I actually do mean the same as ShadowFox. He just can point it out a lot better then I am able to.
I also want to remind on Michael Ironside here, when it comes to cliches and so on: (Credits to The_5_Freedoms for writing that down)
Yet, it seems like Conviction didn't even tried to find the middle way and Blacklist seems to follow it while it might be a bit better compared to Conviction.Michael Ironside: Sam Fisher's genesis from the beginning… I think he was a little more pro-gung-ho in the first game, the first two games. They had a, a G.I. Joe kind of aspect about him, y'know. I didn't want that, I wanted somebody who was basically almost like… a weapon the government's used too many times. (A conversation between Shetland and Fisher is shown as an example.) I wanted that jaded kind of character. Sam Fisher's… could have been very two-dimensional, flat, cardboard, "FINISH HIM!" (Mimes ripping a guy's throat out). I didn't want to play this character like a game character, I didn't want him to be two-dimensional and be a cliché. Yet some of the writing has to go that way, it has to be explanatory, so it's been a nice little problem of trying to find the middle. Taking something that might have a cliché to it and trying to find some way to get under it and turn it and make it real.(Wilkes' death scene is shown as an example.) They've allowed me to play a lot of the lines and a lot of the scenarios to accommodate me and my sensitivity towards the character.






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