A couple things. This is where you post your top 5 most wanted GAMEPLAY features for Blacklist. I don't want "MORE OUTFITS" or anything like that nor do I want a bunch of people complaining about Ironside nor do I want anyone to ask for things that have been confirmed such as "no black and white!!!" or "I want to be able ti hide bodies!" Simply unconfirmed or only vaguely confirmed things that they have not announced yet. You are welcome to post more than 5 but please put your top 5 in BOLD. This is intended to be an easy way for UbiZack and the folks in Toronto working on the game to see feedback, see what we want, etc. I'm not sure if we should have full on conversations here but if someone posts a set of 5 or a set of 10 you completely agree with, just quote them and then say something along the lines of "agreed". If they have something that's out of order FOR YOU, mention they should rearrange 7 and 8 for example. If You agree with all points but believe the entire order is wrong...don't even quote haha. If UbiZack likes this...great. If you guys like this...also great. If you guys think this is a redundant thread and stupid and Zack doesn't find it very useful...well I tried.
Alright? I'll begin!
1. Variable speed and an increased sound recognition system for the AI -- these two go hand in hand and the one speed system of SCC and what appears to be a binary system in Blacklist was simply -- NOT good.
2. Lockpicking - I would like if all the minigames -- lockpicking, hacking, safecracking, etc. returned but AT LEAST the one that's been in every game -- lockpicking-- should be reinstated in the game.
3. Nightvision goggles - Sonar is all fine and dandy for panther players and action fans but if the game is truly trying to appease 3 player archetypes, it makes no sense to not give a vision mode that classic, "ghosts" want -- NVG. It will add more challenge
and present more danger for the classic, hardcore fans. Since black and white is gone there still needs to be a way to see in the dark and still be able to tell where shadows are located (which sonar isn’t capable of). Maybe the shadows just won’t be dark but I truly hope that’s not the case at ALL. It’d be a disgrace to SC.
4. Intel collection and review - The original games were built around Sam finding intel by way of interrogating random guards (so classic interrogations), reading emails, eavesdropping, etc. He could then re-read emails and data sticks he collected and it really created a sense of immersion in the game world. Perhaps intel gathering doesn't need to be forced but would give just more insight into the story and give hints as to what is to come. similar to how the Ark was mentioned in the second mission of SAR and not truly discovered until the final mission but other than a few offhand remarks, we barely even knew about it unless reading data sticks. I hope the OPSAT returning is a sign we will get to use it in the old way but it hasn't been confirmed yet.
5. Classic gadgets – SC-20k plus all the LTL rounds it came with – sticky shockers, ring airfoils, sticky cams launched rather than thrown, etc. The 3 ICONIC symbols of Splinter Cell, in my opinion, were the trifocal goggles, the black suit, and the SC-20k snug against his back. I won’t mind if all we get is the SC3000 (which is more likely) but I HOPE we get the classic rifle and it has the ability to fire these. Maybe you can purchase the attachments. The shotgun attachment would definitely be for action fans – machine gun and shotgun in one? Sure they’d loveee it!
6. Classic moves – This one isn’t as imperative for the feel and gameplay since they’ve put back whistling and even SCC had the ability to pull enemies off ledges, etc. I would like the split jump back. It’s not as big a deal as the rest of the things but that was the iconic pose for Fisher in my mind. I will also consider the Closer Than Ever animation here (though it ties in with number one) because it’s not really imperative for a great stealth game and the other things are more important I believe but the animation definitely went a long way to making the game more tense. This would also include the inverted neckbreak amongst others.
7. Deniable Ops Options – Deniable Ops was undeniably (c wut I did thar?) the best part of SCC and what kept the game alive for me and many other fans. To extend it even more besides having a (hopefully) much better single player, there needs to be even more options. Besides having the abiltity to buy a multitude of gear by the sounds of it, I should be able to set how many alarms I can sound before reverting to the last checkpoint or save, select different objectives like interrogating a guard or hacking a PC, etc. Perhaps having the ability to select time of day for mostly outdoor missions would also be cool. We should be able to also use single player missions in D-Ops and use Sam in any mission of D-Ops if we’re playing alone.
8. At least one entry way for every archetype – I know they’ve said they’ve built the game with the archetypes in mind but they haven’t confirmed this yet and all we’ve seen is two action entrances to getting Jadid – blowing up a door or crashing through a window. I’m hoping if we rappel down further for example, we’ll find a vent that leads us to underneath the enemies and we get into a room from below and in a darkened corner or something. I really hope it’s rare for us to be forced into any one direction.
9. Spies vs Mercs – I hope, and this is more for other fans than me seeing as I never got the chance to play classic SvM (only the 360 version which I enjoyed but appears to be the least liked), that SvM stays true to the gameplay of PT/CT while also implementing new gametypes that haven’t been seen before such as a VIP mode or something. If you’re gonna mess with the formula, do so with a different gametype but keep the original one there.
10. And finally… this is not the same as the other ideas on the list but I thought of at least a small way in which Ubisoft can help soften the hate they’ve received from some regarding Sam Fisher’s voice change. What if for D-Ops when playing as Sam, Ubi just uses old recordings of Sam Fisher? Grim says something about the mission as she would in Infiltration mode (though depending on the objective for the mission she should mention it…if you have multiple objectives she should chime in after completing the first objective with the second) but anyway. Sam can use generic replies he used in the Legacy games and in Conviction and they can find audio samples of when he was tasked with similar objectives..
If Number 10 is not enough for fans, I doubt you'll get ANY Ironside. If Ubisoft finds multiple issues and/or problems with this...well it was just an idea. And btw, players could maybe opt to choose Eric Johnson's voice for D-Ops in the same settings section where they choose to play as Sam?