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Thread: Driver Chicago cancelled? | Forums

  1. #21
    Senior Member ManoelM's Avatar
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    „And as for Driver having poor sales, maybe the game didn't have poor sales but it certainly wasn't as popular as other Driver games.“


    Popular doesn’t mean anything… George Bush is popular, but still nobody likes him.

    I loved Driv3r and it still holds many great memories for me personally. But the reception by other, more „superficial“ people and magazines and also non-Driver fans wasn’t the best… you will just have to agree with me on that…

    Driver: SF has done a good job to the Driver image again.


    About next-gens coming out next year and it being useless to bring out a game this year (or next):

    I would like them to spend more time on the game as well, but what I would love to see would be a spin-off. A bit like Driver 76 was for Driver: SF. Or maybe some DLC for Driver SF?

    I’m wondering… is the city the hardest thing to make in a game? It surely takes time but it probably isn’t the hardest thing or the thing that takes the most time.

    So why not make a part of a new city? I would love to have a DSF spin-off with a little part of Chicago. I know it sounds crazy but think a bit: It would be like a copy & paste from San Francisco: All the same streets, objects (on the streets), even houses can be used to build a new city. I mean who knows all houses my heart in DSF? I bet even there many are copy & pasted. Of course they should add some typical Chicago (or other city’s) stuff, but I don’t believe it would be much work.

    If they disable shift (I love it by the way) they could even use the highways from DSF to form the subway bridges in Chicago — since they would be no shift, you wouldn’t be able to see that there’s no train on the bridge.

    And with a nice multiplayer takedown mode, with no shift, no boost, basically like the film challenges in DSF — and maybe even with the 70s mode — I think this would make an amazing spin off. The rest would be just copy & paste from DSF. Same cars, same pedestrians, same buildings (pretty much), same engine therefore, same objects etc etc.

    Videos of secret vehicles / locations / weather in Driver: San Francisco




    #1 worldwide in following challenges: BLACK & BLUE - CANNON - YEEHAW!! - VANISHING CHANCE - CLASSIC RACE (Challenge) - BEL VIAGGIO - LEGAL TROUBLES - SMOKIE TRAIL - SCHOOL'S OUT - RELAY RACE

    Multiplayer meetings here!
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  2. #22
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    I would accept that as a sort of 'stop-gap' sequel to tide us over until Driver 6, but only if they had a 70s mode (or set it in the 70s), upgraded the game with proper weather and nighttime, and had a multiplayer as you described it- no boost, and preferrably a much tighter and focussed experience that plays like an expanded and refined version of Driver 2's multiplayer, but including D:SF's modes.
    What the next DRIVER needs: Tighter, narrower streets for slower, more responsive cars as seen in D1,2,3. More 70s feel, possibly the entire game's setting. Keep 88mph top speed as the norm, with only bonus supercars going beyond. Get rid of Burnout as the default acceleration. Unlicensed Vehicles- so that they can be destroyed with explosions. On foot returning, with a version of shift as an unlockable. Weapons, with FPS controls like D3, only more polished. Hubcaps. Car underside pouncing. Offroad areas without invisible walls. All previous driver game cheats return plus a few surprises. All camera angles in D1 Film Director returning. Completely overhauled multiplayer, with virtually no 'boosting'. Finally, ability to play multiplayer offline,and with bots.

    Failing that, D1 and 2 as fully emulated games unlockable within Driver 6.
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  3. #23
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    You know, keeping the same buildings but flip flopping them around could make a good DLC. They should do a nightmare DLC, where its always night time and stormy, and every time you turn the city has changed, just go crazy with it, pedestrians could be zombies (probably still wouldn't be able to hit them though...) ramps would suddenly appear in the street, even vertical loops, upside down roads that you can still drive on. Of course this would take a lot of work to go to all that detail. They could release it in time for Halloween. Also include 18 wheeler havoc mode from Driv3r, in fact 18 wheelers could be the new cop cars, cops just ignore you, but 18 wheelers chase you all the time, no matter if you're breaking any laws
    DRIVER 6 - my wishlist - Unlicensed Vehicles, Real-Time Car Damage, Car Flipping and Roll-Overs, On Foot AND Shift, Guns, No Invisible Walls, Able to drive of cliffs, jump fences etc, Performance Upgrades, Car Creator basic example, Set up Ramps and Stunts in shift mode, Reduce Framerate to 30fps and add back all the stuff you had to take out, Please and Thank You!!!
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  4. #24
    Senior Member ManoelM's Avatar
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    Yeah those Timmy Vermicelli’s were crazy in Driv3r - those trucks chasing me really gave me goosebumps, haha! It was a battle to get away from them

    It shouldn’t be too hard to make a mod where any car you want would chase you!


    About the vertical loops and driving upside down — not sure what exactly you mean but if it’s what I’m thinking of, this should be a lot of work because the physics from the game currently don’t allow this.

    I’m telling you — some sort of Driver: Chicago based on DSF with lots of copy & paste is not only easy to make, but would be so much fun too!

    Videos of secret vehicles / locations / weather in Driver: San Francisco




    #1 worldwide in following challenges: BLACK & BLUE - CANNON - YEEHAW!! - VANISHING CHANCE - CLASSIC RACE (Challenge) - BEL VIAGGIO - LEGAL TROUBLES - SMOKIE TRAIL - SCHOOL'S OUT - RELAY RACE

    Multiplayer meetings here!
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