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Thread: Patch Notes 0.7.0 | Forums

  1. #1
    GRO Community Manager Jeeguiguren's Avatar
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    Post Patch Notes 0.7.0

    Starter Kit!
    • New players will now receive both primary weapons and a pistol for each of their characters
    • Starting Requisition Points have been adjusted to result in a round number after completion of the tutorial


    CrossCom/HUD
    • When a player dies, he will be shown the "Death log" with more information on damage taken.
    • Voice Comms icons were added on top of players head and on the tactical map when they speak.
    • The name of users speaking through Voice Comms is now displayed on the left side of the HUD.
    • A compass was added to the mini-map.
    • The health of a squad mate will now be shown when the user is pointing at him.
    • A new reticule showing weapon dispersion is shown in iron sight mode for the LMG, SMG, Sniper, Handguns
    • Shotguns now have got a new circle reticule in 3rd person mode
    • Kills/death in the scoreboard were moved to lower part of the screen to focus on teamplay




    Gameplay
    • Grenades you are throwing don't bounce against your Blitz Shield anymore.
    • Player will now retain their stance (stand, crouch, prone) after performing a jump over or on top of an obstacle.
    • The visual effect of HEAT device from the player triggering it has been improved.
    • Implemented several audio design improvements to class devices


    Weapons balancing
    • Improved starting weapons:
    • Ultimax: Increased the Rate of Fire and added a bipod and red dot full
    • M500: added a red dot small
    • MP5: added a red dot small
    • M27: added a red dot full
    • Assigned semi-auto firemodes to LMG36 and L86 weapon types
    • Rebalanced handguns to differentiate them:
    • USP 45: Increased damage, reduced Rate of Fire
    • FiveSeven: Reduced Rate of Fire, doubled magazine size
    • FNP45: Increased damage and magazine size, reduced Rate of Fire
    • Redhawk: Increased damage
    • PX4: Reduced Rate of Fire, increased magazine size
    • Pentagun: Slightly increased reload time and ready time, adjusted magazine size and reduced accuracy
    • Improved the time delay when tapping shots for the following weapon types and variants: OC-14, M96, Mk 46, LMG36, L86, 6P41, M27, As-Val, Mk16, SAR-21 and ACR
    • LMG ammo pools now include at least one full magazine reload




    Miscellaneous
    • Corrected an issue that caused Loot to be far more rare than intended
    • Armor, Device, and Weapon Customization interfaces have been improved
    • Corrected an issue that caused squad mates not to be shown between matches in the lobby
    • Daily Missions have been renamed Daily Challenges
    • Grenades will now Auto-stack in the inventory
    • Repeatable Achievements and Accolades have been combined into a Medals System
    • The game will automatically assign optimal visual settings for machines with graphic processor from Sandy Bridge, Ivy Bridge, and AMD X1000 cards family.
    • Fixed various disconnection issues and Crashes.
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  2. #2

    When does GRO restart?

    Any dates or times you could give on when we get to play again?
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  3. #3
    Junior Member
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    Feb 2004
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    The Netherlands
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    We have finalized the development of patch 0.7.0 which will be deployed for testing by players in two waves starting this upcoming Monday. We will be giving a break for new players and allowing them a one week head start in order to get acquainted to the game in order to minimize the frag fest by players with previous playing experience.

    So to recap, starting on Monday the 18th at 11am UK time, new players will be able to login and play.
    A week after, starting next Monday the 25th, all previous players will be able to login with their original accounts (they will keep their previous XP and inventory) and the session will continue on a 24 hour 7 day basis at this point.
    This is what I have found on the GRO Launcher screen. Just can't wait start again and see the new improvements.
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  4. #4
    Junior Member
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    Apr 2012
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    so is GRO different to GRFS?
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  5. #5
    Junior Member
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    Quote Originally Posted by bees877 View Post
    so is GRO different to GRFS?
    yes. yes it is.
    and i cant wait either! a bit dissapointed ill have to wait another week and half around, but at the same time super excited that i get to keep all my old stuff! new patch looks great from here and im sure it will be in game too so great job devs(:
    gaming name: thecrimsonking
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  6. #6
    when started this game?
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  7. #7
    Junior Member Cap1ain1's Avatar
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    i got an email with a beta-key to join monday 18th from 11 till 23
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  8. #8
    The problem about getting shot while in cover is not mentioned?
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  9. #9
    Junior Member Shinzok's Avatar
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    Quote Originally Posted by Surviock View Post
    The problem about getting shot while in cover is not mentioned?
    What problem with getting shot while in cover ??? if you have body parts sticking out , then I shoot body parts. simple as that. it means that you got shot by "sticking out body-parts" , not cause you thought you were in complete cover
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  10. #10
    Quote Originally Posted by Surviock View Post
    The problem about getting shot while in cover is not mentioned?
    You mean the standing bug i guess? I hope the fixed it, because that bug can be frustrating.
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