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Thread: We need a new combat system. !!!!!!!!!!! small idea. | Forums

  1. #11
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    Quote Originally Posted by ac3.no1 View Post
    Hello every one.

    After watching the market place gameplay and the demo i feel that the combat system is the exact same.

    I don't know about you guys but for me i feel it is too repetitive. If you guys have ideas please leave them.

    My idea would be to add combos mid fight. For instance.

    Connor attacks a red coat and then the player has to press a sequence of buttons to continue the awesome killing. It isn't much of a change, but its still a change.

    I know i will receive hate so... go ahead.
    So, a Quick-Time Event? No.

    To be fair, the combat system is different, and you can see the changes in action. Pay more attention.
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  2. #12
    Senior Member Jexx21's Avatar
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    I don't like your idea, and the combat system looks good.

    Altair's motivation: Duty | Ezio's motivation: Revenge | Connor's motivation: Justice | Edward's motivation: Infamy | Aveline's motivation: Liberation | Nikolai's motivation: Family

    Why do tribal people get all the good stuff? The Rakyat have the tataus that give you the power of the Spider, the Heron, and the Shark, and the Mohawk get this special tea that gives you the power of the Wolf, the Eagle, and the Bear. Is it just a coincidence that they cover the same realm of abilities?
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  3. #13
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    Quote Originally Posted by MT4K View Post
    Well from my understanding you can no longer stand there and block every attack. In fact i think they removed the "blocking" altogether so that you have to either counter/dodge or get a whack on the head. So without the ability to just block all the time. it should increase the tension at least and make it more exciting.
    To be honest, I don't think dodge is in their neither. I was watching the boston demo, and at no point, when Connor was fighting the redcoats, did dodge come up on the button list. I know Ubi wants a attack fluid gameplay for AC3, but atleast give us the ability to dodge. I was bit disturbed when I came to this realization. Does anyone have info that can contradict this?
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  4. #14
    Senior Member Calvarok's Avatar
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    why do people say fluent instead of fluid?
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  5. #15
    Senior Member sidspyker24's Avatar
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    We do not have a block button this time around.

    Other than that:
    "Hey Assassins,
    The Open Conflict fight you see in the demo was designed to demonstrate speed, agility, new animations, and overall slickness and is not meant to show off combat difficulty.
    ACIII has more archetypes than previous AC titles that dynamically adjust to your behaviour, i.e. higher notoriety, tougher archetypes and more of them. Remember that you are fighting an organized, very capable military outfit, and they will act accordingly."

    Where did these casuals come from? Stop invading my AC!

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  6. #16
    Quote Originally Posted by Jamison.j.b View Post
    To be honest, I don't think dodge is in their neither. I was watching the boston demo, and at no point, when Connor was fighting the redcoats, did dodge come up on the button list. I know Ubi wants a attack fluid gameplay for AC3, but atleast give us the ability to dodge. I was bit disturbed when I came to this realization. Does anyone have info that can contradict this?
    In the Frontier demo, he did dodge the wolf that was going pounce right on top of him while the other two were circling him.
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  7. #17
    Senior Member Evenesque's Avatar
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    Quote Originally Posted by Azurefeatherfly View Post
    In the Frontier demo, he did dodge the wolf that was going pounce right on top of him while the other two were circling him.
    That is true, and Hutchinson said the combat controls for animals are identical to humans....
    The world is painted in shades of grey. Struggle comes with the eternal human obsession of trying to remove the grey to convince ourselves that there's white or black underneath.
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  8. #18
    Senior Member sidspyker24's Avatar
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    I have read an Interview, I don't remember which one I'll look for it, anyway it said that now we get a window where we decide if we want to counter or throw the enemy and we CAN dodge according to the interview.

    Where did these casuals come from? Stop invading my AC!

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  9. #19
    Senior Member Calvarok's Avatar
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    Yes, when you counter time slows down and you can choose if you want to throw or kill. Nice for people who want to defend themselves in a non-lethal way. I think people are confused as to what it means to have a new combat system. It doesn't mean every established mechanic is gone, it's just been rebuilt, differently, and new things have been added. Just like how there's still blending with the crowd, but the way it works is different. It's a redesign of the system.
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  10. #20
    Senior Member sidspyker24's Avatar
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    Found it, have a read if you haven't already.
    http://www.oxm.co.uk/40368/features/...combat/?page=1

    Basically says, if you press the same button that we will use to create a 'counter/throw/dodge' window, we will dodge.

    Where did these casuals come from? Stop invading my AC!

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