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Thread: TOP 5 MOST WANTED FEATURES FOR BLACKLIST - UbiZack...You're welcome to peruse! (x | Forums

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    Senior Member BoBwUzHeRe1138's Avatar
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    TOP 5 MOST WANTED FEATURES FOR BLACKLIST - UbiZack...You're welcome to peruse! (x

    A couple things. This is where you post your top 5 most wanted GAMEPLAY features for Blacklist. I don't want "MORE OUTFITS" or anything like that nor do I want a bunch of people complaining about Ironside nor do I want anyone to ask for things that have been confirmed such as "no black and white!!!" or "I want to be able ti hide bodies!" Simply unconfirmed or only vaguely confirmed things that they have not announced yet. You are welcome to post more than 5 but please put your top 5 in BOLD. This is intended to be an easy way for UbiZack and the folks in Toronto working on the game to see feedback, see what we want, etc. I'm not sure if we should have full on conversations here but if someone posts a set of 5 or a set of 10 you completely agree with, just quote them and then say something along the lines of "agreed". If they have something that's out of order FOR YOU, mention they should rearrange 7 and 8 for example. If You agree with all points but believe the entire order is wrong...don't even quote haha. If UbiZack likes this...great. If you guys like this...also great. If you guys think this is a redundant thread and stupid and Zack doesn't find it very useful...well I tried.

    Alright? I'll begin!

    1. Variable speed and an increased sound recognition system for the AI -- these two go hand in hand and the one speed system of SCC and what appears to be a binary system in Blacklist was simply -- NOT good.

    2. Lockpicking - I would like if all the minigames -- lockpicking, hacking, safecracking, etc. returned but AT LEAST the one that's been in every game -- lockpicking-- should be reinstated in the game.

    3. Nightvision goggles - Sonar is all fine and dandy for panther players and action fans but if the game is truly trying to appease 3 player archetypes, it makes no sense to not give a vision mode that classic, "ghosts" want -- NVG. It will add more challenge
    and present more danger for the classic, hardcore fans. Since black and white is gone there still needs to be a way to see in the dark and still be able to tell where shadows are located (which sonar isn’t capable of). Maybe the shadows just won’t be dark but I truly hope that’s not the case at ALL. It’d be a disgrace to SC.

    4. Intel collection and review - The original games were built around Sam finding intel by way of interrogating random guards (so classic interrogations), reading emails, eavesdropping, etc. He could then re-read emails and data sticks he collected and it really created a sense of immersion in the game world. Perhaps intel gathering doesn't need to be forced but would give just more insight into the story and give hints as to what is to come. similar to how the Ark was mentioned in the second mission of SAR and not truly discovered until the final mission but other than a few offhand remarks, we barely even knew about it unless reading data sticks. I hope the OPSAT returning is a sign we will get to use it in the old way but it hasn't been confirmed yet.

    5. Classic gadgets – SC-20k plus all the LTL rounds it came with – sticky shockers, ring airfoils, sticky cams launched rather than thrown, etc. The 3 ICONIC symbols of Splinter Cell, in my opinion, were the trifocal goggles, the black suit, and the SC-20k snug against his back. I won’t mind if all we get is the SC3000 (which is more likely) but I HOPE we get the classic rifle and it has the ability to fire these. Maybe you can purchase the attachments. The shotgun attachment would definitely be for action fans – machine gun and shotgun in one? Sure they’d loveee it!

    6. Classic moves – This one isn’t as imperative for the feel and gameplay since they’ve put back whistling and even SCC had the ability to pull enemies off ledges, etc. I would like the split jump back. It’s not as big a deal as the rest of the things but that was the iconic pose for Fisher in my mind. I will also consider the Closer Than Ever animation here (though it ties in with number one) because it’s not really imperative for a great stealth game and the other things are more important I believe but the animation definitely went a long way to making the game more tense. This would also include the inverted neckbreak amongst others.

    7. Deniable Ops Options – Deniable Ops was undeniably (c wut I did thar?) the best part of SCC and what kept the game alive for me and many other fans. To extend it even more besides having a (hopefully) much better single player, there needs to be even more options. Besides having the abiltity to buy a multitude of gear by the sounds of it, I should be able to set how many alarms I can sound before reverting to the last checkpoint or save, select different objectives like interrogating a guard or hacking a PC, etc. Perhaps having the ability to select time of day for mostly outdoor missions would also be cool. We should be able to also use single player missions in D-Ops and use Sam in any mission of D-Ops if we’re playing alone.

    8. At least one entry way for every archetype – I know they’ve said they’ve built the game with the archetypes in mind but they haven’t confirmed this yet and all we’ve seen is two action entrances to getting Jadid – blowing up a door or crashing through a window. I’m hoping if we rappel down further for example, we’ll find a vent that leads us to underneath the enemies and we get into a room from below and in a darkened corner or something. I really hope it’s rare for us to be forced into any one direction.

    9. Spies vs Mercs – I hope, and this is more for other fans than me seeing as I never got the chance to play classic SvM (only the 360 version which I enjoyed but appears to be the least liked), that SvM stays true to the gameplay of PT/CT while also implementing new gametypes that haven’t been seen before such as a VIP mode or something. If you’re gonna mess with the formula, do so with a different gametype but keep the original one there.



    10. And finally… this is not the same as the other ideas on the list but I thought of at least a small way in which Ubisoft can help soften the hate they’ve received from some regarding Sam Fisher’s voice change. What if for D-Ops when playing as Sam, Ubi just uses old recordings of Sam Fisher? Grim says something about the mission as she would in Infiltration mode (though depending on the objective for the mission she should mention it…if you have multiple objectives she should chime in after completing the first objective with the second) but anyway. Sam can use generic replies he used in the Legacy games and in Conviction and they can find audio samples of when he was tasked with similar objectives..

