SMI is an abbreviation for Strategic Mission Interface, the SMI is a new operating system that Sam can use to help him analyze, assess, and determine the best course of action. This results in myriad options when it comes to a player's approach to an encounter or situation. The player has the option to call in air support for a messy, show-stopping kill just as easily as going for a silent and lethal melee attack.
Text was copy and pasted and came out in a font like that. Sorry
Actually, now I just watched the G4 bit it sounds like the SMI is the big glass table Grim and Sam are standing at. Apparently it will show the Player all of the available Maps that can be accessed. SP, Co-op, MP, and the Player will be able to jump into any mission/match really easily.
Sounds like a new Menu Interface. 'System Mission Interface'?...I didn't catch it in the bit.
Edit: Oh look, you already posted it, Strategic Mission Interface.
Sounds good though. I liked SCC menu's and interfacing. I wonder if they can improve on them.
I didn't like the menu and interface of SCC. It wouldn't be bad but I loved the digital, OPSAT look of the previous games (DA360's start menu was akin to SCC in that it wasn't the OPSAT like SAR, PT, or CT BUT the in-game interface for objectives and all that was still the OPSAT. I hope the start screen is the same picture as the demo start screen and the in-game pause is the OPSAT (and you can quit game or switch "tabs" and view objectives and all that) OR the pause screen is some screen with the same color scheme as the demo start screen with Options, Save Game, Revert to Last Save/Checkpoint, Quit Game, etc. and the back button will be the OPSAT (like it was in DA).