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Thread: Patrick Redding Indepth Stealth Interview with SneakyBastards | Forums

  1. #11
    Senior Member Andre202's Avatar
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    GC2012 = Gamescom 2012 in Germany.
    I am not sure if there will be any developers from Toronto.
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  2. #12
    Senior Member sameer_monier's Avatar
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    I was planning to go to GC2012 too, but It seems I won't

    I hope we hear from ya Andre.

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  3. #13
    Senior Member Si1entDark's Avatar
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    Interesting read, thanks for the link sameer.
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  4. #14
    Really don't understand the purpose of having any other vision mode if sonar is in the game. It should have been a one-time deal with that. Doesn't look to be enough shadows to warrant night vision. Same with thermal; sonar is just glorfied thermal.
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  5. #15
    Senior Member JaRuTo's Avatar
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    I don't understand... will it be a complex hiding mechanism in the shadows or just go into the shadow and no matter where we go (in the shadowed area) we still hidden to the max - will not be hiding somewhere in the middle.
    Second question. Which one Double Agent Patrick Reeding said because there were two different versions?
    Last edited by JaRuTo; 06-13-2012 at 05:02 PM.
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
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  6. #16
    Senior Member Andre202's Avatar
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    It seems it will be binary again.
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  7. #17
    Senior Member BoBwUzHeRe1138's Avatar
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    I think the shadows were too light in Kinshasha really as well and well...they didn't even give Sam the goggles in DA for Kinshasha. In this one they did, they gave him the sonar. But if you're a classic fan, you're not going to want to use sonar and would prefer AT LEAST NVG. You'd use it in the night missions and indoor, dark missions but why would there need to be another vision mode other than sonar? Simple. They claim the game was built around letting 3 archetype players -- ghost, panther, and action -- play the game and while sonar suits the panthers (who want to be able to quickly survey the area and then take the enemies out quickly and with little detection) and the action players (who want to see where the enemies are so they can lob some grenades and shoot them) it definitely does NOT suit the ghosts who want to be able to slowly and methodically sneak through the mission using espionage gadgets and other devices and do not want to know where every enemy is with the press of a button -- they'd prefer to have to use sticky cams and looking around corners. I'm hoping that they realize sonar is something that goes against ghost methodology and against their supposed philosophy of the devs to create a game that all those players will enjoy. I hope and pray that this means NVG will be another set of goggles we can use or upgrade or purchase or whatever and was made for the ghosts.
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  8. #18
    Senior Member JaRuTo's Avatar
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    Quote Originally Posted by Andre202 View Post
    It seems it will be binary again.
    How can you be sure?
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
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  9. #19
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    Phew that made me feel better.
    I like the fact that it seems there will be more Eavesdropping on guard conversations.

    NO BINARY L&S Please
    When referenceing Night vision and thermal upgrades to the sonar goggles he says...
    "Exactly. But they’re cumulative, in the sense that you can overlay these things" - what the heck does that mean

    All in All it was a good interview and made me calmer about these issues.
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  10. #20
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    Quote Originally Posted by JaRuTo View Post
    I don't understand... will it be a complex hiding mechanism in the shadows or just go into the shadow and no matter where we go (in the shadowed area) we still hidden to the max - will not be hiding somewhere in the middle.
    Second question. Which one Double Agent Patrick Reeding said because there were two different versions?
    He is refferring to the 360 version it is the only one with a light meter on the back.
    Also it uses Binary L&S
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