    If Number 10 is not enough for fans, I doubt you'll get ANY Ironside. If Ubisoft finds multiple issues and/or problems with this...well it was just an idea. And btw, players could maybe opt to choose Eric Johnson's voice for D-Ops in the same settings section where they choose to play as Sam?
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    1. - Analogue Controlled Movement Speed and AI Sound Identification. (they go hand and hand)
    2. - Gear - SC20k, Multiple Sticky cams, Ring-foils etc...
    3. - Opsat use for Objectives and Satellite coverage, Blueprints, Pictures of targets, etc..
    4. - Lockpicking, Hacking, Vents
    5. - Disabling Surrvalience, Cutting Power, Hacking into Camera systems,



    The bottom 5 are in no particular order.
    __________________________________________________ __________________________________________________ _____________________________________________
    6. - Closer than ever Animation
    7. - Nightvison/Thermal
    8. - Classic Interrogations
    9. - Multiple Entry Points
    10. - Eavesdropping
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    Senior Member michaelanjello's Avatar
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    1. Analogue controlled movement and sound identificatin
    2. Gear- including opsat and all other previous gear that allows non lethal ko. As well as lockpicks
    3. High detailed and interactive environments which include weather and vents and pipes which could be comparable to buildings and environment in real life.(without on screen prompts like "jump")
    4. Hacking terminals and intelligence gathering through cumputers/ interrogation/ other methods as well as camera avoiding and high quality security avoiding.
    5. Skydiving, and under water mission infiltration.
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  4. #4
    1 - Choice between smashng doors, destroying the lock with knife or lockpicking
    2 - Interrogating some of the guards you just grabbed, and not only key characters like Gramkos and Kobin in Conviction
    3 - Very limited amount of ammo grenade and stuff. Or maybe to create a own Gear Kit before you start a mission and please no EMP Backpack ... this made Conviction too freaking easy! Plus you could always refresh the backpack at the weapons stahs. And no weapons stash during missions. Just at the start.
    4 - Mark and Execute system from the E3 Demo of 2009. You could choose between slowmotion on the last shot or just in normal speed . Fisher shot multiple times in the body of Kobins guards in the demo and not only headshots. And to be able to remove upgrades from weapons and add them again. And a Five-Seven from visible Silencer.
    5 - More neck breaking. Not only knife kills. And of course non-lethal take downs and the guards should be able to wake their unconscious friends up
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  5. #5
    1. Make a true realistic mode
    2. NO REGENERATIVE HEALTH!!!!!!!
    3. On realistic mode turn offfff M&E
    3. On realistic mode turn of crack monkey climbing
    4. Let Erics abilities shine, bring in a new protagonist. Don't limit him by making him live in the shadow of michael ironside
    5. Ability to choose knives
    Today a young man on acid realized all matter is merely energy condensed to a slow vibration. We are all one conciousness experiencing itself subjectively. There is no such thing as death, life is but a dream, and we are the imagination of ourselves. -Bill Hicks
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  6. #6
    Quote Originally Posted by mistahkmak View Post
    1. Make a true realistic mode
    2. NO REGENERATIVE HEALTH!!!!!!!
    3. On realistic mode turn offfff M&E
    3. On realistic mode turn of crack monkey climbing
    4. Let Erics abilities shine, bring in a new protagonist. Don't limit him by making him live in the shadow of michael ironside
    5. Ability to choose knives
    Okay really, everything except 1 and maybe 2 is not gonna happen
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  7. #7
    Quote Originally Posted by AnzuChan4Ever View Post
    Okay really, everything except 1 and maybe 2 is not gonna happen
    So, is it not worth showing ubi that we care about the issue
    Today a young man on acid realized all matter is merely energy condensed to a slow vibration. We are all one conciousness experiencing itself subjectively. There is no such thing as death, life is but a dream, and we are the imagination of ourselves. -Bill Hicks
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  8. #8
    Quote Originally Posted by mistahkmak View Post
    So, is it not worth showing ubi that we care about the issue
    Why turn Mark and Execute off? It is a solid part of the game. Beland said on twitter that you can execute enemys with non-lethal weapons like sticky shockers and stuff.
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    Senior Member BoBwUzHeRe1138's Avatar
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    Not to mention you don't have to use it. Other than the tutorial and the Oval Office, I never used M&E in the game. I had to have shootouts of course but you won't be forced really to use M&E. If there was a part where you had to use M&E in order to avoid a firefight...well...in the realistic mode with no M&E, you will have to get into the firefight. So yeah, you're screwed either way but that's the fault of building the game around M&E -- not M&E itself. Simply getting rid of it doesn't matter since it's technically optional anyway. The problem is the level design. That's what you should be fighting for. Don't build the missions around parts where we can only avoid fights with M&E because it'd go against their idea of letting people play as they want. By what they say, it sounds that M&E will be a lot more optional. Hopefully. But if you don't like M&E -- don't use it. In SCC it meant you may get in firefights but in this game, hopefully it means you force yourself to go classic because now you can. Is it really a problem to not use M&E? Do you REALLY have to use something JUST because it's there? Same with the Portable EMP -- never used it.
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  10. #10
    Quote Originally Posted by BoBwUzHeRe1138 View Post
    Not to mention you don't have to use it. Other than the tutorial and the Oval Office, I never used M&E in the game.
    You also must use M&E to rescue the female scientist if you don't want to get dedected. There is no way to take out the guys wthout M&E... And you must kill them in order to speak with her.
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