
And if the plants that you have on your picture above can't be removed with the remover grass brush, try with the remover tiny objects or remover trees
or remover folliage trees.
Last edited by cr1m3; 06-16-2012 at 10:45 PM.
Before i start create map i set default values. Time 12:00 but sun look like 16:00...
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Inside chrome editor, under !advanced attributes!, click on !map settings! button.
Then open the !sky! settings field and change the time settings in the textboxes under H,M,S(=Hours,Minutes,Seconds).
To have the sun at the top, it's H=0, M=12, S=0,
or it is H=12, M=0, and S=0, i'm not sure but you'll try...
Now if you restart chromed and your custom sun or weather settings are back to the default settings,
you'll have to disable or delete the weather script.
To disable the weather script, look in this tutorial under Environment:
http://www.worldofleveldesign.com/ca...sign-part3.php
But sometimes, this method will mess up with the weather settings.
The other way to enable varlist weather changes is to delete the weather script manually.
To do this,open your source map folder then delete the map weather.scr file and you'll be able to change varlist settings by yours.
One thing is that the weather.scr seems to be a dynamic weather script, it means that the weather is changing during the daytime but i'd not tested if coj2 supports the dynamic daytime.
I never seen any weather change while i was playing in coj 2.
All i know is that dead island and coj the cartel supports the dynamic daytime script.
I guess coj 2 was'nt finished enough to support this nice feature.
I'll test further but there's so many things to set in chromed that i forget the half part of interesting things...
One more thing, if you plan to add rain into any new map, you'll have to put the sun at the top because the raindrop's fx were build
with the sun at the top.
Last edited by cr1m3; 06-17-2012 at 02:59 PM.
Create a new mp map then pick the trk file.(edit the trk with notepad)How to add manhunt and wwl, if i not set it before create map?
Now look into your new map's trk and edit the new fresh trk by replacing the map name in all the text script by your map name.(save it as "Chisinau.trk")
For example, create a map called "gamemodes" then in the gamemodes.trk, replace all "gamemodes"names by "Chisinau" and dont forget any word in the trk file.
Also dont forget to rename the gamemodes.trk by Chisinau.trk then overwrite the Chisinau.trk into the map folder.
But don't start chromed yet!!
First remove all famousevents.mis and teamwanted.mis from Chisinau's map folder.
Then pick famousevents.eds and teamwanted.eds from the new map folder you'd just created and place those files into Chisinau's folder.
Now you can run chromed and you will see the new gamemodes in selections window.
If it's not working, check the trk file again if there's no error.
If there's any error in the trk file and you'd loaded and saved your map with chromed, this could damage your gamemodes so i suggest you to restart the process from scratch.
Thx, done. Now i can copy Taos Pueblo (for exemple) teamwanted.eds and famousevents.eds to my map?
And how can i remove/diable dust?
You have personal/new terrains ?![]()
Yes you can but all spawns will be in their original location and some objects could be inside the gamemode eds file.Now i can copy Taos Pueblo (for exemple) teamwanted.eds and famousevents.eds to my map?
You can disable the ground dust into map settings somewhere in the nature params or something like this.
For the terrain, you can pick any .height file from another map folder then rename it to your map name.height.
Last edited by cr1m3; 06-17-2012 at 08:19 PM.
In .trk
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","Chisinau_map.dds","Chisinau_loading 6.dds",0,0,1)
Chisinau_loading1.dds-Chisinau_loading6.dds its Taos Pueblo dds's. Can i copy from another map and rename it? medallion_Screen.dds medallion_Screen.dds2 medallion_Screen.dds3 (for exemple).
Chisinau_map.dds is empty? Because is load only Taos Pueblo screens 1-6...