„And as for Driver having poor sales, maybe the game didn't have poor sales but it certainly wasn't as popular as other Driver games.“
Popular doesn’t mean anything… George Bush is popular, but still nobody likes him.
I loved Driv3r and it still holds many great memories for me personally. But the reception by other, more „superficial“ people and magazines and also non-Driver fans wasn’t the best… you will just have to agree with me on that…
Driver: SF has done a good job to the Driver image again.
About next-gens coming out next year and it being useless to bring out a game this year (or next):
I would like them to spend more time on the game as well, but what I would love to see would be a spin-off. A bit like Driver 76 was for Driver: SF. Or maybe some DLC for Driver SF?
I’m wondering… is the city the hardest thing to make in a game? It surely takes time but it probably isn’t the hardest thing or the thing that takes the most time.
So why not make a part of a new city? I would love to have a DSF spin-off with a little part of Chicago. I know it sounds crazy but think a bit: It would be like a copy & paste from San Francisco: All the same streets, objects (on the streets), even houses can be used to build a new city. I mean who knows all houses my heart in DSF? I bet even there many are copy & pasted. Of course they should add some typical Chicago (or other city’s) stuff, but I don’t believe it would be much work.
If they disable shift (I love it by the way) they could even use the highways from DSF to form the subway bridges in Chicago — since they would be no shift, you wouldn’t be able to see that there’s no train on the bridge.
And with a nice multiplayer takedown mode, with no shift, no boost, basically like the film challenges in DSF — and maybe even with the 70s mode — I think this would make an amazing spin off. The rest would be just copy & paste from DSF. Same cars, same pedestrians, same buildings (pretty much), same engine therefore, same objects etc etc.