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Thread: Smoke in AC3, will it have the same properties as it currently does in ACR? | Forums

  1. #11
    Quote Originally Posted by Nytstalker7 View Post
    -- every game seems to have at least 7 players using a smoke bomb/mute combo, which is just terrible because if not for that then this game would be beautiful but just because of this one serious flaw i'm considering not even playing ACIII multiplayer because it's just going to be the same as Brotherhood and Revelations, awful.
    The flaw in my opinion is all the other abilities are so bad you have no reason to use them over smoke and mute. They need to buff the other abilities a bit.

    Quote Originally Posted by whattafool View Post
    Except the smoke bomb in the game only goes up to your chest.
    Oh ****, you're right!
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  2. #12
    Senior Member lynx_1985's Avatar
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    Indeed Alex

    Quote Originally Posted by HeJurm View Post
    In reality, you couldn't kill anyone if he was in a dense smoke cloud because you couldnt see him!
    Yeah I know what you're are saying dude but I clearly saw him come up the chase breaker, I could see him and was above him when I pressed the Assassinate button! I don't agree with smoke affecting acrobatic positions, it was a valid and reasonable tactic to avoid being smoked. If they keep it as is I can see people staying on ground level and just using their smoke to counter someone else's I really do not want to see a smoke fest, it is bad enough in Deathmatch in ACR at present.

    The immediate effect of smoke bomb, fine I can live with, it seems like they are starting to cater for new players now but the fact that you get knocked out of or when you press square whilst in/on an acrobatic position to assassinate them they dodge you, WHILST you're not even in their smoke, is a bit too much.


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  3. #13
    That's the part I cannot live with. How acro positioning is impossible UNLESS YOU'RE ALREADY ON THE ROOF. Not eliminating roofing chain-reaction...
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  4. #14
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    the 80 second might be all the smokebomb needs, it's really going to reduce it's frequency and if people only reserve it for smokebomb/poison that will make them very vulnerable.
    and the moment they do use it defensively the two abilities will be desynchronised reducing opportunities for OSB/poison even more.

    low cooldown
    OSB/Poison
    instant drop

    these were the top three problems with smokebomb.

    things like getting smokebombed and the player taking advantage of the hidden kills/grabkills to boost they're scores is considered more skillful to me as you really have to
    prepare and plan for them.

    if you don't want to get smoked and grab killed don't stand near the edge...

    don't be stupid, stupid.
    Last edited by Grygier; 06-11-2012 at 06:40 PM.

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  5. #15
    Senior Member lynx_1985's Avatar
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    Quote Originally Posted by grygier View Post
    the 80 second might be all the smokebomb needs, it's really going to reduce it's frequency and if people only reserve it for smokebomb/poison that will make them very vulnerable.
    and the moment they do use it defensively the two abilities will be desynchronised reducing opportunities for OSB/poison even more.

    low cooldown
    OSB/Poison
    instant drop

    these were the top three problems with smokebomb.

    things like getting smokebombed and the player taking advantage of the hidden kills/grabkills to boost they're scores is considered more skillful to me as you really have to
    prepare and plan for them.

    if you don't want to get smoked and grab killed don't stand near the edge...
    I avoid those situations near the edge of a roof, I know people in Assassinate smoke people on the edge, stun and then drop kill. I even try to do it and I am not even complaining about that. In the video (did you even watch it?) I am ABOVE the player. I press square even before he drops the smoke and yet he dodges me even though I attempted to kill him - not even remotely in the smoke when I pressed square - ABOVE his smoke bomb.

    Quote Originally Posted by grygier View Post
    don't be stupid, stupid.
    That comes across as extremely arrogant and I thought better in this forum......do not call me stupid.
    Last edited by lynx_1985; 06-11-2012 at 10:09 PM.


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  6. #16
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    Quote Originally Posted by grygier View Post
    don't be stupid, stupid.
    Stupid isn't posting in this thread, and if he was, why shouldn't he be himself?

    Quote Originally Posted by lynx_1985 View Post
    That comes across as extremely arrogant and I thought better in this forum......do not call me stupid.
    You sure he was talking to you?

    ...

    OK, yeah, that's pretty bad, even for me... sorry. But time to go back on-topic...

    Smoke as it happens now in ACR... is pretty broken. I hope there's about an ACB-level delay (as opposed to the longer delay in pre-patch ACR). Enough that ACTUAL instant-action abilities will beat it (and make Mute act instantly again), but not so much that it becomes hopelessly inconsistent. It LOOKS like there's a short delay when dropping the ability, but you can't really tell how long it will "feel" from videos. Also, from what we've seen, the vertical effect is still the same in AC3 as it is in ACR, hopefully they tone that down at least a little bit.
    Last edited by obliviondoll; 06-11-2012 at 11:21 PM.
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  7. #17
    From what I've seen and heard about Smoke, it sounds like there's a slight delay before it goes off, unlike post-patch ACR. If that's the case, it should be SLIGHTLY less of a problem. Although I don't think the vertical effectiveness should have been buffed more than half as much as it actually was in the patch. Keeping it as powerful as it is in ACR would be stupid, imo.
    It certainly doesn't look so here: http://www.youtube.com/watch?v=vGhzRLEWM9Q&t=4m28s
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  8. #18
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    Quote Originally Posted by victormefer View Post
    It certainly doesn't look so here: http://www.youtube.com/watch?v=vGhzRLEWM9Q&t=4m28s
    You don't see the smoke drop until she's made it well over halfway through the animation.

    Although that clip DOES show that they're getting lag even in a LAN-based demo, which doesn't bode well for the release version's netcode.
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  9. #19
    Quote Originally Posted by obliviondoll View Post
    You don't see the smoke drop until she's made it well over halfway through the animation.

    Although that clip DOES show that they're getting lag even in a LAN-based demo, which doesn't bode well for the release version's netcode.
    The smoke appears pretty early, and anyway, she starts the dodge animation too soon, just like ACR.
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  10. #20
    I'm sure ACR smoke bomb (post-patch) doesn't reward reflex and tactical positioning... It just spoils the player into thinking that the ability is almighty, which, leads into nobody knowing how to play well in simple deathmatch (and nobody plays it). Corner stuns and using other templars to your advantage, etc. are abilities, too, and, guess what, they don't need cooldowns. No mind game is played here. It's more of an arms-race.
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