In some ways, they DO listen to players. But their solutions often create more problems. And seems like they only listen to what they want to hear. I mean, Ambush bonus in a great idea and kudos to them for adding. Upping the smoke cooldown is another great idea that they incorporated.
But by responding to the "stun prompt" issue, they have now created this cascade effect of problems. Ground Finish Priority. Not being able to get rid of bad contracts. Etc. When they should just remove the button altogether and go with something to indicate which player you are aiming at or locking. We are not 7-year olds, we can learn which button does what.
Plus, the mentality of "making it easier for new players" is the same mentality that is taking skill out of the game. It's turning it into COD.....i don't have the heart to go on. Anyways, we will see -




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). I like the direction that his team is taking the multiplayer based on this interview. It sounds like AC:R had a short development time and they did a decent job with that time.


